vgmstream/src/layout/segmented.c

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#include "layout.h"
#include "../vgmstream.h"
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#define VGMSTREAM_MAX_SEGMENTS 255
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/* Decodes samples for segmented streams.
* Chains together sequential vgmstreams, for data divided into separate sections or files
* (like one part for intro and other for loop segments, which may even use different codecs). */
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void render_vgmstream_segmented(sample_t * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
int samples_written = 0, loop_samples_skip = 0;
segmented_layout_data *data = vgmstream->layout_data;
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while (samples_written < sample_count) {
int samples_to_do;
int samples_this_block = data->segments[data->current_segment]->num_samples;
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if (vgmstream->loop_flag && vgmstream_do_loop(vgmstream)) {
int segment, loop_segment, total_samples;
/* handle looping by finding loop segment and loop_start inside that segment */
loop_segment = 0;
total_samples = 0;
while (total_samples < vgmstream->num_samples) {
int32_t segment_samples = data->segments[loop_segment]->num_samples;
if (vgmstream->loop_sample >= total_samples && vgmstream->loop_sample < total_samples + segment_samples) {
loop_samples_skip = vgmstream->loop_sample - total_samples;
break; /* loop_start falls within loop_segment's samples */
}
total_samples += segment_samples;
loop_segment++;
}
if (loop_segment == data->segment_count) {
VGM_LOG("segmented_layout: can't find loop segment\n");
loop_segment = 0;
}
data->current_segment = loop_segment;
/* loops can span multiple segments */
for (segment = loop_segment; segment < data->segment_count; segment++) {
reset_vgmstream(data->segments[segment]);
}
vgmstream->samples_into_block = 0;
continue;
}
samples_to_do = vgmstream_samples_to_do(samples_this_block, sample_count, vgmstream);
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if (samples_to_do > sample_count - samples_written)
samples_to_do = sample_count - samples_written;
/* segment looping: discard until actual start */
if (loop_samples_skip > 0) {
if (samples_to_do > loop_samples_skip)
samples_to_do = loop_samples_skip;
}
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/* detect segment change and restart */
if (samples_to_do == 0) {
data->current_segment++;
reset_vgmstream(data->segments[data->current_segment]);
vgmstream->samples_into_block = 0;
continue;
}
render_vgmstream(&buffer[samples_written*data->segments[data->current_segment]->channels],
samples_to_do,data->segments[data->current_segment]);
if (loop_samples_skip > 0) {
loop_samples_skip -= samples_to_do;
vgmstream->samples_into_block += samples_to_do;
}
else {
samples_written += samples_to_do;
vgmstream->current_sample += samples_to_do;
vgmstream->samples_into_block += samples_to_do;
}
}
}
segmented_layout_data* init_layout_segmented(int segment_count) {
segmented_layout_data *data = NULL;
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if (segment_count <= 0 || segment_count > VGMSTREAM_MAX_SEGMENTS)
goto fail;
data = calloc(1, sizeof(segmented_layout_data));
if (!data) goto fail;
data->segment_count = segment_count;
data->current_segment = 0;
data->segments = calloc(segment_count, sizeof(VGMSTREAM*));
if (!data->segments) goto fail;
return data;
fail:
free_layout_segmented(data);
return NULL;
}
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int setup_layout_segmented(segmented_layout_data* data) {
int i;
/* setup each VGMSTREAM (roughly equivalent to vgmstream.c's init_vgmstream_internal stuff) */
for (i = 0; i < data->segment_count; i++) {
if (!data->segments[i])
goto fail;
if (data->segments[i]->num_samples <= 0)
goto fail;
/* shouldn't happen */
if (data->segments[i]->loop_flag != 0) {
VGM_LOG("segmented layout: segment %i is looped\n", i);
data->segments[i]->loop_flag = 0;
}
if (i > 0) {
if (data->segments[i]->channels != data->segments[i-1]->channels)
goto fail;
/* a bit weird, but no matter */
if (data->segments[i]->sample_rate != data->segments[i-1]->sample_rate) {
VGM_LOG("segmented layout: segment %i has different sample rate\n", i);
}
//if (data->segments[i]->coding_type != data->segments[i-1]->coding_type)
// goto fail; /* perfectly acceptable */
}
setup_vgmstream(data->segments[i]); /* final setup in case the VGMSTREAM was created manually */
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}
return 1;
fail:
return 0; /* caller is expected to free */
}
void free_layout_segmented(segmented_layout_data *data) {
int i;
if (!data)
return;
if (data->segments) {
for (i = 0; i < data->segment_count; i++) {
close_vgmstream(data->segments[i]);
}
free(data->segments);
}
free(data);
}
void reset_layout_segmented(segmented_layout_data *data) {
int i;
if (!data)
return;
data->current_segment = 0;
for (i = 0; i < data->segment_count; i++) {
reset_vgmstream(data->segments[i]);
}
}
/* helper for easier creation of segments */
VGMSTREAM *allocate_segmented_vgmstream(segmented_layout_data* data, int loop_flag, int loop_start_segment, int loop_end_segment) {
VGMSTREAM *vgmstream;
int i, num_samples, loop_start, loop_end;
/* get data */
num_samples = 0;
loop_start = 0;
loop_end = 0;
for (i = 0; i < data->segment_count; i++) {
if (loop_flag && i == loop_start_segment)
loop_start = num_samples;
num_samples += data->segments[i]->num_samples;
if (loop_flag && i == loop_end_segment)
loop_end = num_samples;
}
/* respect loop_flag even when no loop_end found as it's possible file loops are set outside */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(data->segments[0]->channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = data->segments[0]->meta_type;
vgmstream->sample_rate = data->segments[0]->sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
vgmstream->coding_type = data->segments[0]->coding_type;
vgmstream->layout_type = layout_segmented;
vgmstream->layout_data = data;
return vgmstream;
fail:
if (vgmstream) vgmstream->layout_data = NULL;
close_vgmstream(vgmstream);
return NULL;
}