2018-07-27 17:11:11 +02:00
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#include "coding.h"
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2018-08-03 00:47:54 +02:00
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/* Decodes Konami XMD from Xbox games.
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* Algorithm reverse engineered from SH4/CV:CoD's xbe (byte-accurate). */
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2018-07-27 17:11:11 +02:00
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void decode_xmd(VGMSTREAMCHANNEL * stream, sample * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, size_t frame_size) {
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off_t frame_offset;
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int i, frames_in, sample_count = 0, samples_done = 0;
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size_t bytes_per_frame, samples_per_frame;
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int16_t hist1, hist2;
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uint16_t scale;
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/* external interleave (variable size), mono */
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bytes_per_frame = frame_size;
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samples_per_frame = 2 + (frame_size - 0x06) * 2;
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frames_in = first_sample / samples_per_frame;
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first_sample = first_sample % samples_per_frame;
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/* parse frame header */
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frame_offset = stream->offset + bytes_per_frame*frames_in;
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hist2 = read_16bitLE(frame_offset+0x00,stream->streamfile);
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hist1 = read_16bitLE(frame_offset+0x02,stream->streamfile);
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scale = (uint16_t)read_16bitLE(frame_offset+0x04,stream->streamfile); /* scale doesn't go too high though */
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/* write header samples (needed) */
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = hist2;
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samples_done++;
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}
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sample_count++;
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = hist1;
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samples_done++;
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}
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sample_count++;
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/* decode nibbles */
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for (i = first_sample; i < first_sample + samples_to_do; i++) {
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int32_t new_sample;
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uint8_t nibbles = (uint8_t)read_8bit(frame_offset+0x06 + i/2,stream->streamfile);
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new_sample = i&1 ? /* low nibble first */
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get_high_nibble_signed(nibbles):
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get_low_nibble_signed(nibbles);
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2018-08-03 00:47:54 +02:00
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/* Coefs are based on XA's filter 2 (using those creates hissing in some songs though)
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2018-07-27 17:11:11 +02:00
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* ex. 1.796875 * (1 << 14) = 0x7300, -0.8125 * (1 << 14) = -0x3400 */
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2018-08-03 00:47:54 +02:00
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new_sample = (new_sample*(scale<<14) + (hist1*0x7298) - (hist2*0x3350)) >> 14;
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2018-07-27 17:11:11 +02:00
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//new_sample = clamp16(new_sample); /* not needed */
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if (sample_count >= first_sample && samples_done < samples_to_do) {
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outbuf[samples_done * channelspacing] = (int16_t)new_sample;
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samples_done++;
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}
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sample_count++;
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hist2 = hist1;
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hist1 = new_sample;
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}
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//stream->adpcm_history1_32 = hist1;
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//stream->adpcm_history2_32 = hist2;
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}
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