2020-03-01 12:52:51 +01:00
|
|
|
#include "coding.h"
|
|
|
|
|
|
|
|
|
|
|
|
/* PS-ADPCM table, defined as rational numbers (as in the spec) */
|
|
|
|
static const float ps_adpcm_coefs_f[5][2] = {
|
|
|
|
{ 0.0 , 0.0 }, //{ 0.0 , 0.0 },
|
|
|
|
{ 0.9375 , 0.0 }, //{ 60.0 / 64.0 , 0.0 },
|
|
|
|
{ 1.796875 , -0.8125 }, //{ 115.0 / 64.0 , -52.0 / 64.0 },
|
|
|
|
{ 1.53125 , -0.859375 }, //{ 98.0 / 64.0 , -55.0 / 64.0 },
|
|
|
|
{ 1.90625 , -0.9375 }, //{ 122.0 / 64.0 , -60.0 / 64.0 },
|
|
|
|
};
|
|
|
|
|
|
|
|
/* PS-ADPCM table, defined as spec_coef*64 (for int implementations) */
|
|
|
|
static const int ps_adpcm_coefs_i[5][2] = {
|
|
|
|
{ 0 , 0 },
|
|
|
|
{ 60 , 0 },
|
|
|
|
{ 115 , -52 },
|
|
|
|
{ 98 , -55 },
|
|
|
|
{ 122 , -60 },
|
|
|
|
#if 0
|
|
|
|
/* extended table from PPSSPP (PSP emu), found by tests (unused?) */
|
|
|
|
{ 0 , 0 },
|
|
|
|
{ 0 , 0 },
|
|
|
|
{ 52 , 0 },
|
|
|
|
{ 55 , -2 },
|
|
|
|
{ 60 ,-125 },
|
|
|
|
{ 0 , 0 },
|
|
|
|
{ 0 , -91 },
|
|
|
|
{ 0 , 0 },
|
|
|
|
{ 2 ,-216 },
|
|
|
|
{ 125 , -6 },
|
|
|
|
{ 0 ,-151 },
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/* Decodes Sony's PS-ADPCM (sometimes called SPU-ADPCM or VAG, just "ADPCM" in the SDK docs).
|
|
|
|
* Very similar to XA ADPCM (see xa_decoder for extended info).
|
|
|
|
*
|
|
|
|
* Some official PC tools decode using float coefs (from the spec), as does this code, but
|
|
|
|
* consoles/games/libs would vary (PS1 could do it in hardware using BRR/XA's logic, FMOD/PS3
|
|
|
|
* may use int math in software, etc). There are inaudible rounding diffs between implementations.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* standard PS-ADPCM (float math version) */
|
|
|
|
void decode_psx(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int is_badflags) {
|
|
|
|
uint8_t frame[0x10] = {0};
|
|
|
|
off_t frame_offset;
|
|
|
|
int i, frames_in, sample_count = 0;
|
|
|
|
size_t bytes_per_frame, samples_per_frame;
|
|
|
|
uint8_t coef_index, shift_factor, flag;
|
|
|
|
int32_t hist1 = stream->adpcm_history1_32;
|
|
|
|
int32_t hist2 = stream->adpcm_history2_32;
|
|
|
|
|
|
|
|
|
|
|
|
/* external interleave (fixed size), mono */
|
|
|
|
bytes_per_frame = 0x10;
|
|
|
|
samples_per_frame = (bytes_per_frame - 0x02) * 2; /* always 28 */
|
|
|
|
frames_in = first_sample / samples_per_frame;
|
|
|
|
first_sample = first_sample % samples_per_frame;
|
|
|
|
|
|
|
|
/* parse frame header */
|
|
|
|
frame_offset = stream->offset + bytes_per_frame * frames_in;
|
|
|
|
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
|
|
|
|
coef_index = (frame[0] >> 4) & 0xf;
|
|
|
|
shift_factor = (frame[0] >> 0) & 0xf;
|
|
|
|
flag = frame[1]; /* only lower nibble needed */
|
|
|
|
|
|
|
|
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
|
|
|
|
if (coef_index > 5) /* needed by inFamous (PS3) (maybe it's supposed to use more filters?) */
|
|
|
|
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
|
|
|
|
if (shift_factor > 12)
|
|
|
|
shift_factor = 9; /* supposedly, from Nocash PSX docs */
|
|
|
|
|
|
|
|
if (is_badflags) /* some games store garbage or extra internal logic in the flags, must be ignored */
|
|
|
|
flag = 0;
|
|
|
|
VGM_ASSERT_ONCE(flag > 7,"PS-ADPCM: unknown flag at %x\n", (uint32_t)frame_offset); /* meta should use PSX-badflags */
|
|
|
|
|
|
|
|
|
|
|
|
/* decode nibbles */
|
|
|
|
for (i = first_sample; i < first_sample + samples_to_do; i++) {
|
|
|
|
int32_t sample = 0;
|
|
|
|
|
|
|
|
if (flag < 0x07) { /* with flag 0x07 decoded sample must be 0 */
|
|
|
|
uint8_t nibbles = frame[0x02 + i/2];
|
|
|
|
|
|
|
|
sample = i&1 ? /* low nibble first */
|
|
|
|
(nibbles >> 4) & 0x0f :
|
|
|
|
(nibbles >> 0) & 0x0f;
|
|
|
|
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
|
|
|
|
sample = (int32_t)(sample + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2);
|
|
|
|
sample = clamp16(sample);
|
|
|
|
}
|
|
|
|
|
|
|
|
outbuf[sample_count] = sample;
|
|
|
|
sample_count += channelspacing;
|
|
|
|
|
|
|
|
hist2 = hist1;
|
|
|
|
hist1 = sample;
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->adpcm_history1_32 = hist1;
|
|
|
|
stream->adpcm_history2_32 = hist2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* PS-ADPCM with configurable frame size and no flag (int math version).
|
|
|
|
* Found in some PC/PS3 games (FF XI in sizes 0x3/0x5/0x9/0x41, Afrika in size 0x4, Blur/James Bond in size 0x33, etc).
|
|
|
|
*
|
|
|
|
* Uses int math to decode, which seems more likely (based on FF XI PC's code in Moogle Toolbox). */
|
|
|
|
void decode_psx_configurable(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
|
|
|
|
uint8_t frame[0x50] = {0};
|
|
|
|
off_t frame_offset;
|
|
|
|
int i, frames_in, sample_count = 0;
|
|
|
|
size_t bytes_per_frame, samples_per_frame;
|
|
|
|
uint8_t coef_index, shift_factor;
|
|
|
|
int32_t hist1 = stream->adpcm_history1_32;
|
|
|
|
int32_t hist2 = stream->adpcm_history2_32;
|
|
|
|
|
|
|
|
|
|
|
|
/* external interleave (variable size), mono */
|
|
|
|
bytes_per_frame = frame_size;
|
|
|
|
samples_per_frame = (bytes_per_frame - 0x01) * 2;
|
|
|
|
frames_in = first_sample / samples_per_frame;
|
|
|
|
first_sample = first_sample % samples_per_frame;
|
|
|
|
|
|
|
|
/* parse frame header */
|
|
|
|
frame_offset = stream->offset + bytes_per_frame * frames_in;
|
|
|
|
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
|
|
|
|
coef_index = (frame[0] >> 4) & 0xf;
|
|
|
|
shift_factor = (frame[0] >> 0) & 0xf;
|
|
|
|
|
|
|
|
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM: incorrect coefs/shift at %x\n", (uint32_t)frame_offset);
|
|
|
|
if (coef_index > 5) /* needed by Afrika (PS3) (maybe it's supposed to use more filters?) */
|
|
|
|
coef_index = 0; /* upper filters aren't used in PS1/PS2, maybe in PSP/PS3? */
|
|
|
|
if (shift_factor > 12)
|
|
|
|
shift_factor = 9; /* supposedly, from Nocash PSX docs */
|
|
|
|
|
|
|
|
|
|
|
|
/* decode nibbles */
|
|
|
|
for (i = first_sample; i < first_sample + samples_to_do; i++) {
|
|
|
|
int32_t sample = 0;
|
|
|
|
uint8_t nibbles = frame[0x01 + i/2];
|
|
|
|
|
|
|
|
sample = i&1 ? /* low nibble first */
|
|
|
|
(nibbles >> 4) & 0x0f :
|
|
|
|
(nibbles >> 0) & 0x0f;
|
|
|
|
sample = (int16_t)((sample << 12) & 0xf000) >> shift_factor; /* 16b sign extend + scale */
|
|
|
|
sample = sample + ((ps_adpcm_coefs_i[coef_index][0]*hist1 + ps_adpcm_coefs_i[coef_index][1]*hist2) >> 6);
|
|
|
|
sample = clamp16(sample);
|
|
|
|
|
|
|
|
outbuf[sample_count] = sample;
|
|
|
|
sample_count += channelspacing;
|
|
|
|
|
|
|
|
hist2 = hist1;
|
|
|
|
hist1 = sample;
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->adpcm_history1_32 = hist1;
|
|
|
|
stream->adpcm_history2_32 = hist2;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* PS-ADPCM from Pivotal games, exactly like psx_cfg but with float math (reverse engineered from the exe) */
|
|
|
|
void decode_psx_pivotal(VGMSTREAMCHANNEL * stream, sample_t * outbuf, int channelspacing, int32_t first_sample, int32_t samples_to_do, int frame_size) {
|
|
|
|
uint8_t frame[0x50] = {0};
|
|
|
|
off_t frame_offset;
|
|
|
|
int i, frames_in, sample_count = 0;
|
|
|
|
size_t bytes_per_frame, samples_per_frame;
|
|
|
|
uint8_t coef_index, shift_factor;
|
|
|
|
int32_t hist1 = stream->adpcm_history1_32;
|
|
|
|
int32_t hist2 = stream->adpcm_history2_32;
|
|
|
|
float scale;
|
|
|
|
|
|
|
|
|
|
|
|
/* external interleave (variable size), mono */
|
|
|
|
bytes_per_frame = frame_size;
|
|
|
|
samples_per_frame = (bytes_per_frame - 0x01) * 2;
|
|
|
|
frames_in = first_sample / samples_per_frame;
|
|
|
|
first_sample = first_sample % samples_per_frame;
|
|
|
|
|
|
|
|
/* parse frame header */
|
|
|
|
frame_offset = stream->offset + bytes_per_frame * frames_in;
|
|
|
|
read_streamfile(frame, frame_offset, bytes_per_frame, stream->streamfile); /* ignore EOF errors */
|
|
|
|
coef_index = (frame[0] >> 4) & 0xf;
|
|
|
|
shift_factor = (frame[0] >> 0) & 0xf;
|
|
|
|
|
|
|
|
VGM_ASSERT_ONCE(coef_index > 5 || shift_factor > 12, "PS-ADPCM-piv: incorrect coefs/shift\n");
|
|
|
|
if (coef_index > 5) /* just in case */
|
|
|
|
coef_index = 5;
|
|
|
|
if (shift_factor > 12) /* same */
|
|
|
|
shift_factor = 12;
|
|
|
|
|
|
|
|
scale = (float)(1.0 / (double)(1 << shift_factor));
|
|
|
|
|
|
|
|
|
|
|
|
/* decode nibbles */
|
|
|
|
for (i = first_sample; i < first_sample + samples_to_do; i++) {
|
|
|
|
int32_t sample = 0;
|
|
|
|
uint8_t nibbles = frame[0x01 + i/2];
|
|
|
|
|
|
|
|
sample = !(i&1) ? /* low nibble first */
|
|
|
|
(nibbles >> 0) & 0x0f :
|
|
|
|
(nibbles >> 4) & 0x0f;
|
|
|
|
sample = (int16_t)((sample << 12) & 0xf000); /* 16b sign extend + default scale */
|
|
|
|
sample = sample*scale + ps_adpcm_coefs_f[coef_index][0]*hist1 + ps_adpcm_coefs_f[coef_index][1]*hist2; /* actually substracts negative coefs but whatevs */
|
|
|
|
|
|
|
|
outbuf[sample_count] = clamp16(sample);
|
|
|
|
sample_count += channelspacing;
|
|
|
|
|
|
|
|
hist2 = hist1;
|
|
|
|
hist1 = sample; /* not clamped but no difference */
|
|
|
|
}
|
|
|
|
|
|
|
|
stream->adpcm_history1_32 = hist1;
|
|
|
|
stream->adpcm_history2_32 = hist2;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Find loop samples in PS-ADPCM data and return if the file loops.
|
|
|
|
*
|
|
|
|
* PS-ADPCM/VAG has optional bit flags that control looping in the SPU.
|
|
|
|
* Possible combinations (as usually defined in Sony's docs):
|
|
|
|
* - 0x0 (0000): Normal decode
|
|
|
|
* - 0x1 (0001): End marker (last frame)
|
|
|
|
* - 0x2 (0010): Loop region (marks files that *may* have loop flags somewhere)
|
|
|
|
* - 0x3 (0011): Loop end (jump to loop address)
|
|
|
|
* - 0x4 (0100): Start marker
|
|
|
|
* - 0x5 (0101): Same as 0x07? Extremely rare [Blood Omen: Legacy of Kain (PS1)]
|
|
|
|
* - 0x6 (0110): Loop start (save loop address)
|
|
|
|
* - 0x7 (0111): End marker and don't decode
|
|
|
|
* - 0x8+(1NNN): Not valid
|
|
|
|
*/
|
|
|
|
static int ps_find_loop_offsets_internal(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t * p_loop_start, int32_t * p_loop_end, int config) {
|
|
|
|
int num_samples = 0, loop_start = 0, loop_end = 0;
|
|
|
|
int loop_start_found = 0, loop_end_found = 0;
|
|
|
|
off_t offset = start_offset;
|
|
|
|
off_t max_offset = start_offset + data_size;
|
|
|
|
size_t interleave_consumed = 0;
|
|
|
|
int detect_full_loops = config & 1;
|
|
|
|
|
|
|
|
|
|
|
|
if (data_size == 0 || channels == 0 || (channels > 1 && interleave == 0))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
while (offset < max_offset) {
|
|
|
|
uint8_t flag = read_u8(offset+0x01, sf) & 0x0F; /* lower nibble only (for HEVAG) */
|
|
|
|
|
|
|
|
/* theoretically possible and would use last 0x06 */
|
|
|
|
VGM_ASSERT_ONCE(loop_start_found && flag == 0x06, "PS LOOPS: multiple loop start found at %x\n", (uint32_t)offset);
|
|
|
|
|
|
|
|
if (flag == 0x06 && !loop_start_found) {
|
|
|
|
loop_start = num_samples; /* loop start before this frame */
|
|
|
|
loop_start_found = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (flag == 0x03 && !loop_end) {
|
|
|
|
loop_end = num_samples + 28; /* loop end after this frame */
|
|
|
|
loop_end_found = 1;
|
|
|
|
|
|
|
|
/* ignore strange case in Commandos (PS2), has many loop starts and ends */
|
|
|
|
if (channels == 1
|
|
|
|
&& offset + 0x10 < max_offset
|
|
|
|
&& (read_u8(offset + 0x11, sf) & 0x0F) == 0x06) {
|
|
|
|
loop_end = 0;
|
|
|
|
loop_end_found = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (loop_start_found && loop_end_found)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* hack for some games that don't have loop points but do full loops,
|
|
|
|
* if there is a "partial" 0x07 end flag pretend it wants to loop
|
|
|
|
* (sometimes this will loop non-looping tracks, and won't loop all repeating files)
|
|
|
|
* seems only used in Ratchet & Clank series and Ecco the Dolphin */
|
|
|
|
if (flag == 0x01 && detect_full_loops) {
|
|
|
|
static const uint8_t eof[0x10] = {0xFF,0x07,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
|
|
|
|
uint8_t buf[0x10];
|
|
|
|
uint8_t hdr = read_u8(offset + 0x00, sf);
|
|
|
|
|
|
|
|
int read = read_streamfile(buf, offset+0x10, sizeof(buf), sf);
|
|
|
|
if (read > 0
|
|
|
|
&& buf[0] != 0x00 /* ignore blank frame */
|
|
|
|
&& buf[0] != 0x0c /* ignore silent frame */
|
|
|
|
&& buf[0] != 0x3c /* ignore some L-R tracks with different end flags */
|
|
|
|
) {
|
|
|
|
|
|
|
|
/* assume full loop with repeated frame header and null frame */
|
|
|
|
if (hdr == buf[0] && memcmp(buf+1, eof+1, sizeof(buf) - 1) == 0) {
|
|
|
|
loop_start = 28; /* skip first frame as it's null in PS-ADPCM */
|
|
|
|
loop_end = num_samples + 28; /* loop end after this frame */
|
|
|
|
loop_start_found = 1;
|
|
|
|
loop_end_found = 1;
|
|
|
|
//;VGM_LOG("PS LOOPS: full loop found\n");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
num_samples += 28;
|
|
|
|
offset += 0x10;
|
|
|
|
|
|
|
|
/* skip other channels */
|
|
|
|
interleave_consumed += 0x10;
|
|
|
|
if (interleave_consumed == interleave) {
|
|
|
|
interleave_consumed = 0;
|
|
|
|
offset += interleave*(channels - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
VGM_ASSERT(loop_start_found && !loop_end_found, "PS LOOPS: found loop start but not loop end\n");
|
|
|
|
VGM_ASSERT(loop_end_found && !loop_start_found, "PS LOOPS: found loop end but not loop start\n");
|
|
|
|
//;VGM_LOG("PS LOOPS: start=%i, end=%i\n", loop_start, loop_end);
|
|
|
|
|
|
|
|
/* From Sony's docs: if only loop_end is set loop back to "phoneme region start", but in practice doesn't */
|
|
|
|
if (loop_start_found && loop_end_found) {
|
|
|
|
*p_loop_start = loop_start;
|
|
|
|
*p_loop_end = loop_end;
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0; /* no loop */
|
|
|
|
}
|
|
|
|
|
|
|
|
int ps_find_loop_offsets(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
|
|
|
|
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int ps_find_loop_offsets_full(STREAMFILE *sf, off_t start_offset, size_t data_size, int channels, size_t interleave, int32_t *p_loop_start, int32_t *p_loop_end) {
|
|
|
|
return ps_find_loop_offsets_internal(sf, start_offset, data_size, channels, interleave, p_loop_start, p_loop_end, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t ps_find_padding(STREAMFILE *streamFile, off_t start_offset, size_t data_size, int channels, size_t interleave, int discard_empty) {
|
|
|
|
off_t min_offset, offset;
|
|
|
|
size_t frame_size = 0x10;
|
|
|
|
size_t padding_size = 0;
|
|
|
|
size_t interleave_consumed = 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (data_size == 0 || channels == 0 || (channels > 0 && interleave == 0))
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
offset = start_offset + data_size;
|
|
|
|
|
|
|
|
/* in rare cases (ex. Gitaroo Man) channels have inconsistent empty padding, use first as guide */
|
|
|
|
offset = offset - interleave * (channels - 1);
|
|
|
|
|
|
|
|
/* some files have padding spanning multiple interleave blocks */
|
|
|
|
min_offset = start_offset; //offset - interleave;
|
|
|
|
|
|
|
|
while (offset > min_offset) {
|
|
|
|
uint32_t f1,f2,f3,f4;
|
|
|
|
uint8_t flag;
|
|
|
|
int is_empty = 0;
|
|
|
|
|
|
|
|
offset -= frame_size;
|
|
|
|
|
|
|
|
f1 = read_32bitBE(offset+0x00,streamFile);
|
|
|
|
f2 = read_32bitBE(offset+0x04,streamFile);
|
|
|
|
f3 = read_32bitBE(offset+0x08,streamFile);
|
|
|
|
f4 = read_32bitBE(offset+0x0c,streamFile);
|
|
|
|
flag = (f1 >> 16) & 0xFF;
|
|
|
|
|
|
|
|
if (f1 == 0 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1;
|
|
|
|
|
|
|
|
if (!is_empty && discard_empty) {
|
|
|
|
if (flag == 0x07 || flag == 0x77)
|
|
|
|
is_empty = 1; /* 'discard frame' flag */
|
|
|
|
else if ((f1 & 0xFF00FFFF) == 0 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1; /* silent with flags (typical for looping files) */
|
|
|
|
else if ((f1 & 0xFF00FFFF) == 0x0C000000 && f2 == 0 && f3 == 0 && f4 == 0)
|
|
|
|
is_empty = 1; /* silent (maybe shouldn't ignore flag 0x03?) */
|
|
|
|
else if ((f1 & 0x0000FFFF) == 0x00007777 && f2 == 0x77777777 && f3 ==0x77777777 && f4 == 0x77777777)
|
|
|
|
is_empty = 1; /* silent-ish */
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!is_empty)
|
|
|
|
break;
|
|
|
|
|
|
|
|
padding_size += frame_size * channels;
|
|
|
|
|
|
|
|
/* skip other channels */
|
|
|
|
interleave_consumed += 0x10;
|
|
|
|
if (interleave_consumed == interleave) {
|
|
|
|
interleave_consumed = 0;
|
|
|
|
offset -= interleave*(channels - 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return padding_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
size_t ps_bytes_to_samples(size_t bytes, int channels) {
|
|
|
|
if (channels <= 0) return 0;
|
|
|
|
return bytes / channels / 0x10 * 28;
|
|
|
|
}
|
|
|
|
|
|
|
|
size_t ps_cfg_bytes_to_samples(size_t bytes, size_t frame_size, int channels) {
|
|
|
|
int samples_per_frame = (frame_size - 0x01) * 2;
|
|
|
|
return bytes / channels / frame_size * samples_per_frame;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* test PS-ADPCM frames for correctness */
|
|
|
|
int ps_check_format(STREAMFILE *streamFile, off_t offset, size_t max) {
|
|
|
|
off_t max_offset = offset + max;
|
|
|
|
if (max_offset > get_streamfile_size(streamFile))
|
|
|
|
max_offset = get_streamfile_size(streamFile);
|
|
|
|
|
|
|
|
while (offset < max_offset) {
|
|
|
|
uint8_t predictor = (read_8bit(offset+0x00,streamFile) >> 4) & 0x0f;
|
|
|
|
uint8_t flags = read_8bit(offset+0x01,streamFile);
|
|
|
|
|
|
|
|
if (predictor > 5 || flags > 7) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
offset += 0x10;
|
|
|
|
}
|
|
|
|
|
|
|
|
return 1;
|
|
|
|
}
|