vgmstream/msvc-build.ps1

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[CmdletBinding()]
Param(
[Parameter(Position=0, mandatory=$true)]
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[ValidateSet("Init", "Build", "Rebuild", "Clean", "Package", "PackageArtifacts")]
[string]$Task
)
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###############################################################################
# CONFIG
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# set these vars to override project defaults
# can also create a mssvc-build.config.ps1 with those
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###############################################################################
$config_file = ".\msvc-build.config.ps1"
if((Test-Path $config_file)) { . $config_file }
# - toolsets: "" (default), "v140" (MSVC 2015), "v141" (MSVC 2017), "v141_xp" (XP support), "v142" (MSVC 2019), etc
if (!$toolset) { $toolset = "" }
# - sdks: "" (default), "7.0" (Win7 SDK), "8.1" (Win8 SDK), "10.0" (Win10 SDK), etc
if (!$sdk) { $sdk = "" }
# - platforms: "" (default), "Win32", "x64"
if (!$platform) { $platform = "" }
# print compilation log
#$log = 1
# Debug or Release, usually
if (!$configuration) { $configuration = "Release" }
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###############################################################################
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$solution = "vgmstream_full.sln"
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$dependencies = "dependencies"
$vswhere = "$dependencies/vswhere.exe"
$config = "/p:Configuration=" + $configuration
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# not used ATM
$enable_aac = 0
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if ($platform) { $platform = "/p:Platform=" + $platform }
if ($toolset) { $toolset = "/p:PlatformToolset=" + $toolset }
if ($sdk) { $sdk = "/p:WindowsTargetPlatformVersion=" + $sdk }
# https://stackoverflow.com/a/41618979/9919772
[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12
# helper
function Unzip
{
param([string]$zipfile, [string]$outpath)
Write-Output "Extracting $zipfile"
[System.IO.Compression.ZipFile]::ExtractToDirectory($zipfile, $outpath)
}
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# helper
function Download
{
param([string]$uri, [string]$outfile)
Write-Output "Downloading $uri"
$wc = New-Object net.webclient
$wc.Downloadfile($uri, $outfile)
}
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# download and unzip dependencies
function Init
{
Add-Type -AssemblyName System.IO.Compression.FileSystem
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Remove-Item -Path "$dependencies" -Recurse -ErrorAction Ignore
New-Item "$dependencies" -Type directory -Force | out-null
# vswhere: MSBuild locator
# may already be in %ProgramFiles(x86)%\Microsoft Visual Studio\Installer\vswhere.exe
# so could test that and skip this step
Download "https://github.com/Microsoft/vswhere/releases/download/2.6.7/vswhere.exe" "$dependencies\vswhere.exe"
# foobar: wtl
Download "https://www.nuget.org/api/v2/package/wtl/10.0.10320" "$dependencies\wtl.zip"
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Unzip "$dependencies\wtl.zip" "$dependencies\wtl_tmp"
Move-Item "$dependencies\wtl_tmp\lib\native" "$dependencies\wtl"
Remove-Item -Path "$dependencies\wtl_tmp" -Recurse
# foobar: sdk anti-hotlink (random link) defeater
#Download "https://www.foobar2000.org/SDK" "$dependencies\SDK"
#$key = (Select-String -Path $dependencies\SDK -Pattern "\/([a-f0-9]+)\/SDK-2018-01-11\.zip").matches.groups[1]
#Remove-Item -Path "$dependencies\SDK"
#Download "https://www.foobar2000.org/files/$key/SDK-2018-01-11.zip" "$dependencies\foobar.zip"
# foobar: sdk direct link, but 2019< sdks gone ATM
#Download "https://www.foobar2000.org/files/SDK-2018-01-11.zip" "$dependencies\foobar.zip"
# foobar: sdk static mirror
Download "https://github.com/vgmstream/vgmstream-deps/raw/master/foobar2000/SDK-2023-01-18.zip" "$dependencies\foobar.zip"
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Unzip "$dependencies\foobar.zip" "$dependencies\foobar"
# foobar: aac (not used ATM)
if ($enable_aac)
{
Download "https://github.com/kode54/fdk-aac/archive/master.zip" "$dependencies\fdk-aac.zip"
Download "https://github.com/kode54/qaac/archive/master.zip" "$dependencies\qaac.zip"
Unzip "$dependencies\fdk-aac.zip" "$dependencies\fdk-aac_tmp"
Unzip "$dependencies\qaac.zip" "$dependencies\qaac_tmp"
Move-Item "$dependencies\fdk-aac_tmp\fdk-aac-master" "$dependencies\fdk-aac"
Move-Item "$dependencies\qaac_tmp\qaac-master" "$dependencies\qaac"
Remove-Item -Path "$dependencies\fdk-aac_tmp" -Recurse
Remove-Item -Path "$dependencies\qaac_tmp" -Recurse
}
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# open foobar sdk project and modify WTL path
# (maybe should just pass include to CL envvar: set CL=/I"(path)\WTL\Include")
[xml]$proj = Get-Content $dependencies\foobar\foobar2000\helpers\foobar2000_sdk_helpers.vcxproj
$proj.project.ItemDefinitionGroup | ForEach-Object {
$_.ClCompile.AdditionalIncludeDirectories += ";../../../wtl/include"
}
$proj.Save("$dependencies\foobar\foobar2000\helpers\foobar2000_sdk_helpers.vcxproj")
[xml]$proj = Get-Content $dependencies\foobar\libPPUI\libPPUI.vcxproj
$proj.project.ItemDefinitionGroup | ForEach-Object {
$_.ClCompile.AdditionalIncludeDirectories += ";../../wtl/include"
}
$proj.Save("$dependencies\foobar\libPPUI\libPPUI.vcxproj")
}
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# main build
function CallMsbuild
{
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param([string]$target)
if ($target) { $target = "/t:" + $target }
# download dependencies if needed
if(!(Test-Path $vswhere)) { Init }
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# autolocate MSBuild path
$msbuild = & $vswhere -latest -products * -requires Microsoft.Component.MSBuild -find MSBuild\**\Bin\MSBuild.exe
if(!($msbuild -and $(Test-Path $msbuild))) {
throw "Unable to find MSBuild. Is Visual Studio installed?"
}
# TODO improve (why does every xxxxer make their own scripting engine)
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# main build (pass config separate and not as a single string)
if (!$log) {
if ($platform) {
& $msbuild $solution $config $platform $toolset $sdk $target /m
}
else {
& $msbuild $solution $config /p:Platform=Win32 $toolset $sdk $target /m
if ($LASTEXITCODE -ne 0) {
throw "MSBuild failed"
}
& $msbuild $solution $config /p:Platform=x64 $toolset $sdk $target /m
}
}
else {
if ($platform) {
& $msbuild $solution $config $platform $toolset $sdk $target /m > "msvc-build.log"
}
else {
& $msbuild $solution $config /p:Platform=Win32 $toolset $sdk $target /m > "msvc-build.log"
if ($LASTEXITCODE -ne 0) {
throw "MSBuild failed"
}
& $msbuild $solution $config /p:Platform=x64 $toolset $sdk $target /m > "msvc-build.log"
}
}
if ($LASTEXITCODE -ne 0) {
throw "MSBuild failed"
}
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}
function Build
{
CallMsbuild "Build"
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}
function Rebuild
{
CallMsbuild "Rebuild"
}
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function Clean
{
CallMsbuild "Clean"
# todo fix the above, for now:
#Remove-Item -Path "$dependencies" -Recurse -ErrorAction Ignore
Remove-Item -Path "build-msvc" -Recurse -ErrorAction Ignore
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Remove-Item -Path "Debug" -Recurse -ErrorAction Ignore
Remove-Item -Path "Release" -Recurse -ErrorAction Ignore
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Remove-Item -Path "x64" -Recurse -ErrorAction Ignore
Remove-Item -Path "bin" -Recurse -ErrorAction Ignore
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Remove-Item "msvc-build.log" -ErrorAction Ignore
}
$cliFiles32 = @(
"ext_libs/*.dll",
"$configuration/vgmstream-cli.exe",
"$configuration/in_vgmstream.dll",
"$configuration/xmp-vgmstream.dll",
"COPYING",
"README.md"
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"doc/USAGE.md"
)
$cliFiles64 = @(
"ext_libs/dll-x64/*.dll",
"x64/$configuration/vgmstream-cli.exe",
"COPYING",
"README.md"
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"doc/USAGE.md"
)
$fb2kFiles32 = @(
"ext_libs/*.dll",
"$configuration/foo_input_vgmstream.dll",
"README.md"
"doc/USAGE.md"
)
$fb2kFiles64 = @(
"ext_libs/dll-x64/*.dll"
"x64/$configuration/foo_input_vgmstream.dll"
)
$fb2kFiles_remove = @(
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"bin/foobar2000/xxxx.dll"
)
$cliPdbFiles32 = @(
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"$configuration/vgmstream-cli.pdb",
"$configuration/in_vgmstream.pdb",
"$configuration/xmp-vgmstream.pdb"
)
$cliPdbFiles64 = @(
"x64/$configuration/vgmstream-cli.pdb"
)
$fb2kPdbFiles32 = @(
"$configuration/foo_input_vgmstream.pdb"
)
$fb2kPdbFiles64 = @(
"x64/$configuration/foo_input_vgmstream.pdb"
)
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function MakePackage
{
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Build
if(!(Test-Path "$configuration/vgmstream-cli.exe")) {
Write-Error "Unable to find binaries, check for compilation errors"
return
}
mkdir -Force bin
Compress-Archive $cliFiles32 bin/vgmstream-win.zip -Force
Compress-Archive $cliFiles64 bin/vgmstream-win64.zip -Force
# foobar 32 and 64-bit components go to the same file, in an extra "x64" subdir for the later
mkdir -Force bin/foobar2000
mkdir -Force bin/foobar2000/x64
Copy-Item $fb2kFiles32 bin/foobar2000/ -Recurse -Force
Copy-Item $fb2kFiles64 bin/foobar2000/x64/ -Recurse -Force
Remove-Item $fb2kFiles_remove -ErrorAction Ignore
# workaround for a foobar 2.0 64-bit bug: (earlier?) powershell creates zip paths with '\' (which seem
# non-standard), and apparently that confuses foobar when trying to unpack the zip
try {
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# should be available in github actions
& '7z' a -tzip bin/foo_input_vgmstream.fb2k-component ./bin/foobar2000/*
} catch {
# works for 32-bit at least
Compress-Archive -Path bin/foobar2000/* bin/foo_input_vgmstream.zip -Force
Move-Item bin/foo_input_vgmstream.zip bin/foo_input_vgmstream.fb2k-component -Force
}
Remove-Item -Path bin/foobar2000 -Recurse -ErrorAction Ignore
}
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# github actions/artifact uploads config, that need a dir with files to make an .zip artifact (don't allow single/pre-zipped files)
function MakePackageArtifacts
{
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MakePackage
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mkdir -Force bin/artifacts/cli-x32
mkdir -Force bin/artifacts/cli-x64
mkdir -Force bin/artifacts/foobar2000
mkdir -Force bin/artifacts/foobar2000/x64
mkdir -Force bin/artifacts/pdb/x32
mkdir -Force bin/artifacts/pdb/x64
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Copy-Item $cliFiles32 bin/artifacts/cli-x32/ -Recurse -Force
Copy-Item $cliFiles64 bin/artifacts/cli-x64/ -Recurse -Force
Copy-Item $fb2kFiles32 bin/artifacts/foobar2000/ -Recurse -Force
Copy-Item $fb2kFiles64 bin/artifacts/foobar2000/x64/ -Recurse -Force
Remove-Item $fb2kFiles_remove -ErrorAction Ignore
Copy-Item $cliPdbFiles32 bin/artifacts/pdb/x32/ -Recurse -Force
Copy-Item $fb2kPdbFiles32 bin/artifacts/pdb/x32/ -Recurse -Force
Copy-Item $cliPdbFiles64 bin/artifacts/pdb/x64/ -Recurse -Force
Copy-Item $fb2kPdbFiles64 bin/artifacts/pdb/x64/ -Recurse -Force
}
switch ($Task)
{
"Init" { Init }
"Build" { Build }
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"Rebuild" { Rebuild }
"Clean" { Clean }
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"Package" { MakePackage }
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"PackageArtifacts" { MakePackageArtifacts }
}