vgmstream/src/layout/ea_block.c

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#include "layout.h"
#include "../coding/coding.h"
#include "../vgmstream.h"
/* set up for the block at the given offset */
void ea_schl_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
int i;
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
uint32_t id;
size_t file_size, block_size = 0, block_samples;
int32_t (*read_32bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_32bitBE : read_32bitLE;
int16_t (*read_16bit)(off_t,STREAMFILE*) = vgmstream->codec_endian ? read_16bitBE : read_16bitLE;
/* find target block ID and skip the rest */
file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bitLE(block_offset+0x04,streamFile);
if (block_size > 0x00F00000) /* size size is always LE, except in early SS/MAC */
block_size = read_32bitBE(block_offset+0x04,streamFile);
if (id == 0x5343446C) /* "SCDl" data block found */
break;
block_offset += block_size; /* size includes header */
/* Some EA files concat many small subfiles, for mapped music (.map/lin), so after SCEl
* there may be a new SCHl. We'll find it and pretend they are a single stream. */
if (id == 0x5343456C && block_offset + 0x80 > file_size)
return;
if (id == 0x5343456C) { /* "SCEl" end block found */
/* Usually there is padding between SCEl and SCHl (aligned to 0x80) */
block_offset += (block_offset % 0x04) == 0 ? 0 : 0x04 - (block_offset % 0x04); /* also 32b-aligned */
for (i = 0; i < 0x80 / 4; i++) {
id = read_32bitBE(block_offset,streamFile);
if (id == 0x5343486C) /* "SCHl" new header block found */
break; /* next loop will parse and skip it */
block_offset += 0x04;
}
}
if (block_offset > file_size)
return;
if (id == 0 || id == 0xFFFFFFFF)
return; /* probably hit padding or EOF */
}
if (block_offset > file_size)
return;
/* use num_samples from header if possible; don't calc as rarely data may have padding (ex. PCM8) or not possible (ex. MP3) */
switch(vgmstream->coding_type) {
case coding_PSX:
block_samples = ps_bytes_to_samples(block_size-0x10, vgmstream->channels);
break;
default:
block_samples = read_32bit(block_offset+0x08,streamFile);
break;
}
/* set new channel offsets and ADPCM history */
/* ADPCM hist could be considered part of the stream/decoder (some EAXA decoders call it "EAXA R1" when it has hist), and BNKs
* (with no blocks) also have them in the first offset. To simplify and since DSP also have them, we read them here instead. */
switch(vgmstream->coding_type) {
/* id, size, unk1, unk2, interleaved data */
case coding_PSX:
for (i = 0; i < vgmstream->channels; i++) {
size_t interleave = (block_size-0x10) / vgmstream->channels;
vgmstream->ch[i].offset = block_offset + 0x10 + i*interleave;
}
/* 0x08/0x0c: unknown (doesn't look like hist or offsets, as 1ch files has them too) */
break;
/* id, size, samples, hists-per-channel, stereo/interleaved data */
case coding_EA_MT10:
case coding_EA_MT10_int:
for (i = 0; i < vgmstream->channels; i++) {
int is_interleaved = vgmstream->coding_type == coding_EA_MT10_int;
size_t interleave;
/* read ADPCM history from all channels before data */
vgmstream->ch[i].adpcm_history1_32 = read_16bit(block_offset + 0x0C + (i*0x04) + 0x00,streamFile);
vgmstream->ch[i].adpcm_history2_32 = read_16bit(block_offset + 0x0C + (i*0x04) + 0x02,streamFile);
/* the block can have padding so find the channel size from num_samples */
interleave = is_interleaved ? (block_samples / 28 * 0x0f) : 0;
vgmstream->ch[i].offset = block_offset + 0x0c + vgmstream->channels*0x04 + i*interleave;
}
break;
/* id, size, samples, offsets-per-channel, interleaved data (w/ optional hist per channel) */
default:
for (i = 0; i < vgmstream->channels; i++) {
off_t channel_start = read_32bit(block_offset + 0x0C + (0x04*i),streamFile);
vgmstream->ch[i].offset = block_offset + 0x0C + (0x04*vgmstream->channels) + channel_start;
}
/* read ADPCM history before each channel if needed (there is a small diff vs decoded hist) */
if ((vgmstream->coding_type == coding_NGC_DSP) ||
(vgmstream->coding_type == coding_EA_XA && vgmstream->codec_version == 0)) {
for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].adpcm_history1_32 = read_16bit(vgmstream->ch[i].offset+0x00,streamFile);
vgmstream->ch[i].adpcm_history3_32 = read_16bit(vgmstream->ch[i].offset+0x02,streamFile);
vgmstream->ch[i].offset += 4;
}
}
break;
}
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + block_size;
vgmstream->current_block_samples = block_samples;
vgmstream->current_block_size = 0; /* uses current_block_samples instead */
/* reset channel sub offset for codecs using it */
if (vgmstream->coding_type == coding_EA_MT10
|| vgmstream->coding_type == coding_EA_MT10_int
|| vgmstream->coding_type == coding_EA_XA) {
for(i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].channel_start_offset=0;
}
}
}
void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
int i;
off_t block_size=vgmstream->current_block_size;
if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E6C) {
block_offset+=0x0C;
}
vgmstream->current_block_offset = block_offset;
if(read_32bitBE(block_offset,vgmstream->ch[0].streamfile)==0x31534E64) { /* 1Snd */
block_offset+=4;
if(vgmstream->ea_platform==0)
block_size=read_32bitLE(vgmstream->current_block_offset+0x04,
vgmstream->ch[0].streamfile);
else
block_size=read_32bitBE(vgmstream->current_block_offset+0x04,
vgmstream->ch[0].streamfile);
block_offset+=4;
}
vgmstream->current_block_size=block_size-8;
if(vgmstream->coding_type==coding_EACS_IMA) {
init_get_high_nibble(vgmstream); /* swap nibble marker for codecs with stereo subinterleave */
vgmstream->current_block_size=read_32bitLE(block_offset,vgmstream->ch[0].streamfile);
for(i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].adpcm_step_index = read_32bitLE(block_offset+0x04+i*4,vgmstream->ch[0].streamfile);
vgmstream->ch[i].adpcm_history1_32 = read_32bitLE(block_offset+0x04+i*4+(4*vgmstream->channels),vgmstream->ch[0].streamfile);
vgmstream->ch[i].offset = block_offset+0x14;
}
} else {
if(vgmstream->coding_type==coding_PSX) {
for (i=0;i<vgmstream->channels;i++)
vgmstream->ch[i].offset = vgmstream->current_block_offset+8+(i*(vgmstream->current_block_size/2));
} else {
for (i=0;i<vgmstream->channels;i++) {
if(vgmstream->coding_type==coding_PCM16LE_int)
vgmstream->ch[i].offset = block_offset+(i*2);
else
vgmstream->ch[i].offset = block_offset+i;
}
}
vgmstream->current_block_size/=vgmstream->channels;
}
vgmstream->next_block_offset = vgmstream->current_block_offset +
(off_t)block_size;
}