vgmstream/src/meta/maxis_xa.c

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#include "meta.h"
#include "../util.h"
/* Maxis XA - found in Sim City 3000 (PC), The Sims 2 (PC) */
VGMSTREAM * init_vgmstream_maxis_xa(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int avg_byte_rate, channel_count, loop_flag, resolution, sample_align, sample_rate;
/* check extension, case insensitive */
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if (!check_extensions(streamFile,"xa"))
goto fail;
/* check header */
if ((read_16bitBE(0x00,streamFile) != 0x5841)) /* "XA" */
goto fail;
/* check format tag */
if ((read_16bitLE(0x08,streamFile) != 0x0001))
goto fail;
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channel_count = read_16bitLE(0x0A,streamFile);
sample_rate = read_32bitLE(0x0C,streamFile);
avg_byte_rate = read_32bitLE(0x10,streamFile);
sample_align = read_16bitLE(0x14,streamFile);
resolution = read_16bitLE(0x16,streamFile);
/* check alignment */
if (sample_align != (resolution/8)*channel_count)
goto fail;
/* check average byte rate */
if (avg_byte_rate != sample_rate*sample_align)
goto fail;
loop_flag = 0;
start_offset = 0x18;
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/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = read_32bitLE(0x04,streamFile)/2/channel_count;
vgmstream->meta_type = meta_MAXIS_XA;
vgmstream->coding_type = coding_MAXIS_XA;
vgmstream->layout_type = layout_none;
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/* open streams */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
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close_vgmstream(vgmstream);
return NULL;
}