vgmstream/src/meta/stm.c

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#include "meta.h"
#include "../coding/coding.h"
/* STM - from Angel Studios/Rockstar San Diego games (Red Dead Revolver, Midnight Club 2, TransWorld Surf) */
VGMSTREAM * init_vgmstream_stm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag = 0, channel_count;
int big_endian, bps, interleave, data_size, loop_start = 0, loop_end = 0;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
/* check extension, case insensitive
* .stm is the real ext but common, rename to .lstm or .stma/amts/ps2stm (older) */
if ( !check_extensions(streamFile,"stm,lstm,stma,amts,ps2stm"))
goto fail;
/* check header */
if ((read_32bitBE(0x00,streamFile) != 0x53544d41) && /* "SMTA" (LE) */
(read_32bitBE(0x00,streamFile) != 0x414D5453)) /* "AMTS" (BE) */
goto fail;
/* 0x04: revision (696F/696B/696A/6969) */
big_endian = (read_32bitBE(0x00,streamFile) == 0x414D5453);
if (big_endian) {
read_32bit = read_32bitBE;
read_16bit = read_16bitBE;
} else {
read_32bit = read_32bitLE;
read_16bit = read_16bitLE;
}
start_offset = 0x800;
interleave = read_32bit(0x08,streamFile);
bps = read_32bit(0x10,streamFile);
channel_count = read_32bit(0x14,streamFile);
data_size = read_32bit(0x18,streamFile);
loop_end = read_32bit(0x1c,streamFile); /* absolute offset */
if (data_size + start_offset != get_streamfile_size(streamFile)) goto fail;
if (big_endian) {
/* GC AMTS have a regular DSP header beyond 0x20, just use what we need, no point on validating all fields */
loop_flag = read_16bit(0x2c,streamFile);
}
else {
/* PS2/Xbox STMA have either loop info or padding beyond 0x20 */
if (read_32bit(0x20,streamFile) == 1) { /* may contain 0xCCCCCCCC garbage */
loop_flag = 1;
loop_start = read_32bit(0x24,streamFile);
/* 0x28 (32b * ch): loop start hist+step per channel */ //todo setup
}
#if 0
/* this works for some files that do full repeats, but also repeats many SFX */
else if (data_size != loop_end && data_size != loop_end - 0x100) { /* data_size vs adjusted loop_end */
loop_flag = 1;
}
#endif
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bit(0xc,streamFile);
vgmstream->meta_type = meta_STM;
vgmstream->layout_type = (channel_count > 1) ? layout_interleave : layout_none;
switch(bps) {
case 4:
if (big_endian) { /* GC DSP ADPCM (TransWorld Surf GC) */
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = read_32bit(0x20,streamFile);
vgmstream->loop_start_sample = dsp_nibbles_to_samples(read_32bit(0x30,streamFile));
vgmstream->loop_end_sample = dsp_nibbles_to_samples(read_32bit(0x34,streamFile))+1;
dsp_read_coefs_be(vgmstream, streamFile, 0x3c, 0x60);
dsp_read_hist_be(vgmstream, streamFile, 0x60, 0x60);
}
else { /* DVI IMA ADPCM (Red Dead Revolver, Midnight Club 2) */
vgmstream->coding_type = coding_DVI_IMA_int;
/* 'interleave not' reliable, strange values and rarely needs 0x80 */
vgmstream->interleave_block_size = (interleave == 0xc000) ? 0x80 : 0x40;
vgmstream->num_samples = ima_bytes_to_samples(data_size, vgmstream->channels);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = ima_bytes_to_samples(loop_end - start_offset, vgmstream->channels);
}
break;
case 16: /* PCM (Spy Hunter 2 PS2, rare) */
vgmstream->coding_type = big_endian ? coding_PCM16BE : coding_PCM16LE;
vgmstream->interleave_block_size = 0x02; /* interleave not always reliable */
vgmstream->num_samples = pcm_bytes_to_samples(data_size, vgmstream->channels, bps);
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end - start_offset, vgmstream->channels, bps);
break;
default:
VGM_LOG("STM: unknown bps %i\n", bps);
goto fail;
}
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}