vgmstream/src/meta/vawx.c

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2020-07-16 23:16:52 +02:00
#include "meta.h"
#include "../layout/layout.h"
#include "../coding/coding.h"
/* VAWX - found in feelplus games [No More Heroes: Heroes Paradise (PS3/X360), Moon Diver (PS3/X360)] */
VGMSTREAM* init_vgmstream_vawx(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset, data_size;
int loop_flag = 0, channel_count, codec;
/* checks */
/* .xwv: actual extension [Moon Diver (PS3/X360)]
* .vawx: header id */
if ( !check_extensions(sf, "xwv,vawx") )
goto fail;
if (read_32bitBE(0x00,sf) != 0x56415758) /* "VAWX" */
goto fail;
loop_flag = read_8bit(0x37,sf);
channel_count = read_8bit(0x39,sf);
start_offset = 0x800; /* ? read_32bitLE(0x0c,sf); */
codec = read_8bit(0x36,sf); /* could be at 0x38 too */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* 0x04: filesize */
/* 0x16: file id */
vgmstream->num_samples = read_32bitBE(0x3c,sf);
vgmstream->sample_rate = read_32bitBE(0x40,sf);
vgmstream->meta_type = meta_VAWX;
switch(codec) {
case 2: /* PS-ADPCM */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = channel_count == 6 ? layout_blocked_vawx : layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->loop_start_sample = read_32bitBE(0x44,sf);
vgmstream->loop_end_sample = read_32bitBE(0x48,sf);
break;
#ifdef VGM_USE_FFMPEG
case 1: { /* XMA2 */
uint8_t buf[0x100];
int32_t bytes, block_size, block_count;
data_size = get_streamfile_size(sf)-start_offset;
block_size = 0x10000; /* VAWX default */
block_count = (uint16_t)read_16bitBE(0x3A, sf); /* also at 0x56 */
bytes = ffmpeg_make_riff_xma2(buf,0x100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_count, block_size);
vgmstream->codec_data = init_ffmpeg_header_offset(sf, buf,bytes, start_offset,data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->loop_start_sample = read_32bitBE(0x44,sf);
vgmstream->loop_end_sample = read_32bitBE(0x48,sf);
//todo fix loops/samples vs ATRAC3
/* may be only applying end_skip to num_samples? */
xma_fix_raw_samples(vgmstream, sf, start_offset,data_size, 0, 0,0);
break;
}
case 7: { /* ATRAC3 */
int block_align, encoder_delay;
data_size = read_32bitBE(0x54,sf);
block_align = 0x98 * vgmstream->channels;
encoder_delay = 1024 + 69*2; /* observed default, matches XMA (needed as many files start with garbage) */
vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_align) - encoder_delay; /* original samples break looping in some files otherwise */
vgmstream->codec_data = init_ffmpeg_atrac3_raw(sf, start_offset,data_size, vgmstream->num_samples,vgmstream->channels,vgmstream->sample_rate, block_align, encoder_delay);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* set offset samples (offset 0 jumps to sample 0 > pre-applied delay, and offset end loops after sample end > adjusted delay) */
vgmstream->loop_start_sample = atrac3_bytes_to_samples(read_32bitBE(0x44,sf), block_align); //- encoder_delay
vgmstream->loop_end_sample = atrac3_bytes_to_samples(read_32bitBE(0x48,sf), block_align) - encoder_delay;
break;
}
#endif
default:
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}