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# include "meta.h"
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# include "../coding/coding.h"
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# include "../util.h"
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# include "../header.h"
# define FAKE_RIFF_BUFFER_SIZE 100
static VGMSTREAM * init_vgmstream_fsb_offset ( STREAMFILE * streamFile , off_t offset ) ;
/* ************************************************************************************************************
* FSB defines , copied from the public spec ( https : //www.fmod.org/questions/question/forum-4928/)
* The format is mostly compatible for FSB1 / 2 / 3 / 4 , but not FSB5 . Headers always use LE . A FSB contains
* main header + sample header ( s ) + raw data . In multistreams N sample headers are stored ( and
* if the BASICHEADERS flag is set , all headers but the first use HEADER_BASIC = numsamples + datasize )
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* These flags are used for FMOD_FSB_HEADER::mode */
# define FMOD_FSB_SOURCE_FORMAT 0x00000001 /* all samples stored in their original compressed format */
# define FMOD_FSB_SOURCE_BASICHEADERS 0x00000002 /* samples should use the basic header structure */
# define FMOD_FSB_SOURCE_ENCRYPTED 0x00000004 /* all sample data is encrypted */
# define FMOD_FSB_SOURCE_BIGENDIANPCM 0x00000008 /* pcm samples have been written out in big-endian format */
# define FMOD_FSB_SOURCE_NOTINTERLEAVED 0x00000010 /* Sample data is not interleaved. */
# define FMOD_FSB_SOURCE_MPEG_PADDED 0x00000020 /* Mpeg frames are now rounded up to the nearest 2 bytes for normal sounds, or 16 bytes for multichannel. */
# define FMOD_FSB_SOURCE_MPEG_PADDED4 0x00000040 /* Mpeg frames are now rounded up to the nearest 4 bytes for normal sounds, or 16 bytes for multichannel. */
/* These flags are used for FMOD_FSB_HEADER::version */
# define FMOD_FSB_VERSION_3_0 0x00030000 /* FSB version 3.0 */
# define FMOD_FSB_VERSION_3_1 0x00030001 /* FSB version 3.1 */
# define FMOD_FSB_VERSION_4_0 0x00040000 /* FSB version 4.0 */
/* FMOD 3 defines. These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
# define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */
# define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */
# define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */
# define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */
# define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */
# define FSOUND_MONO 0x00000020 /* For mono samples. */
# define FSOUND_STEREO 0x00000040 /* For stereo samples. */
# define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */
# define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */
# define FSOUND_MPEG 0x00000200 /* For MPEG layer 2/3 data. */
# define FSOUND_CHANNELMODE_ALLMONO 0x00000400 /* Sample is a collection of mono channels. */
# define FSOUND_CHANNELMODE_ALLSTEREO 0x00000800 /* Sample is a collection of stereo channel pairs */
# define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */
# define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */
# define FSOUND_SYNCPOINTS_NONAMES 0x00004000 /* Specifies that syncpoints are present with no names */
# define FSOUND_DUPLICATE 0x00008000 /* This subsound is a duplicate of the previous one i.e. it uses the same sample data but w/different mode bits */
# define FSOUND_CHANNELMODE_PROTOOLS 0x00010000 /* Sample is 6ch and uses L C R LS RS LFE standard. */
# define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_Open - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_Open for inital opening time performance issues. */
# define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */
# define FSOUND_3D 0x00100000 /* 3D software sounds */
# define FSOUND_32BITS 0x00200000 /* For 32 bit (float) samples. */
# define FSOUND_IMAADPCM 0x00400000 /* Contents are stored compressed as IMA ADPCM */
# define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */
# define FSOUND_XMA 0x01000000 /* For Xbox360 only - Contents are compressed as XMA format */
# define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */
# define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */
# define FSOUND_OGG 0x08000000 /* For vorbis encoded ogg data */
# define FSOUND_CELT 0x08000000 /* For vorbis encoded ogg data */
# define FSOUND_MPEG_LAYER3 0x10000000 /* Data is in MP3 format. */
# define FSOUND_MPEG_LAYER2 0x00040000 /* Data is in MP2 format. */
# define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */
# define FSOUND_IMAADPCMSTEREO 0x20000000 /* Signify IMA ADPCM is actually stereo not two interleaved mono */
# define FSOUND_IGNORETAGS 0x40000000 /* Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with CD performance) */
# define FSOUND_SYNCPOINTS 0x80000000 /* Specifies that syncpoints are present */
/* These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
# define FSOUND_CHANNELMODE_MASK (FSOUND_CHANNELMODE_ALLMONO | FSOUND_CHANNELMODE_ALLSTEREO | FSOUND_CHANNELMODE_PROTOOLS)
# define FSOUND_CHANNELMODE_DEFAULT 0x00000000 /* Determine channel assignment automatically from channel count. */
# define FSOUND_CHANNELMODE_RESERVED 0x00000C00
# define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
# define FSB_SAMPLE_DATA_ALIGN 32
/* simplified struct based on the original definitions */
typedef struct {
/* main header */
uint32_t id ;
int32_t numsamples ; /* number of samples(streams) in the file */
uint32_t shdrsize ; /* size in bytes of all of the sample headers including extended information */
uint32_t datasize ; /* size in bytes of compressed sample data */
/* main header: FSB 3/3.1/4 */
uint32_t version ; /* extended fsb version */
uint32_t flags ; /* flags that apply to all samples(streams) in the fsb */
/* sample header */
uint32_t lengthsamples ;
uint32_t lengthcompressedbytes ;
uint32_t loopstart ;
uint32_t loopend ;
uint32_t mode ;
int32_t deffreq ;
uint16_t numchannels ;
/* extra */
uint32_t hdrsize ;
uint32_t shdrsize_min ;
meta_t meta_type ;
} FSB_HEADER ;
/* ********************************************************************************** */
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/* FSB4 */
VGMSTREAM * init_vgmstream_fsb ( STREAMFILE * streamFile ) {
return init_vgmstream_fsb_offset ( streamFile , 0x0 ) ;
}
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/* FSB4 with "\0WAV" Header, found in Deadly Creatures (Wii)
* 16 byte header which holds the filesize
* ( unsure if this is from a proper rip ) */
VGMSTREAM * init_vgmstream_fsb4_wav ( STREAMFILE * streamFile ) {
if ( read_32bitBE ( 0x00 , streamFile ) ! = 0x00574156 ) /* "\0WAV" */
return NULL ;
return init_vgmstream_fsb_offset ( streamFile , 0x10 ) ;
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}
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VGMSTREAM * init_vgmstream_fsb_offset ( STREAMFILE * streamFile , off_t offset ) {
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VGMSTREAM * vgmstream = NULL ;
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off_t start_offset , h_off , s_off ;
size_t custom_data_offset ;
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int loop_flag = 0 ;
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FSB_HEADER fsbh ;
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/* check extensions */
if ( ! header_check_extensions ( streamFile , " fsb,wii " ) )
goto fail ;
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h_off = offset ;
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/* check header */
fsbh . id = read_32bitBE ( offset + 0x00 , streamFile ) ;
if ( fsbh . id = = 0x46534231 ) { /* "FSB1" (somewhat different from other fsbs) */
fsbh . meta_type = meta_FSB1 ;
fsbh . hdrsize = 0x10 ;
fsbh . shdrsize_min = 0x40 ;
/* main header */
fsbh . numsamples = read_32bitLE ( h_off + 0x04 , streamFile ) ;
fsbh . datasize = read_32bitLE ( h_off + 0x08 , streamFile ) ;
fsbh . shdrsize = 0x40 ;
fsbh . version = 0 ;
fsbh . flags = 0 ;
s_off = offset + fsbh . hdrsize ;
/* sample header */
/* 0x00:name(len=0x20) */
fsbh . lengthsamples = read_32bitLE ( s_off + 0x20 , streamFile ) ;
fsbh . lengthcompressedbytes = read_32bitLE ( s_off + 0x24 , streamFile ) ;
fsbh . deffreq = read_32bitLE ( s_off + 0x28 , streamFile ) ;
/* 0x2c:? 0x2e:? 0x30:? 0x32:? */
fsbh . mode = read_32bitLE ( s_off + 0x34 , streamFile ) ;
fsbh . loopstart = read_32bitLE ( s_off + 0x38 , streamFile ) ;
fsbh . loopend = read_32bitLE ( s_off + 0x3c , streamFile ) ;
fsbh . numchannels = ( fsbh . mode & FSOUND_STEREO ) ? 2 : 1 ;
if ( fsbh . loopend > fsbh . lengthsamples ) /* this seems common... */
fsbh . lengthsamples = fsbh . loopend ;
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}
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else { /* other FSBs (common/extended format) */
if ( fsbh . id = = 0x46534232 ) { /* "FSB2" */
fsbh . meta_type = meta_FSB2 ;
fsbh . hdrsize = 0x10 ;
fsbh . shdrsize_min = 0x40 ; /* guessed */
} else if ( fsbh . id = = 0x46534233 ) { /* "FSB3" */
fsbh . meta_type = meta_FSB3 ;
fsbh . hdrsize = 0x18 ;
fsbh . shdrsize_min = 0x40 ;
} else if ( fsbh . id = = 0x46534234 ) { /* "FSB4" */
fsbh . meta_type = meta_FSB4 ;
fsbh . hdrsize = 0x30 ;
fsbh . shdrsize_min = 0x50 ;
} else {
goto fail ;
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}
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/* main header */
fsbh . numsamples = read_32bitLE ( h_off + 0x04 , streamFile ) ;
fsbh . shdrsize = read_32bitLE ( h_off + 0x08 , streamFile ) ;
fsbh . datasize = read_32bitLE ( h_off + 0x0c , streamFile ) ;
if ( fsbh . hdrsize > 0x10 ) {
fsbh . version = read_32bitLE ( h_off + 0x10 , streamFile ) ;
fsbh . flags = read_32bitLE ( h_off + 0x14 , streamFile ) ;
/* FSB4: 0x18:hash 0x20:guid */
} else {
fsbh . version = 0 ;
fsbh . flags = 0 ;
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}
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if ( fsbh . version = = FMOD_FSB_VERSION_3_1 ) {
fsbh . shdrsize_min = 0x50 ;
} else if ( fsbh . version ! = 0 /* FSB2 */
& & fsbh . version ! = FMOD_FSB_VERSION_3_0
& & fsbh . version ! = FMOD_FSB_VERSION_4_0 ) {
goto fail ;
}
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if ( fsbh . shdrsize < fsbh . shdrsize_min ) goto fail ;
s_off = offset + fsbh . hdrsize ;
/* sample header */
/* 0x00:size 0x02:name(len=size) */
fsbh . lengthsamples = read_32bitLE ( s_off + 0x20 , streamFile ) ;
fsbh . lengthcompressedbytes = read_32bitLE ( s_off + 0x24 , streamFile ) ;
fsbh . loopstart = read_32bitLE ( s_off + 0x28 , streamFile ) ;
fsbh . loopend = read_32bitLE ( s_off + 0x2c , streamFile ) ;
fsbh . mode = read_32bitLE ( s_off + 0x30 , streamFile ) ;
fsbh . deffreq = read_32bitLE ( s_off + 0x34 , streamFile ) ;
/* 0x38:defvol 0x3a:defpan 0x3c:defpri */
fsbh . numchannels = read_16bitLE ( s_off + 0x3e , streamFile ) ;
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsbh.varpan */
/* 0x50:extended_data (of size_32bits, when fsbh.shdrsize > 0x50) */
}
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/* FSB header ok, check other stuff */
if ( fsbh . numsamples ! = 1 ) { /* multistream */
VGM_LOG ( " FSB numsamples > 1 found \n " ) ;
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goto fail ;
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}
/* XOR encryption for some FSB4 */
if ( fsbh . flags & FMOD_FSB_SOURCE_ENCRYPTED ) {
VGM_LOG ( " FSB ENCRYPTED found \n " ) ;
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goto fail ;
}
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#if 0
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/* sometimes there is garbage at the end or missing bytes? (Guitar Hero Wii) */
if ( fsbh . hdrsize + fsbh . shdrsize + fsbh . datasize ! = streamFile - > get_size ( streamFile ) - offset ) {
VGM_LOG ( " FSB wrong head/datasize found \n " ) ;
goto fail ;
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}
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# endif
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start_offset = offset + fsbh . hdrsize + fsbh . shdrsize ;
custom_data_offset = offset + fsbh . hdrsize + fsbh . shdrsize_min ; /* DSP coefs, seek tables, etc */
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/* Loops by default unless disabled (sometimes may add FSOUND_LOOP_NORMAL). Often streams
* repeat over and over ( some tracks that shouldn ' t do this based on the flags , no real way to identify them ) . */
loop_flag = ! ( fsbh . mode & FSOUND_LOOP_OFF ) ;
/* ping-pong looping = no looping? (forward > reverse > forward) */
VGM_ASSERT ( fsbh . mode & FSOUND_LOOP_BIDI , " FSB BIDI looping found \n " ) ;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream ( fsbh . numchannels , loop_flag ) ;
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if ( ! vgmstream ) goto fail ;
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vgmstream - > sample_rate = fsbh . deffreq ;
vgmstream - > num_samples = fsbh . lengthsamples ;
vgmstream - > loop_start_sample = fsbh . loopstart ;
vgmstream - > loop_end_sample = fsbh . loopend ;
vgmstream - > meta_type = fsbh . meta_type ;
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/* parse format */
if ( fsbh . mode & FSOUND_MPEG ) {
/* FSB3: ?; FSB4: Shatter, Way of the Samurai 3/4, Forza Horizon 1/2, Dragon Age Origins */
# if defined(VGM_USE_MPEG)
mpeg_codec_data * mpeg_data = NULL ;
coding_t mpeg_coding_type ;
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mpeg_data = init_mpeg_codec_data ( streamFile , start_offset , vgmstream - > sample_rate , vgmstream - > channels , & mpeg_coding_type , NULL , NULL ) ;
if ( ! mpeg_data ) goto fail ;
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vgmstream - > codec_data = mpeg_data ;
vgmstream - > coding_type = mpeg_coding_type ;
vgmstream - > layout_type = layout_mpeg ;
/* struct mpg123_frameinfo mpeg_info; */
/* if (MPG123_OK != mpg123_info(mpeg_data->m, &mpeg_info)) goto fail; */
VGM_ASSERT ( fsbh . mode & FSOUND_MPEG_LAYER2 , " FSB FSOUND_MPEG_LAYER2 found \n " ) ;
VGM_ASSERT ( fsbh . mode & FSOUND_IGNORETAGS , " FSB FSOUND_IGNORETAGS found \n " ) ;
/* when these flags are set each MPEG frame is 0-padded at the end, and mpg123 will complain to stderr (but ignore them)
* no way to easily skip the padding so for now we ' ll just disable stderr output */
if ( ( fsbh . flags & FMOD_FSB_SOURCE_MPEG_PADDED ) | | ( fsbh . flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ) ) {
mpeg_set_error_logging ( mpeg_data , 0 ) ;
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}
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# elif defined(VGM_USE_FFMPEG)
/* FFmpeg can't properly read FSB4 or FMOD's 0-padded MPEG data @ start_offset, this won't work */
ffmpeg_codec_data * ffmpeg_data = NULL ;
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ffmpeg_data = init_ffmpeg_offset ( streamFile , 0 , streamFile - > get_size ( streamFile ) ) ;
if ( ! ffmpeg_data ) goto fail ;
vgmstream - > codec_data = ffmpeg_data ;
vgmstream - > coding_type = coding_FFmpeg ;
vgmstream - > layout_type = layout_none ;
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# else
VGM_LOG ( " FSB4 MPEG found \n " ) ;
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goto fail ;
# endif
}
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else if ( fsbh . mode & FSOUND_IMAADPCM ) { /* (codec 0x69, Voxware Byte Aligned) */
if ( fsbh . mode & FSOUND_IMAADPCMSTEREO ) { /* noninterleaved, true stereo IMA */
/* FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3) */
vgmstream - > coding_type = coding_XBOX ; /* todo not always working in Hard Corps, interleave problem? */
vgmstream - > layout_type = layout_none ;
//VGM_LOG("FSB FSOUND_IMAADPCMSTEREO found\n");
} else {
/* FSB3: Bioshock (PC); FSB4: Blade Kitten (PC) */
vgmstream - > coding_type = coding_XBOX ;
vgmstream - > layout_type = layout_none ;
//VGM_LOG("FSB FSOUND_IMAADPCM found\n");
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#if 0
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if ( fsbh . numchannels > 2 ) { /* Blade Kitten 5.1 */
vgmstream - > coding_type = coding_MS_IMA ;
vgmstream - > layout_type = layout_none ;
vgmstream - > interleave_block_size = 0x24 * vgmstream - > channels ;
}
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# endif
}
}
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else if ( fsbh . mode & FSOUND_VAG ) {
/* FSB1: Jurassic Park Operation Genesis
* FSB3 : ? ; FSB4 : Spider Man Web of Shadows , Speed Racer , Silent Hill : Shattered Memories ( PS2 ) */
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vgmstream - > coding_type = coding_PSX ;
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = 0x10 ;
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}
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else if ( fsbh . mode & FSOUND_XMA ) {
/* FSB4: Xbox360 Armored Core V, Hard Corps, Halo Anniversary */
# if defined(VGM_USE_FFMPEG)
ffmpeg_codec_data * ffmpeg_data = NULL ;
uint8_t buf [ FAKE_RIFF_BUFFER_SIZE ] ;
size_t bytes , block_size , block_count ;
/* not accurate but not needed by FFmpeg */
block_size = 2048 ;
block_count = fsbh . datasize / block_size ; /* read_32bitLE(custom_data_offset +0x14) -1? */
/* make a fake riff so FFmpeg can parse the XMA2 */
bytes = header_make_riff_xma2 ( buf , FAKE_RIFF_BUFFER_SIZE , fsbh . lengthsamples , fsbh . datasize , fsbh . numchannels , fsbh . deffreq , block_count , block_size ) ;
if ( bytes < = 0 )
goto fail ;
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ffmpeg_data = init_ffmpeg_header_offset ( streamFile , buf , bytes , start_offset , fsbh . datasize ) ;
if ( ! ffmpeg_data ) goto fail ;
vgmstream - > codec_data = ffmpeg_data ;
vgmstream - > coding_type = coding_FFmpeg ;
vgmstream - > layout_type = layout_none ;
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# else
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VGM_LOG ( " FSB XMA found \n " ) ;
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goto fail ;
# endif
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}
else if ( fsbh . mode & FSOUND_GCADPCM ) {
/* FSB3: ?; FSB4: de Blob (Wii), Night at the Museum, M. Night Shyamalan Avatar: The Last Airbender */
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vgmstream - > coding_type = coding_NGC_DSP ;
vgmstream - > layout_type = layout_interleave_byte ;
vgmstream - > interleave_block_size = 0x2 ;
header_dsp_read_coefs_be ( vgmstream , streamFile , custom_data_offset , 0x2e ) ;
}
else if ( fsbh . mode & FSOUND_OGG ) {
/* FSB4: ? (possibly FMOD's custom ogg) */
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VGM_LOG ( " FSB4 FSOUND_OGG found \n " ) ;
goto fail ;
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}
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else if ( fsbh . mode & FSOUND_CELT ) {
/* FSB4: ? (The Witcher 2?) */
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VGM_LOG ( " FSB4 FSOUND_CELT found \n " ) ;
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goto fail ;
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}
else { /* PCM */
if ( fsbh . mode & FSOUND_8BITS ) {
VGM_LOG ( " FSB FSOUND_8BITS found \n " ) ;
if ( fsbh . mode & FSOUND_UNSIGNED ) {
vgmstream - > coding_type = coding_PCM8_U ; /* ? coding_PCM8_U_int */
} else { /* FSOUND_SIGNED */
vgmstream - > coding_type = coding_PCM8 ; /* ? coding_PCM8_int / coding_PCM8_SB_int */
}
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = 0x1 ;
} else { /* Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
/* sometimes FSOUND_STEREO/FSOUND_MONO is not set (ex. Dead Space iOS),
* or only STEREO / MONO but not FSOUND_8BITS / FSOUND_16BITS is set */
if ( fsbh . flags & FMOD_FSB_SOURCE_BIGENDIANPCM ) {
vgmstream - > coding_type = coding_PCM16BE ;
} else {
vgmstream - > coding_type = coding_PCM16LE ; /* ? coding_PCM16LE_int ? */
}
vgmstream - > layout_type = vgmstream - > channels = = 1 ? layout_none : layout_interleave ; /* needed? */
vgmstream - > interleave_block_size = 0x2 ;
}
}
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/* full channel interleave, used in short streams (ex. de Blob Wii SFXs) */
if ( fsbh . numchannels > 1 & & ( fsbh . flags & FMOD_FSB_SOURCE_NOTINTERLEAVED ) ) {
vgmstream - > layout_type = layout_interleave ;
vgmstream - > interleave_block_size = fsbh . lengthcompressedbytes / fsbh . numchannels ;
}
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/* open the file for reading */
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if ( ! header_open_stream ( vgmstream , streamFile , start_offset ) )
goto fail ;
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return vgmstream ;
fail :
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close_vgmstream ( vgmstream ) ;
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return NULL ;
}