vgmstream/src/layout/blocked_ea_wve_ad10.c

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#include "layout.h"
#include "../coding/coding.h"
/* EA style blocks, one block per channel when stereo */
void block_update_ea_wve_ad10(off_t block_offset, VGMSTREAM * vgmstream) {
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
int i;
size_t block_size = 0;
size_t file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
uint32_t block_id = read_32bitBE(block_offset+0x00, streamFile);
block_size = read_32bitBE(block_offset+0x04, streamFile);
if (block_id == 0x41643130 || block_id == 0x41643131) { /* "Ad10/Ad11" audio block/footer found */
break;
}
/* rest may be "MDEC" video blocks */
block_offset += block_size;
}
/* EOF reads (unsure if this helps) */
if (block_offset >= file_size) {
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + 0x04;
vgmstream->current_block_size = 0;
return;
}
/* set offsets */
for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].offset = block_offset + block_size*i + 0x08;
}
vgmstream->current_block_size = block_size - 0x08; /* one block per channel */
vgmstream->current_block_offset = block_offset;
vgmstream->next_block_offset = block_offset + block_size*vgmstream->channels;
}