vgmstream/src/meta/naac.c

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2020-07-16 23:16:52 +02:00
#include "meta.h"
#include "../coding/coding.h"
/* .NAAC - from Namco 3DS games (Ace Combat - Assault Horizon Legacy, Taiko no Tatsujin Don to Katsu no Jikuu Daibouken) */
VGMSTREAM* init_vgmstream_naac(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t data_size;
/* check extension */
if ( !check_extensions(sf,"naac") )
goto fail;
/* check header */
if (read_32bitBE(0x00,sf) != 0x41414320) /* "AAC " */
goto fail;
if (read_32bitLE(0x04,sf) != 0x01) /* version? */
goto fail;
start_offset = 0x1000;
loop_flag = (read_32bitLE(0x18,sf) != 0);
channel_count = read_32bitLE(0x08,sf);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x0c,sf);
vgmstream->num_samples = read_32bitLE(0x10,sf); /* without skip_samples */
vgmstream->loop_start_sample = read_32bitLE(0x14,sf); /* with skip_samples */
vgmstream->loop_end_sample = read_32bitLE(0x18,sf);
/* 0x1c: loop start offset, 0x20: loop end offset (within data) */
data_size = read_32bitLE(0x24,sf);
/* 0x28: unknown; 0x2c: table start offset?; 0x30: seek table (always 0xFD0, padded) */
vgmstream->meta_type = meta_NAAC;
#ifdef VGM_USE_FFMPEG
{
vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset,data_size);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* observed default, some files start without silence though seems correct when loop_start=0 */
ffmpeg_set_skip_samples(vgmstream->codec_data, 1024); /* raw AAC doesn't set this */
vgmstream->num_samples -= 1024;
}
#else
goto fail;
#endif
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}