vgmstream/src/meta/gca.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../util.h"
/* GCA - Terminal Reality games [Metal Slug Anthology (Wii), BlowOut (GC)] */
VGMSTREAM * init_vgmstream_gca(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "gca"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x47434131) /* "GCA1" */
goto fail;
start_offset = 0x40;
loop_flag = 0;
channel_count = 1;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitBE(0x2A,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = dsp_nibbles_to_samples(read_32bitBE(0x26,streamFile));//read_32bitBE(0x26,streamFile)*7/8;
vgmstream->layout_type = layout_none; /* we have no interleave, so we have no layout */
vgmstream->meta_type = meta_GCA;
dsp_read_coefs_be(vgmstream,streamFile,0x04,0x00);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}