vgmstream/src/layout/scd_int_layout.c

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#include "layout.h"
#include "../vgmstream.h"
/* TODO: currently only properly handles mono substreams */
/* TODO: there must be a reasonable way to respect the loop settings, as is
the substreams are in their own little world */
#define INTERLEAVE_BUF_SIZE 512
void render_vgmstream_scd_int(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
sample interleave_buf[INTERLEAVE_BUF_SIZE];
int32_t samples_done = 0;
scd_int_codec_data *data = vgmstream->codec_data;
while (samples_done < sample_count)
{
int32_t samples_to_do = INTERLEAVE_BUF_SIZE;
int c;
if (samples_to_do > sample_count - samples_done)
samples_to_do = sample_count - samples_done;
for (c=0; c < data->substream_count; c++)
{
int32_t i;
render_vgmstream(interleave_buf,
samples_to_do, data->substreams[c]);
for (i=0; i < samples_to_do; i++)
{
buffer[(samples_done+i)*data->substream_count + c] = interleave_buf[i];
}
}
samples_done += samples_to_do;
}
}