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https://github.com/vgmstream/vgmstream.git
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a4bb71f17d
Not completely happy with how this turned out (see TODOs), but it works. git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@992 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
39 lines
1.1 KiB
C
39 lines
1.1 KiB
C
#include "layout.h"
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#include "../vgmstream.h"
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/* TODO: currently only properly handles mono substreams */
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/* TODO: there must be a reasonable way to respect the loop settings, as is
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the substreams are in their own little world */
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#define INTERLEAVE_BUF_SIZE 512
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void render_vgmstream_scd_int(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
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sample interleave_buf[INTERLEAVE_BUF_SIZE];
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int32_t samples_done = 0;
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scd_int_codec_data *data = vgmstream->codec_data;
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while (samples_done < sample_count)
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{
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int32_t samples_to_do = INTERLEAVE_BUF_SIZE;
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int c;
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if (samples_to_do > sample_count - samples_done)
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samples_to_do = sample_count - samples_done;
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for (c=0; c < data->substream_count; c++)
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{
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int32_t i;
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render_vgmstream(interleave_buf,
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samples_to_do, data->substreams[c]);
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for (i=0; i < samples_to_do; i++)
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{
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buffer[(samples_done+i)*data->substream_count + c] = interleave_buf[i];
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}
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}
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samples_done += samples_to_do;
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}
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}
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