vgmstream/src/meta/tun.c

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#include "meta.h"
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#include "../coding/coding.h"
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/* ALP - from LEGO Racers (PC) */
VGMSTREAM * init_vgmstream_tun(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
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int loop_flag, channel_count;
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/* check extension */
if ( !check_extensions(streamFile,"tun") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x414C5020) /* "ALP " */
goto fail;
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channel_count = 2; /* probably at 0x0F */
loop_flag = 0;
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start_offset = 0x10;
/* also "ADPCM" at 0x08 */
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/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->channels = channel_count;
vgmstream->sample_rate = 22050;
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vgmstream->num_samples = ima_bytes_to_samples(get_streamfile_size(streamFile) - 0x10, channel_count);
vgmstream->coding_type = coding_DVI_IMA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x01;
vgmstream->meta_type = meta_TUN;
/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}