vgmstream/src/meta/zwv.c

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#include "meta.h"
#include "../coding/coding.h"
/* .zwv - from Namco games [THE iDOLM@STER Shiny TV (PS3)] */
VGMSTREAM* init_vgmstream_zwv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
off_t subfile_offset;
size_t subfile_size;
/* checks */
if (!check_extensions(sf,"zwv"))
goto fail;
if (read_u32be(0x00,sf) != 0x77617665) /* "wave" */
goto fail;
/* has a mini header then a proper MSF:
* 0x04: null
* 0x08: null
* 0x0c: version/config? (0x06040000)
* 0x10: version/config? (0x00030210)
* 0x14: sample rate
* 0x18: ? (related to sample rate)
* 0x1c: null
* 0x20: data offset
* 0x24: data size
* 0x28: loop flag (0x30+ is removed if no loop)
* 0x2c: ? (related to loop, or null)
* 0x30: null
* 0x30: loop start offset (same as MSF)
* 0x30: loop end offset (same as MSF start+length)
* 0x3c: null
*/
subfile_offset = read_u32be(0x20, sf) - 0x40;
subfile_size = read_u32be(0x24, sf) + 0x40;
temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "msf");
if (!temp_sf) goto fail;
vgmstream = init_vgmstream_msf(temp_sf);
if (!vgmstream) goto fail;
close_streamfile(temp_sf);
return vgmstream;
fail:
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
return NULL;
}