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Add .zwv [THE iDOLM@STER Shiny TV (PS3)]
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@ -610,6 +610,7 @@ static const char* extension_list[] = {
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"zsm",
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"zss",
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"zwdsp",
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"zwv",
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"vgmstream" /* fake extension, catch-all for FFmpeg/txth/etc */
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@ -1946,10 +1946,14 @@
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RelativePath=".\meta\zsnd.c"
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>
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</File>
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<File
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RelativePath=".\meta\zwdsp.c"
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>
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</File>
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<File
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RelativePath=".\meta\zwdsp.c"
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>
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</File>
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<File
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RelativePath=".\meta\zwv.c"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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@ -575,6 +575,7 @@
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<ClCompile Include="meta\zsd.c" />
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<ClCompile Include="meta\zsnd.c" />
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<ClCompile Include="meta\zwdsp.c" />
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<ClCompile Include="meta\zwv.c" />
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<ClCompile Include="coding\acm_decoder.c" />
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<ClCompile Include="coding\acm_decoder_decode.c" />
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<ClCompile Include="coding\acm_decoder_util.c" />
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@ -1216,6 +1216,9 @@
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<ClCompile Include="meta\zwdsp.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\zwv.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="coding\acm_decoder.c">
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<Filter>coding\Source Files</Filter>
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</ClCompile>
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@ -911,4 +911,6 @@ VGMSTREAM* init_vgmstream_ktsc(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_adp_konami(STREAMFILE* sf);
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VGMSTREAM* init_vgmstream_zwv(STREAMFILE* sf);
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#endif /*_META_H*/
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52
src/meta/zwv.c
Normal file
52
src/meta/zwv.c
Normal file
@ -0,0 +1,52 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .zwv - from Namco games [THE iDOLM@STER Shiny TV (PS3)] */
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VGMSTREAM* init_vgmstream_zwv(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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off_t subfile_offset;
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size_t subfile_size;
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/* checks */
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if (!check_extensions(sf,"zwv"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x77617665) /* "wave" */
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goto fail;
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/* has a mini header then a proper MSF:
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* 0x04: null
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* 0x08: null
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* 0x0c: version/config? (0x06040000)
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* 0x10: version/config? (0x00030210)
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* 0x14: sample rate
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* 0x18: ? (related to sample rate)
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* 0x1c: null
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* 0x20: data offset
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* 0x24: data size
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* 0x28: loop flag (0x30+ is removed if no loop)
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* 0x2c: ? (related to loop, or null)
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* 0x30: null
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* 0x30: loop start offset (same as MSF)
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* 0x30: loop end offset (same as MSF start+length)
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* 0x3c: null
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*/
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subfile_offset = read_u32be(0x20, sf) - 0x40;
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subfile_size = read_u32be(0x24, sf) + 0x40;
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temp_sf = setup_subfile_streamfile(sf, subfile_offset, subfile_size, "msf");
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if (!temp_sf) goto fail;
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vgmstream = init_vgmstream_msf(temp_sf);
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if (!vgmstream) goto fail;
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close_streamfile(temp_sf);
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -505,6 +505,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_pcm_success,
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init_vgmstream_ktsc,
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init_vgmstream_adp_konami,
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init_vgmstream_zwv,
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/* lowest priority metas (should go after all metas, and TXTH should go before raw formats) */
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init_vgmstream_txth, /* proper parsers should supersede TXTH, once added */
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