vgmstream/src/meta/gbts.c

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#include "meta.h"
#include "../coding/coding.h"
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/* GbTs - from Konami/KCE Studio games [Pop'n Music 9/10 (PS2)] */
VGMSTREAM* init_vgmstream_gbts(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
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uint32_t data_offset, data_size;
int loop_flag, channels, sample_rate;
uint32_t loop_start, loop_end;
/* checks */
if (!is_id32be(0x00,sf, "GbTs"))
return NULL;
/* .gbts: header id (no apparent exts) */
if (!check_extensions(sf, "gbts"))
return NULL;
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/* 04: always 0x24 */
data_offset = read_u32le(0x08,sf);
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data_size = read_u32le(0x0C,sf); /* without padding */
loop_start = read_u32le(0x10,sf); /* (0x20 = start frame if not set) */
loop_end = read_u32le(0x14,sf); /* (0x00 if not set) */
sample_rate = read_s32le(0x18,sf);
channels = read_s32le(0x1C,sf);
/* 20: 1? */
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/* 24: block size (interleave * channels) */
/* 30+: empty */
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loop_flag = (loop_end > 0);
loop_end += loop_start; /* loop region matches PS-ADPCM flags */
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channels);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, channels);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_GBTS;
if (!vgmstream_open_stream(vgmstream, sf, data_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}