vgmstream/src/meta/nub.c

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C
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#include "meta.h"
#include "../coding/coding.h"
static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext);
/* .nub - Namco's nu Sound v2 audio container */
VGMSTREAM * init_vgmstream_nub(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t name_offset = 0;
size_t name_size = 0;
int total_subsongs, target_subsong = streamFile->stream_index;
uint32_t codec;
const char* fake_ext;
VGMSTREAM*(*init_vgmstream_function)(STREAMFILE *) = NULL;
char name[STREAM_NAME_SIZE] = {0};
/* checks */
if (!check_extensions(streamFile, "nub"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x00020100) /* v2.1? */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0x00000000) /* null */
goto fail;
/* parse TOC */
{
off_t offset, data_start, header_start;
off_t header_offset, subheader_start, stream_offset;
size_t header_size, subheader_size, stream_size;
/* - base header */
/* 0x08: file id/number */
total_subsongs = read_32bitBE(0x0c, streamFile); /* .nub with 0 files do exist */
data_start = read_32bitBE(0x10, streamFile);
/* 0x14: data end */
header_start = read_32bitBE(0x18, streamFile);
/* 0x1c: header end */
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
offset = read_32bitBE(header_start + (target_subsong-1)*0x04, streamFile);
/* .nus have all headers first then all data, but extractors often just paste them together,
* so we'll combine header+data on the fly to make them playable with existing parsers.
* As formats inside .nub don't exist as external files, they can be extracted in various
* ways so we'll try to match (though BNSF can be found as header+data in some bigfiles too). */
/* - file header */
/* 00: extension (as referenced in companion files with internal filenames, ex. "BGM_MovingDemo1.is14" > "is14") */
/* 04: config? */
/* 08: header id/number */
codec = (uint32_t)read_32bitBE(offset + 0x0c, streamFile);
/* 10: null */
stream_size = read_32bitBE(offset + 0x14, streamFile); /* 0x10 aligned */
stream_offset = read_32bitBE(offset + 0x18, streamFile) + data_start;
subheader_size = read_32bitBE(offset + 0x1c, streamFile);
/* rest looks like config/volumes/etc */
subheader_start = 0xBC;
header_offset = offset;
header_size = align_size_to_block(subheader_start + subheader_size, 0x10);
switch(codec) {
case 0x01: /* "wav\0" */
fake_ext = "wav";
init_vgmstream_function = init_vgmstream_nub_wav;
break;
case 0x02: /* "vag\0" */
fake_ext = "vag";
init_vgmstream_function = init_vgmstream_nub_vag;
break;
case 0x03: /* "at3\0" */
fake_ext = "at3";
init_vgmstream_function = init_vgmstream_nub_at3;
break;
case 0x04: /* "xma\0" (old) */
case 0x08: /* "xma\0" (new) */
fake_ext = "xma";
init_vgmstream_function = init_vgmstream_nub_xma;
break;
case 0x06: /* "idsp" */
fake_ext = "idsp";
init_vgmstream_function = init_vgmstream_nub_idsp;
break;
case 0x07: /* "is14" */
fake_ext = "is14";
init_vgmstream_function = init_vgmstream_nub_is14;
break;
case 0x05:
default:
VGM_LOG("NUB: unknown codec %x\n", codec);
goto fail;
}
temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, fake_ext);
if (!temp_streamFile) goto fail;
}
/* get names */
{
/* file names are in a companion file, rarely [Noby Noby Boy (PS3)] */
STREAMFILE *nameFile = NULL;
char filename[PATH_LIMIT];
char basename[255];
get_streamfile_basename(streamFile, basename, sizeof(basename));
snprintf(filename,sizeof(filename), "nuSound2ToneStr%s.bin", basename);
nameFile = open_streamfile_by_filename(streamFile, filename);
if (nameFile && read_32bitBE(0x08, nameFile) == total_subsongs) {
off_t header_start = 0x40; /* first name is bank name */
char name1[0x20+1] = {0};
char name2[0x20+1] = {0};
name_size = 0x20;
name_offset = header_start + (target_subsong-1)*(name_size*2);
read_string(name1,name_size, name_offset + 0x00, nameFile); /* internal name */
read_string(name2,name_size, name_offset + 0x20, nameFile); /* file name */
//todo some filenames use shift-jis, not sure what to do
snprintf(name,sizeof(name), "%s/%s", name1,name2);
}
close_streamfile(nameFile);
}
/* init the VGMSTREAM */
vgmstream = init_vgmstream_function(temp_streamFile);
if (!vgmstream) goto fail;
vgmstream->num_streams = total_subsongs;
if (name[0] != '\0')
strcpy(vgmstream->stream_name, name);
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
/* *********************************************************** */
static STREAMFILE* make_nub_streamfile(STREAMFILE* streamFile, off_t header_offset, size_t header_size, off_t stream_offset, size_t stream_size, const char* fake_ext) {
STREAMFILE *temp_streamFile = NULL, *new_streamFile = NULL;
STREAMFILE *segment_streamFiles[2] = {0};
int i;
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
segment_streamFiles[0] = new_streamFile;
new_streamFile = open_wrap_streamfile(streamFile);
if (!new_streamFile) goto fail;
segment_streamFiles[1] = new_streamFile;
new_streamFile = open_clamp_streamfile(segment_streamFiles[0], header_offset,header_size);
if (!new_streamFile) goto fail;
segment_streamFiles[0] = new_streamFile;
new_streamFile = open_clamp_streamfile(segment_streamFiles[1], stream_offset,stream_size);
if (!new_streamFile) goto fail;
segment_streamFiles[1] = new_streamFile;
new_streamFile = open_multifile_streamfile(segment_streamFiles, 2);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
new_streamFile = open_fakename_streamfile(temp_streamFile, NULL, fake_ext);
if (!new_streamFile) goto fail;
temp_streamFile = new_streamFile;
return temp_streamFile;
fail:
if (!temp_streamFile) {
for (i = 0; i < 2; i++) {
close_streamfile(segment_streamFiles[i]);
}
} else {
close_streamfile(temp_streamFile); /* closes all segments */
}
return NULL;
}
/* *********************************************************** */
//todo could be simplified
/* .nub wav - from Namco NUB archives [Ridge Racer 7 (PS3)] */
VGMSTREAM * init_vgmstream_nub_wav(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if (!check_extensions(streamFile, "wav,lwav"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x77617600) /* "wav\0" "*/
goto fail;
if (read_16bitBE(0xBC+0x00,streamFile) != 0x0001) /* mini "fmt" chunk */
goto fail;
loop_flag = read_32bitBE(0x24,streamFile);
channel_count = read_16bitBE(0xBC+0x02,streamFile);
start_offset = 0xD0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xBC+0x04,streamFile);
vgmstream->num_samples = pcm_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count, 16);
vgmstream->loop_start_sample = pcm_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count, 16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count, 16);
vgmstream->coding_type = coding_PCM16BE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub vag - from Namco NUB archives [Ridge Racer 7 (PS3), Noby Noby Boy (PS3)] */
VGMSTREAM * init_vgmstream_nub_vag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile, "vag"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x76616700) /* "vag\0" */
goto fail;
loop_flag = read_32bitBE(0x24,streamFile);
channel_count = 1; /* dual file stereo */
start_offset = 0xC0;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xBC,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(read_32bitBE(0x14,streamFile), channel_count);
vgmstream->loop_start_sample = ps_bytes_to_samples(read_32bitBE(0x20,streamFile), channel_count);
vgmstream->loop_end_sample = ps_bytes_to_samples(read_32bitBE(0x24,streamFile), channel_count);
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
vgmstream->allow_dual_stereo = 1;
if ( !vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub at3 - from Namco NUB archives [Ridge Racer 7 (PS3), Katamari Forever (PS3)] */
VGMSTREAM * init_vgmstream_nub_at3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t subfile_offset = 0;
size_t subfile_size = 0;
/* checks */
if (!check_extensions(streamFile,"at3"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x61743300) /* "at3\0" */
goto fail;
/* mini fmt+fact header, we can use RIFF anyway */
subfile_offset = 0x100;
subfile_size = read_32bitLE(subfile_offset + 0x04, streamFile) + 0x08; /* RIFF size */
temp_streamFile = setup_subfile_streamfile(streamFile, subfile_offset,subfile_size, NULL);
if (!temp_streamFile) goto fail;
vgmstream = init_vgmstream_riff(temp_streamFile);
if (!vgmstream) goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}
/* .nub xma - from Namco NUB archives [Tekken 6 (X360), Galaga Legions DX (X360)] */
VGMSTREAM * init_vgmstream_nub_xma(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset, chunk_offset;
size_t data_size, chunk_size;
int loop_flag, channel_count, sample_rate, nus_codec;
int num_samples, loop_start_sample, loop_end_sample;
/* checks */
if (!check_extensions(streamFile,"xma"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x786D6100) /* "xma\0" */
goto fail;
/* header with a "XMA2" or "fmt " chunk inside */
nus_codec = read_32bitBE(0x0C,streamFile);
data_size = read_32bitBE(0x14,streamFile);
chunk_offset = 0xBC;
chunk_size = read_32bitBE(0x24,streamFile);
if (nus_codec == 0x4) { /* "XMA2" */
xma2_parse_xma2_chunk(streamFile, chunk_offset, &channel_count,&sample_rate, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample);
} else if (nus_codec == 0x8) { /* "fmt " */
channel_count = read_16bitBE(chunk_offset+0x02,streamFile);
sample_rate = read_32bitBE(chunk_offset+0x04,streamFile);
xma2_parse_fmt_chunk_extra(streamFile, chunk_offset, &loop_flag, &num_samples, &loop_start_sample, &loop_end_sample, 1);
} else {
goto fail;
}
start_offset = 0x100;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start_sample;
vgmstream->loop_end_sample = loop_end_sample;
#ifdef VGM_USE_FFMPEG
{
uint8_t buf[0x100];
size_t bytes;
if (nus_codec == 0x4) { /* "XMA2" */
bytes = ffmpeg_make_riff_xma2_from_xma2_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile);
} else { /* "fmt " */
bytes = ffmpeg_make_riff_xma_from_fmt_chunk(buf,0x100, chunk_offset,chunk_size, data_size, streamFile, 1);
}
vgmstream->codec_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if ( !vgmstream->codec_data ) goto fail;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
xma_fix_raw_samples(vgmstream, streamFile, start_offset, data_size, chunk_offset, 1,1); /* samples needs adjustment */
}
#else
goto fail;
#endif
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub idsp - from Namco NUB archives [Soul Calibur Legends (Wii), Sky Crawlers: Innocent Aces (Wii)] */
VGMSTREAM * init_vgmstream_nub_idsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
/* checks */
if ( !check_extensions(streamFile,"idsp") )
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x69647370) /* "idsp" */
goto fail;
if (read_32bitBE(0xBC,streamFile) != 0x49445350) /* "IDSP" (actual header) */
goto fail;
loop_flag = read_32bitBE(0x20,streamFile);
channel_count = read_32bitBE(0xC4,streamFile);
if (channel_count > 8) goto fail;
start_offset = 0x100 + (channel_count * 0x60);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_NUB;
vgmstream->sample_rate = read_32bitBE(0xC8,streamFile);
vgmstream->num_samples = dsp_bytes_to_samples(read_32bitBE(0x14,streamFile),channel_count);
vgmstream->loop_start_sample = read_32bitBE(0xD0,streamFile);
vgmstream->loop_end_sample = read_32bitBE(0xD4,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0xD8,streamFile);
if (vgmstream->interleave_block_size == 0)
vgmstream->interleave_block_size = read_32bitBE(0x14,streamFile) / channel_count;
dsp_read_coefs_be(vgmstream,streamFile,0x118,0x60);
if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .nub is14 - from Namco NUB archives [Tales of Vesperia (PS3)] */
VGMSTREAM * init_vgmstream_nub_is14(STREAMFILE *streamFile) {
VGMSTREAM *vgmstream = NULL;
STREAMFILE *temp_streamFile = NULL;
off_t header_offset, stream_offset;
size_t header_size, stream_size;
/* checks */
if (!check_extensions(streamFile,"is14"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x69733134) /* "is14" */
goto fail;
/* paste header+data together and pass to meta */
header_offset = 0xBC;
header_size = read_32bitBE(0x1c, streamFile);
stream_offset = align_size_to_block(header_offset + header_size, 0x10);
stream_size = read_32bitBE(header_offset + header_size - 0x04, streamFile);/* size at 0x14 is padded, use "sdat" size */
temp_streamFile = make_nub_streamfile(streamFile, header_offset, header_size, stream_offset, stream_size, "bnsf");
if (!temp_streamFile) goto fail;
vgmstream = init_vgmstream_bnsf(temp_streamFile);
if (!vgmstream) goto fail;
close_streamfile(temp_streamFile);
return vgmstream;
fail:
close_streamfile(temp_streamFile);
close_vgmstream(vgmstream);
return NULL;
}