mirror of
https://github.com/vgmstream/vgmstream.git
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121 lines
4.0 KiB
C
121 lines
4.0 KiB
C
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#include "meta.h"
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/* SSPF - Konami/KCET banks [Metal Gear Solid 4 (PS3)] */
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VGMSTREAM* init_vgmstream_sspf(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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int loop_flag, channels, sample_rate;
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int32_t num_samples, loop_start;
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int total_subsongs, target_subsong = sf->stream_index;
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uint32_t file_size, pad_size, offset, bwav_offset, iwav_offset, ssw2_offset, stream_size;
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uint32_t codec;
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/* checks */
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if (!is_id32be(0x00,sf, "SSPF"))
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goto fail;
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if (!check_extensions(sf, "ssp"))
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goto fail;
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/* extra check to ignore .spc, that are a RAM pack of .ssp with a ~0x800 table at the end */
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file_size = read_u32be(0x08, sf) + 0x08; /* without padding */
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pad_size = 0;
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if (file_size % 0x800) /* add padding */
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pad_size = 0x800 - (file_size % 0x800);
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if (file_size != get_streamfile_size(sf) && file_size + pad_size != get_streamfile_size(sf))
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goto fail;
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/* 0x0c: "loadBank"? (always 2? MTA2 is always 1) */
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/* read chunks (fixed order) */
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bwav_offset = read_u32be(0x04, sf) + 0x08;
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if (!is_id32be(bwav_offset,sf, "BWAV"))
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goto fail;
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iwav_offset = read_u32be(bwav_offset + 0x04, sf) + 0x08 + bwav_offset;
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if (!is_id32be(iwav_offset,sf, "IWAV"))
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goto fail;
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/* past IWAV are some more chunks then padding (variable? some are defined in debug structs only, not seen) */
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total_subsongs = read_u32be(iwav_offset + 0x08,sf);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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offset = iwav_offset + 0x10 + (target_subsong - 1) * 0x20;
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/* IWAV entry supposedly contains more info but seems only offset and some ID at 0x14, rest is 0 */
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ssw2_offset = read_u32be(offset + 0x00,sf) + bwav_offset;
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if (is_id32be(ssw2_offset,sf, "SSWF")) {
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/*
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04 kType (always 0x01)
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05 nChannels
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06 freq
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08 lpStart
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0C nSamples
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*/
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/* data is some unknown codec that seems to be ADPCM header + byte (simplified MTA2 with only 1 group?) */
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vgm_logi("SSPF: unsupported SSWF variant at %x\n", ssw2_offset);
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goto fail;
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}
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else if (is_id32be(ssw2_offset,sf, "SSW2")) {
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stream_size = read_u32be(ssw2_offset + 0x04,sf);
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/* 08 version? (always 0) */
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num_samples = read_s32be(ssw2_offset + 0x0c,sf);
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codec = read_u32be(ssw2_offset + 0x10,sf); /* kType (always 0x21) */
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if (read_u32be(ssw2_offset + 0x10,sf) != 0x21)
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goto fail;
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if (read_u8(ssw2_offset + 0x14,sf) != 0x08) /* nBlocks? */
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goto fail;
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if (read_u8(ssw2_offset + 0x15,sf) != 0x01) /* nChannels? */
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goto fail;
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channels = 1;
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sample_rate = read_u16be(ssw2_offset + 0x16,sf);
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loop_start = read_s32be(ssw2_offset + 0x18,sf);
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/* 0x1c: lpStartAddr (0xFFFFFFFF is none) */
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loop_flag = loop_start != 0x7FFFFFFF;
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start_offset = ssw2_offset + 0x20;
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}
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else {
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vgm_logi("SSPF: unknown variant at %x\n", ssw2_offset);
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goto fail;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_SSPF;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = num_samples;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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switch (codec) {
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case 0x21:
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vgmstream->coding_type = coding_MTA2;
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vgmstream->codec_config = 1;
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vgmstream->layout_type = layout_none;
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break;
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default:
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vgm_logi("SSPF: unknown codec %x\n", codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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