vgmstream/src/meta/ps2_mic.c

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1.6 KiB
C
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#include "meta.h"
#include "../coding/coding.h"
/* .MIC - from KOEI games [Crimson Sea 2 (PS2), Dynasty Tactics 2 (PS2)] */
VGMSTREAM * init_vgmstream_ps2_mic(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count, loop_start, loop_end, sample_rate;
size_t interleave, block_size;
/* checks */
if (!check_extensions(streamFile, "mic"))
goto fail;
start_offset = read_32bitLE(0x00,streamFile);
if (start_offset != 0x800) goto fail;
sample_rate = read_32bitLE(0x04,streamFile);
channel_count = read_32bitLE(0x08,streamFile);
interleave = read_32bitLE(0x0c,streamFile);
loop_end = read_32bitLE(0x10,streamFile);
loop_start = read_32bitLE(0x14,streamFile);
loop_flag = (loop_start != 1);
block_size = interleave * channel_count;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_PS2_MIC;
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_PSX;
vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave;
vgmstream->num_samples = ps_bytes_to_samples(loop_end * block_size, channel_count);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start * block_size, channel_count);
vgmstream->loop_end_sample = vgmstream->num_samples;
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}