vgmstream/src/meta/rwx.c

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#include "meta.h"
#include "../util.h"
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/* RWAX - from AirForce Delta Storm (Xbox) */
VGMSTREAM* init_vgmstream_rwx(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset;
int channels, loop_flag = 0;
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/* checks */
if (!is_id32be(0x00,sf, "RAWX"))
return NULL;
if (!check_extensions(sf,"rwx"))
return NULL;
start_offset = read_u32le(0x04,sf);
loop_flag = read_s32le(0x0C,sf);
channels = 2;
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/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_RWAX;
vgmstream->sample_rate = read_s32le(0x08,sf);
vgmstream->num_samples = read_s32le(0x10,sf);
vgmstream->loop_start_sample = read_s32le(0x0C,sf);
vgmstream->loop_end_sample = read_s32le(0x10,sf);
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
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close_vgmstream(vgmstream);
return NULL;
}