2017-09-30 01:27:47 +02:00
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#include "meta.h"
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#include "../coding/coding.h"
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2018-04-22 02:20:46 +02:00
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#include "../layout/layout.h"
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#include "opus_interleave_streamfile.h"
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2017-09-30 01:27:47 +02:00
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2018-04-21 21:52:30 +02:00
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/* Nintendo OPUS - from Switch games, including header variations (not the same as Ogg Opus) */
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static VGMSTREAM * init_vgmstream_opus(STREAMFILE *streamFile, meta_t meta_type, off_t offset, int32_t num_samples, int32_t loop_start, int32_t loop_end) {
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2017-09-30 01:27:47 +02:00
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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int loop_flag = 0, channel_count;
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2018-04-21 21:52:30 +02:00
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off_t data_offset;
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2018-02-11 00:39:00 +01:00
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size_t data_size, skip = 0;
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2017-09-30 01:27:47 +02:00
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2017-11-05 18:12:28 +01:00
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2018-01-26 17:55:39 +01:00
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if ((uint32_t)read_32bitLE(offset + 0x00,streamFile) != 0x80000001)
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2017-09-30 01:27:47 +02:00
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goto fail;
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2018-04-21 21:52:30 +02:00
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2018-01-26 17:55:39 +01:00
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channel_count = read_8bit(offset + 0x09, streamFile);
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/* 0x0a: packet size if CBR, 0 if VBR */
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data_offset = offset + read_32bitLE(offset + 0x10, streamFile);
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2018-02-11 00:39:00 +01:00
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skip = read_32bitLE(offset + 0x1c, streamFile);
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2017-09-30 01:27:47 +02:00
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2018-01-26 17:55:39 +01:00
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if ((uint32_t)read_32bitLE(data_offset, streamFile) != 0x80000004)
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goto fail;
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2018-04-21 21:52:30 +02:00
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2018-01-26 17:55:39 +01:00
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data_size = read_32bitLE(data_offset + 0x04, streamFile);
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2017-11-05 18:12:28 +01:00
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2018-01-26 17:55:39 +01:00
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start_offset = data_offset + 0x08;
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2017-11-05 18:12:28 +01:00
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loop_flag = (loop_end > 0); /* -1 when not set */
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2017-09-30 01:27:47 +02:00
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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2018-09-10 01:23:34 +02:00
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vgmstream->meta_type = meta_type;
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2017-11-05 18:12:28 +01:00
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vgmstream->sample_rate = read_32bitLE(offset + 0x0c,streamFile);
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2017-09-30 01:27:47 +02:00
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2017-11-05 18:12:28 +01:00
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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2018-09-10 01:23:34 +02:00
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vgmstream->stream_size = data_size; /* to avoid inflated sizes from fake OggS IO */
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2017-11-05 18:12:28 +01:00
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2017-09-30 01:27:47 +02:00
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#ifdef VGM_USE_FFMPEG
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{
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2018-09-10 01:23:34 +02:00
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vgmstream->codec_data = init_ffmpeg_switch_opus(streamFile, start_offset,data_size, vgmstream->channels, skip, vgmstream->sample_rate);
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if (!vgmstream->codec_data) goto fail;
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2017-09-30 01:27:47 +02:00
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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2018-02-11 00:39:00 +01:00
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2018-04-21 21:52:30 +02:00
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if (vgmstream->num_samples == 0) {
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2018-09-10 01:23:34 +02:00
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vgmstream->num_samples = switch_opus_get_samples(start_offset, data_size, vgmstream->sample_rate, streamFile) - skip;
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2018-04-21 21:52:30 +02:00
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}
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2017-09-30 01:27:47 +02:00
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}
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#else
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goto fail;
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#endif
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/* open the file for reading */
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if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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2018-04-21 21:52:30 +02:00
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/* standard Switch Opus, Nintendo header + raw data (generated by opus_test.c?) [Lego City Undercover (Switch)] */
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VGMSTREAM * init_vgmstream_opus_std(STREAMFILE *streamFile) {
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2018-07-22 00:47:00 +02:00
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STREAMFILE * PSIFile = NULL;
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2018-04-21 21:52:30 +02:00
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0;
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/* checks */
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if (!check_extensions(streamFile,"opus,lopus"))
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goto fail;
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2018-09-10 01:23:34 +02:00
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offset = 0x00;
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2018-07-22 00:47:00 +02:00
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/* BlazBlue: Cross Tag Battle (Switch) PSI Metadata for corresponding Opus */
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/* Maybe future Arc System Works games will use this too? */
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PSIFile = open_streamfile_by_ext(streamFile, "psi");
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2018-09-10 01:23:34 +02:00
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if (PSIFile) {
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2018-07-22 00:47:00 +02:00
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num_samples = read_32bitLE(0x8C, PSIFile);
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loop_start = read_32bitLE(0x84, PSIFile);
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loop_end = read_32bitLE(0x88, PSIFile);
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close_streamfile(PSIFile);
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}
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else {
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num_samples = 0;
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loop_start = 0;
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loop_end = 0;
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}
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2018-04-21 21:52:30 +02:00
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples,loop_start,loop_end);
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fail:
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return NULL;
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}
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/* Nippon1 variation [Disgaea 5 (Switch)] */
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VGMSTREAM * init_vgmstream_opus_n1(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0;
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/* checks */
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if ( !check_extensions(streamFile,"opus,lopus"))
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goto fail;
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if (!((read_32bitBE(0x04,streamFile) == 0x00000000 && read_32bitBE(0x0c,streamFile) == 0x00000000) ||
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(read_32bitBE(0x04,streamFile) == 0xFFFFFFFF && read_32bitBE(0x0c,streamFile) == 0xFFFFFFFF)))
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goto fail;
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offset = 0x10;
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num_samples = 0;
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loop_start = read_32bitLE(0x00,streamFile);
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loop_end = read_32bitLE(0x08,streamFile);
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples,loop_start,loop_end);
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fail:
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return NULL;
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}
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/* Capcom variation [Ultra Street Fighter II (Switch), Resident Evil: Revelations (Switch)] */
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VGMSTREAM * init_vgmstream_opus_capcom(STREAMFILE *streamFile) {
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2018-04-22 02:20:46 +02:00
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VGMSTREAM *vgmstream = NULL;
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2018-04-21 21:52:30 +02:00
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0;
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int channel_count;
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/* checks */
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if ( !check_extensions(streamFile,"opus,lopus"))
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goto fail;
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channel_count = read_32bitLE(0x04,streamFile);
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2018-04-22 02:20:46 +02:00
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if (channel_count != 1 && channel_count != 2 && channel_count != 6)
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goto fail; /* unknown stream layout */
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2018-04-21 21:52:30 +02:00
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num_samples = read_32bitLE(0x00,streamFile);
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/* 0x04: channels, >2 uses interleaved streams (2ch+2ch+2ch) */
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loop_start = read_32bitLE(0x08,streamFile);
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loop_end = read_32bitLE(0x0c,streamFile);
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/* 0x10: frame size (with extra data) */
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2018-04-22 02:20:46 +02:00
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/* 0x14: extra chunk count */
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2018-04-21 21:52:30 +02:00
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/* 0x18: null */
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offset = read_32bitLE(0x1c,streamFile);
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/* 0x20-8: config? (0x0077C102 04000000 E107070C) */
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/* 0x2c: some size? */
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2018-04-22 02:20:46 +02:00
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/* 0x30+: extra chunks (0x00: 0x7f, 0x04: num_sample), alt loop starts/regions? */
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if (channel_count == 6) {
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/* 2ch multistream hacky-hacks, don't try this at home. We'll end up with:
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* main vgmstream > N vgmstream layers > substream IO deinterleaver > opus meta > Opus IO transmogrifier (phew) */
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layered_layout_data* data = NULL;
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int layers = channel_count / 2;
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int i;
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int loop_flag = (loop_end > 0);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->layout_type = layout_layered;
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/* init layout */
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data = init_layout_layered(layers);
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if (!data) goto fail;
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vgmstream->layout_data = data;
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/* open each layer subfile */
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for (i = 0; i < layers; i++) {
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STREAMFILE* temp_streamFile = setup_opus_interleave_streamfile(streamFile, offset+0x28*i, layers);
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if (!temp_streamFile) goto fail;
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data->layers[i] = init_vgmstream_opus(temp_streamFile, meta_OPUS, 0x00, num_samples,loop_start,loop_end);
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close_streamfile(temp_streamFile);
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if (!data->layers[i]) goto fail;
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}
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/* setup layered VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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vgmstream->sample_rate = data->layers[0]->sample_rate;
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vgmstream->num_samples = data->layers[0]->num_samples;
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vgmstream->loop_start_sample = data->layers[0]->loop_start_sample;
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vgmstream->loop_end_sample = data->layers[0]->loop_end_sample;
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vgmstream->meta_type = meta_OPUS;
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vgmstream->coding_type = data->layers[0]->coding_type;
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return vgmstream;
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}
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else {
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples,loop_start,loop_end);
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}
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2018-04-21 21:52:30 +02:00
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fail:
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2018-04-22 02:20:46 +02:00
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close_vgmstream(vgmstream);
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2018-04-21 21:52:30 +02:00
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return NULL;
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}
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/* Procyon Studio variation [Xenoblade Chronicles 2 (Switch)] */
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VGMSTREAM * init_vgmstream_opus_nop(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag;
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/* checks */
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if (!check_extensions(streamFile,"nop"))
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x73616466 || /* "sadf" */
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read_32bitBE(0x08, streamFile) != 0x6f707573) /* "opus" */
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goto fail;
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offset = read_32bitLE(0x1c, streamFile);
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num_samples = read_32bitLE(0x28, streamFile);
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loop_flag = read_8bit(0x19, streamFile);
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if (loop_flag) {
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loop_start = read_32bitLE(0x2c, streamFile);
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loop_end = read_32bitLE(0x30, streamFile);
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}
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples,loop_start,loop_end);
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fail:
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return NULL;
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}
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2018-05-05 23:01:49 +02:00
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/* Shin'en variation [Fast RMX (Switch)] */
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VGMSTREAM * init_vgmstream_opus_shinen(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0;
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/* checks */
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2018-05-06 11:56:54 +02:00
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if ( !check_extensions(streamFile,"opus,lopus"))
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2018-05-05 23:01:49 +02:00
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goto fail;
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if (read_32bitBE(0x08,streamFile) != 0x01000080)
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goto fail;
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offset = 0x08;
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num_samples = 0;
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loop_start = read_32bitLE(0x00,streamFile);
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loop_end = read_32bitLE(0x04,streamFile); /* 0 if no loop */
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if (loop_start > loop_end)
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goto fail; /* just in case */
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples,loop_start,loop_end);
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fail:
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return NULL;
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}
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2018-07-15 08:37:15 +02:00
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/* Bandai Namco Opus (found in NUS3Banks) [Taiko no Tatsujin: Nintendo Switch Version!] */
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VGMSTREAM * init_vgmstream_opus_nus3(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag;
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/* checks */
|
2018-07-22 00:47:00 +02:00
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if (!check_extensions(streamFile, "opus,lopus"))
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2018-07-15 08:37:15 +02:00
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goto fail;
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if (read_32bitBE(0x00, streamFile) != 0x4F505553) /* "OPUS" */
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goto fail;
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|
2018-07-22 00:47:00 +02:00
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/* Here's an interesting quirk, OPUS header contains big endian values
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2018-07-15 08:37:15 +02:00
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while the Nintendo Opus header and data that follows remain little endian as usual */
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offset = read_32bitBE(0x20, streamFile);
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num_samples = read_32bitBE(0x08, streamFile);
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|
2018-07-22 00:47:00 +02:00
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/* Check if there's a loop end value to determine loop_flag*/
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2018-07-15 08:37:15 +02:00
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loop_flag = read_32bitBE(0x18, streamFile);
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if (loop_flag) {
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loop_start = read_32bitBE(0x14, streamFile);
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loop_end = read_32bitBE(0x18, streamFile);
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}
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return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples, loop_start, loop_end);
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fail:
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return NULL;
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}
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2018-07-15 09:49:33 +02:00
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/* Nihon Falcom NLSD Opus [Ys VIII: Lacrimosa of Dana (Switch)]
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Similar to Nippon Ichi Software "AT9" Opus (Penny Punching Princess (Switch)
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Unlike Penny Punching Princess, this is not segmented */
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VGMSTREAM * init_vgmstream_opus_nlsd(STREAMFILE *streamFile) {
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off_t offset = 0;
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int num_samples = 0, loop_start = 0, loop_end = 0, loop_flag;
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/* checks */
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if (!check_extensions(streamFile, "nlsd"))
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goto fail;
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/* File type check - DSP is 0x8, Opus is 0x9 */
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if (read_32bitBE(0x00, streamFile) != 0x09000000)
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goto fail;
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|
2018-07-22 00:47:00 +02:00
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offset = 0x1C;
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2018-07-15 09:49:33 +02:00
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|
num_samples = read_32bitLE(0x0C, streamFile);
|
|
|
|
|
|
|
|
/* Check if there's a loop_end "adjuster" value to determine loop_flag
|
|
|
|
Setting loop_flag to loop_start would work too but it may cause conflicts
|
|
|
|
With files that may have a 0 sample loop_start. */
|
|
|
|
// Not sure why this is a thing but let's roll with it.
|
|
|
|
loop_flag = read_32bitLE(0x18, streamFile);
|
|
|
|
if (loop_flag) {
|
|
|
|
loop_start = read_32bitLE(0x10, streamFile);
|
|
|
|
/* They were being really creative here */
|
|
|
|
loop_end = (num_samples - read_32bitLE(0x18, streamFile));
|
|
|
|
}
|
|
|
|
|
|
|
|
return init_vgmstream_opus(streamFile, meta_OPUS, offset, num_samples, loop_start, loop_end);
|
|
|
|
fail:
|
|
|
|
return NULL;
|
|
|
|
}
|