vgmstream/src/layout/layout.h

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#ifndef _LAYOUT_H
#define _LAYOUT_H
#include "../streamtypes.h"
#include "../vgmstream.h"
void ast_block_update(off_t block_ofset, VGMSTREAM * vgmstream);
void render_vgmstream_blocked(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void halpst_block_update(off_t block_ofset, VGMSTREAM * vgmstream);
void xa_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void ea_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void eacs_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void caf_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void wsi_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void str_snds_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void ws_aud_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void matx_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void de2_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void vs_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void emff_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void xvas_block_update(off_t block_offset, VGMSTREAM * vgmstream);
void render_vgmstream_interleave(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void render_vgmstream_nolayout(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void render_vgmstream_interleave_byte(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void render_vgmstream_mus_acm(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
void render_vgmstream_aix(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
#endif