2024-07-25 12:47:15 +02:00
|
|
|
#include "meta.h"
|
|
|
|
#include "../util.h"
|
|
|
|
#include "../coding/coding.h"
|
|
|
|
|
|
|
|
/* SNDP - from from Premium Agency games [Bakugan Battle Brawlers (PS3)] */
|
|
|
|
VGMSTREAM* init_vgmstream_sndp(STREAMFILE* sf) {
|
|
|
|
VGMSTREAM* vgmstream = NULL;
|
|
|
|
|
|
|
|
/* checks */
|
|
|
|
if (!is_id32be(0x00,sf, "SNDP"))
|
|
|
|
return NULL;
|
|
|
|
if (!check_extensions(sf,"past"))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
bool loop_flag = (read_u32be(0x1c,sf) !=0);
|
|
|
|
int channels = read_u16be(0x0c,sf);
|
|
|
|
off_t start_offset = 0x30;
|
|
|
|
|
|
|
|
/* build the VGMSTREAM */
|
|
|
|
vgmstream = allocate_vgmstream(channels, loop_flag);
|
|
|
|
if (!vgmstream) goto fail;
|
|
|
|
|
|
|
|
vgmstream->sample_rate = read_u32be(0x10,sf);
|
|
|
|
vgmstream->num_samples = pcm16_bytes_to_samples(read_u32be(0x14,sf), channels);
|
|
|
|
vgmstream->loop_start_sample = pcm16_bytes_to_samples(read_u32be(0x18,sf), channels);
|
|
|
|
vgmstream->loop_end_sample = pcm16_bytes_to_samples(read_u32be(0x1C,sf), channels);
|
|
|
|
|
|
|
|
vgmstream->coding_type = coding_PCM16LE;
|
|
|
|
vgmstream->layout_type = layout_interleave;
|
|
|
|
vgmstream->interleave_block_size = 0x02;
|
|
|
|
|
|
|
|
vgmstream->meta_type = meta_SNDP;
|
|
|
|
|
|
|
|
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
|
|
|
goto fail;
|
|
|
|
return vgmstream;
|
|
|
|
fail:
|
|
|
|
close_vgmstream(vgmstream);
|
|
|
|
return NULL;
|
|
|
|
}
|