vgmstream/src/layout/layered.c

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#include "layout.h"
#include "../vgmstream.h"
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/* NOTE: if loop settings change the layered vgmstreams must be notified (preferably using vgmstream_force_loop) */
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#define LAYER_BUF_SIZE 512
#define LAYER_MAX_CHANNELS 6 /* at least 2, but let's be generous */
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/* Decodes samples for layered streams.
* Similar to interleave layout, but decodec samples are mixed from complete vgmstreams, each
* with custom codecs and different number of channels, creating a single super-vgmstream.
* Usually combined with custom streamfiles to handle data interleaved in weird ways. */
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void render_vgmstream_layered(sample_t * buffer, int32_t sample_count, VGMSTREAM * vgmstream) {
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int samples_written = 0;
layered_layout_data *data = vgmstream->layout_data;
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sample_t interleave_buf[LAYER_BUF_SIZE*LAYER_MAX_CHANNELS];
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while (samples_written < sample_count) {
int samples_to_do = LAYER_BUF_SIZE;
int layer, ch = 0;
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if (samples_to_do > sample_count - samples_written)
samples_to_do = sample_count - samples_written;
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for (layer = 0; layer < data->layer_count; layer++) {
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int s, layer_ch;
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int layer_channels = data->layers[layer]->channels;
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/* each layer will handle its own looping internally */
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render_vgmstream(interleave_buf, samples_to_do, data->layers[layer]);
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/* mix layer samples to main samples */
for (layer_ch = 0; layer_ch < layer_channels; layer_ch++) {
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for (s = 0; s < samples_to_do; s++) {
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size_t layer_sample = s*layer_channels + layer_ch;
size_t buffer_sample = (samples_written+s)*vgmstream->channels + ch;
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buffer[buffer_sample] = interleave_buf[layer_sample];
}
ch++;
}
}
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samples_written += samples_to_do;
vgmstream->current_sample = data->layers[0]->current_sample; /* just in case it's used for info */
//vgmstream->samples_into_block = 0; /* handled in each layer */
}
}
layered_layout_data* init_layout_layered(int layer_count) {
layered_layout_data *data = NULL;
if (layer_count <= 0 || layer_count > 255)
goto fail;
data = calloc(1, sizeof(layered_layout_data));
if (!data) goto fail;
data->layer_count = layer_count;
data->layers = calloc(layer_count, sizeof(VGMSTREAM*));
if (!data->layers) goto fail;
return data;
fail:
free_layout_layered(data);
return NULL;
}
int setup_layout_layered(layered_layout_data* data) {
int i;
/* setup each VGMSTREAM (roughly equivalent to vgmstream.c's init_vgmstream_internal stuff) */
for (i = 0; i < data->layer_count; i++) {
if (!data->layers[i])
goto fail;
if (data->layers[i]->num_samples <= 0)
goto fail;
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if (data->layers[i]->channels > LAYER_MAX_CHANNELS)
goto fail;
if (i > 0) {
/* a bit weird, but no matter */
if (data->layers[i]->sample_rate != data->layers[i-1]->sample_rate) {
VGM_LOG("layered layout: layer %i has different sample rate\n", i);
}
/* also weird */
if (data->layers[i]->coding_type != data->layers[i-1]->coding_type) {
VGM_LOG("layered layout: layer %i has different coding type\n", i);
}
}
/* loops and other values could be mismatched but hopefully not */
setup_vgmstream(data->layers[i]); /* final setup in case the VGMSTREAM was created manually */
}
return 1;
fail:
return 0; /* caller is expected to free */
}
void free_layout_layered(layered_layout_data *data) {
int i;
if (!data)
return;
if (data->layers) {
for (i = 0; i < data->layer_count; i++) {
close_vgmstream(data->layers[i]);
}
free(data->layers);
}
free(data);
}
void reset_layout_layered(layered_layout_data *data) {
int i;
if (!data)
return;
for (i = 0; i < data->layer_count; i++) {
reset_vgmstream(data->layers[i]);
}
}