vgmstream/src/meta/fsb.c

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#include "meta.h"
#include "../coding/coding.h"
#define FAKE_RIFF_BUFFER_SIZE 100
static VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offset);
/* ************************************************************************************************************
* FSB defines, copied from the public spec (https://www.fmod.org/questions/question/forum-4928/)
* The format is mostly compatible for FSB1/2/3/4, but not FSB5. Headers always use LE. A FSB contains
* main header + sample header(s) + raw data. In multistreams N sample headers are stored (and
* if the BASICHEADERS flag is set, all headers but the first use HEADER_BASIC = numsamples + datasize)
* ************************************************************************************************************ */
/* These flags are used for FMOD_FSB_HEADER::mode */
#define FMOD_FSB_SOURCE_FORMAT 0x00000001 /* all samples stored in their original compressed format */
#define FMOD_FSB_SOURCE_BASICHEADERS 0x00000002 /* samples should use the basic header structure */
#define FMOD_FSB_SOURCE_ENCRYPTED 0x00000004 /* all sample data is encrypted */
#define FMOD_FSB_SOURCE_BIGENDIANPCM 0x00000008 /* pcm samples have been written out in big-endian format */
#define FMOD_FSB_SOURCE_NOTINTERLEAVED 0x00000010 /* Sample data is not interleaved. */
#define FMOD_FSB_SOURCE_MPEG_PADDED 0x00000020 /* Mpeg frames are now rounded up to the nearest 2 bytes for normal sounds, or 16 bytes for multichannel. */
#define FMOD_FSB_SOURCE_MPEG_PADDED4 0x00000040 /* Mpeg frames are now rounded up to the nearest 4 bytes for normal sounds, or 16 bytes for multichannel. */
/* These flags are used for FMOD_FSB_HEADER::version */
#define FMOD_FSB_VERSION_3_0 0x00030000 /* FSB version 3.0 */
#define FMOD_FSB_VERSION_3_1 0x00030001 /* FSB version 3.1 */
#define FMOD_FSB_VERSION_4_0 0x00040000 /* FSB version 4.0 */
/* FMOD 3 defines. These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
#define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */
#define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */
#define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */
#define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */
#define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */
#define FSOUND_MONO 0x00000020 /* For mono samples. */
#define FSOUND_STEREO 0x00000040 /* For stereo samples. */
#define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */
#define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */
#define FSOUND_MPEG 0x00000200 /* For MPEG layer 2/3 data. */
#define FSOUND_CHANNELMODE_ALLMONO 0x00000400 /* Sample is a collection of mono channels. */
#define FSOUND_CHANNELMODE_ALLSTEREO 0x00000800 /* Sample is a collection of stereo channel pairs */
#define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */
#define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */
#define FSOUND_SYNCPOINTS_NONAMES 0x00004000 /* Specifies that syncpoints are present with no names */
#define FSOUND_DUPLICATE 0x00008000 /* This subsound is a duplicate of the previous one i.e. it uses the same sample data but w/different mode bits */
#define FSOUND_CHANNELMODE_PROTOOLS 0x00010000 /* Sample is 6ch and uses L C R LS RS LFE standard. */
#define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_Open - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_Open for inital opening time performance issues. */
#define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */
#define FSOUND_3D 0x00100000 /* 3D software sounds */
#define FSOUND_32BITS 0x00200000 /* For 32 bit (float) samples. */
#define FSOUND_IMAADPCM 0x00400000 /* Contents are stored compressed as IMA ADPCM */
#define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */
#define FSOUND_XMA 0x01000000 /* For Xbox360 only - Contents are compressed as XMA format */
#define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */
#define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */
#define FSOUND_OGG 0x08000000 /* For vorbis encoded ogg data */
#define FSOUND_CELT 0x08000000 /* For vorbis encoded ogg data */
#define FSOUND_MPEG_LAYER3 0x10000000 /* Data is in MP3 format. */
#define FSOUND_MPEG_LAYER2 0x00040000 /* Data is in MP2 format. */
#define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */
#define FSOUND_IMAADPCMSTEREO 0x20000000 /* Signify IMA ADPCM is actually stereo not two interleaved mono */
#define FSOUND_IGNORETAGS 0x40000000 /* Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with CD performance) */
#define FSOUND_SYNCPOINTS 0x80000000 /* Specifies that syncpoints are present */
/* These flags are used for FMOD_FSB_SAMPLE_HEADER::mode */
#define FSOUND_CHANNELMODE_MASK (FSOUND_CHANNELMODE_ALLMONO | FSOUND_CHANNELMODE_ALLSTEREO | FSOUND_CHANNELMODE_PROTOOLS)
#define FSOUND_CHANNELMODE_DEFAULT 0x00000000 /* Determine channel assignment automatically from channel count. */
#define FSOUND_CHANNELMODE_RESERVED 0x00000C00
#define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
#define FSB_SAMPLE_DATA_ALIGN 32
/* simplified struct based on the original definitions */
typedef struct {
/* main header */
uint32_t id;
int32_t numsamples; /* number of samples(streams) in the file */
uint32_t shdrsize; /* size in bytes of all of the sample headers including extended information */
uint32_t datasize; /* size in bytes of compressed sample data */
/* main header: FSB 3/3.1/4 */
uint32_t version; /* extended fsb version */
uint32_t flags; /* flags that apply to all samples(streams) in the fsb */
/* sample header */
uint32_t lengthsamples;
uint32_t lengthcompressedbytes;
uint32_t loopstart;
uint32_t loopend;
uint32_t mode;
int32_t deffreq;
uint16_t numchannels;
/* extra */
uint32_t hdrsize;
uint32_t shdrsize_min;
meta_t meta_type;
off_t name_offset;
size_t name_size;
} fsb_header;
/* ********************************************************************************** */
/* FSB4 */
VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
return init_vgmstream_fsb_offset(streamFile, 0x0);
}
/* FSB4 with "\0WAV" Header, found in Deadly Creatures (Wii)
* 16 byte header which holds the filesize
* (unsure if this is from a proper rip) */
VGMSTREAM * init_vgmstream_fsb4_wav(STREAMFILE *streamFile) {
if (read_32bitBE(0x00,streamFile) != 0x00574156) /* "\0WAV" */
return NULL;
return init_vgmstream_fsb_offset(streamFile, 0x10);
}
VGMSTREAM * init_vgmstream_fsb_offset(STREAMFILE *streamFile, off_t offset) {
VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
size_t custom_data_offset;
int loop_flag = 0;
int target_stream = streamFile->stream_index;
fsb_header fsbh;
/* check extensions (.bnk = Hard Corps Uprising PS3) */
if ( !check_extensions(streamFile, "fsb,wii,bnk") )
goto fail;
/* check header */
fsbh.id = read_32bitBE(offset+0x00,streamFile);
if (fsbh.id == 0x46534231) { /* "FSB1" (somewhat different from other fsbs) */
fsbh.meta_type = meta_FSB1;
fsbh.hdrsize = 0x10;
fsbh.shdrsize_min = 0x40;
/* main header */
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fsbh.numsamples = read_32bitLE(offset+0x04,streamFile);
fsbh.datasize = read_32bitLE(offset+0x08,streamFile);
fsbh.shdrsize = 0x40;
fsbh.version = 0;
fsbh.flags = 0;
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if (fsbh.numsamples > 1) goto fail;
/* sample header (first stream only, not sure if there are multi-FSB1) */
{
off_t s_off = offset+fsbh.hdrsize;
fsbh.name_offset = s_off;
fsbh.name_size = 0x20;
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fsbh.lengthsamples = read_32bitLE(s_off+0x20,streamFile);
fsbh.lengthcompressedbytes = read_32bitLE(s_off+0x24,streamFile);
fsbh.deffreq = read_32bitLE(s_off+0x28,streamFile);
/* 0x2c:? 0x2e:? 0x30:? 0x32:? */
fsbh.mode = read_32bitLE(s_off+0x34,streamFile);
fsbh.loopstart = read_32bitLE(s_off+0x38,streamFile);
fsbh.loopend = read_32bitLE(s_off+0x3c,streamFile);
fsbh.numchannels = (fsbh.mode & FSOUND_STEREO) ? 2 : 1;
if (fsbh.loopend > fsbh.lengthsamples) /* this seems common... */
fsbh.lengthsamples = fsbh.loopend;
start_offset = offset + fsbh.hdrsize + fsbh.shdrsize;
custom_data_offset = offset + fsbh.hdrsize + fsbh.shdrsize_min; /* DSP coefs, seek tables, etc */
}
}
else { /* other FSBs (common/extended format) */
if (fsbh.id == 0x46534232) { /* "FSB2" */
fsbh.meta_type = meta_FSB2;
fsbh.hdrsize = 0x10;
fsbh.shdrsize_min = 0x40; /* guessed */
} else if (fsbh.id == 0x46534233) { /* "FSB3" */
fsbh.meta_type = meta_FSB3;
fsbh.hdrsize = 0x18;
fsbh.shdrsize_min = 0x40;
} else if (fsbh.id == 0x46534234) { /* "FSB4" */
fsbh.meta_type = meta_FSB4;
fsbh.hdrsize = 0x30;
fsbh.shdrsize_min = 0x50;
} else {
goto fail;
}
/* main header */
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fsbh.numsamples = read_32bitLE(offset+0x04,streamFile);
fsbh.shdrsize = read_32bitLE(offset+0x08,streamFile);
fsbh.datasize = read_32bitLE(offset+0x0c,streamFile);
if (fsbh.hdrsize > 0x10) {
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fsbh.version = read_32bitLE(offset+0x10,streamFile);
fsbh.flags = read_32bitLE(offset+0x14,streamFile);
/* FSB4: 0x18:hash 0x20:guid */
} else {
fsbh.version = 0;
fsbh.flags = 0;
}
if (fsbh.version == FMOD_FSB_VERSION_3_1) {
fsbh.shdrsize_min = 0x50;
} else if (fsbh.version != 0 /* FSB2 */
&& fsbh.version != FMOD_FSB_VERSION_3_0
&& fsbh.version != FMOD_FSB_VERSION_4_0) {
goto fail;
}
if (fsbh.shdrsize < fsbh.shdrsize_min) goto fail;
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if (target_stream == 0) target_stream = 1;
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if (target_stream < 0 || target_stream > fsbh.numsamples || fsbh.numsamples < 1) goto fail;
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/* sample header (N-stream) */
{
int i;
off_t s_off = offset + fsbh.hdrsize;
off_t d_off = offset + fsbh.hdrsize + fsbh.shdrsize;
/* find target_stream header (variable sized) */
for(i = 0; i < fsbh.numsamples; i++) {
size_t stream_header_size = (uint16_t)read_16bitLE(s_off+0x00,streamFile);
fsbh.name_offset = s_off+0x02;
fsbh.name_size = 0x20-0x02;
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fsbh.lengthsamples = read_32bitLE(s_off+0x20,streamFile);
fsbh.lengthcompressedbytes = read_32bitLE(s_off+0x24,streamFile);
fsbh.loopstart = read_32bitLE(s_off+0x28,streamFile);
fsbh.loopend = read_32bitLE(s_off+0x2c,streamFile);
fsbh.mode = read_32bitLE(s_off+0x30,streamFile);
fsbh.deffreq = read_32bitLE(s_off+0x34,streamFile);
/* 0x38:defvol 0x3a:defpan 0x3c:defpri */
fsbh.numchannels = read_16bitLE(s_off+0x3e,streamFile);
/* FSB3.1/4: 0x40:mindistance 0x44:maxdistance 0x48:varfreq/size_32bits 0x4c:varvol 0x4e:fsbh.varpan */
/* FSB3/4: 0x50:extended_data size_32bits (not always given) */
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if (i+1 == target_stream) /* d_off found */
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break;
s_off += stream_header_size;
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d_off += fsbh.lengthcompressedbytes; /* there is no offset so manually count */
/* IMAs streams have weird end padding (maybe: FSB3=no padding, FSB4=always padding) */
if ((fsbh.mode & FSOUND_IMAADPCM) && (fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED4)) {
if (d_off % 0x20)
d_off += 0x20 - (d_off % 0x20);
}
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}
if (i > fsbh.numsamples) goto fail; /* not found */
start_offset = d_off;
custom_data_offset = s_off + fsbh.shdrsize_min; /* DSP coefs, seek tables, etc */
}
}
/* XOR encryption for some FSB4, though the flag is only seen after decrypting */
//VGM_ASSERT(fsbh.flags & FMOD_FSB_SOURCE_ENCRYPTED, "FSB ENCRYPTED found\n");
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/* sometimes there is garbage at the end or missing bytes due to improper demuxing */
VGM_ASSERT(fsbh.hdrsize + fsbh.shdrsize + fsbh.datasize != streamFile->get_size(streamFile) - offset,
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"FSB wrong head/datasize found (expected 0x%x vs 0x%lx)\n",
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fsbh.hdrsize + fsbh.shdrsize + fsbh.datasize, streamFile->get_size(streamFile) - offset);
/* Loops unless disabled. FMOD default seems full loops (0/num_samples-1) without flags, for repeating tracks
* that should loop and jingles/sfx that shouldn't. We'll try to disable looping is it looks jingly enough. */
loop_flag = !(fsbh.mode & FSOUND_LOOP_OFF);
if(!(fsbh.mode & FSOUND_LOOP_NORMAL) /* rarely set */
&& fsbh.loopstart+fsbh.loopend+1 == fsbh.lengthsamples /* full loop */
&& fsbh.lengthsamples < 20*fsbh.deffreq) /* seconds, lame but no other way to know */
loop_flag = 0;
/* ping-pong looping = no looping? (forward > reverse > forward) */
VGM_ASSERT(fsbh.mode & FSOUND_LOOP_BIDI, "FSB BIDI looping found\n");
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(fsbh.numchannels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = fsbh.deffreq;
vgmstream->num_samples = fsbh.lengthsamples;
vgmstream->loop_start_sample = fsbh.loopstart;
vgmstream->loop_end_sample = fsbh.loopend;
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vgmstream->num_streams = fsbh.numsamples;
vgmstream->meta_type = fsbh.meta_type;
if (fsbh.name_offset)
read_string(vgmstream->stream_name,fsbh.name_size+1, fsbh.name_offset,streamFile);
/* parse format */
if (fsbh.mode & FSOUND_MPEG) {
/* FSB3: ?; FSB4: Shatter, Way of the Samurai 3/4, Forza Horizon 1/2, Dragon Age Origins */
#if defined(VGM_USE_MPEG)
mpeg_custom_config cfg = {0};
cfg.fsb_padding = (vgmstream->channels > 2 ? 16 :
(fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED4 ? 4 :
(fsbh.flags & FMOD_FSB_SOURCE_MPEG_PADDED ? 2 : 0)));
//VGM_ASSERT(fsbh.mode & FSOUND_MPEG_LAYER2, "FSB FSOUND_MPEG_LAYER2 found\n");/* not always set anyway */
VGM_ASSERT(fsbh.mode & FSOUND_IGNORETAGS, "FSB FSOUND_IGNORETAGS found\n");
vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_FSB, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
#else
goto fail; /* FFmpeg can't properly read FSB4 or FMOD's 0-padded MPEG data @ start_offset */
#endif
}
else if (fsbh.mode & FSOUND_IMAADPCM) { /* (codec 0x69, Voxware Byte Aligned) */
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/* FSOUND_IMAADPCMSTEREO is "noninterleaved, true stereo IMA", but doesn't seem to be any different
* (found in FSB4: Shatter, Blade Kitten (PC), Hard Corps: Uprising (PS3)) */
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/* FSB3: Bioshock (PC); FSB4: Blade Kitten (PC) */
vgmstream->coding_type = coding_XBOX;
vgmstream->layout_type = layout_none;
/* "interleaved header" IMA, which seems only used with >2ch (ex. Blade Kitten 5.1) */
if (vgmstream->channels > 2)
vgmstream->coding_type = coding_FSB_IMA;
}
else if (fsbh.mode & FSOUND_VAG) {
/* FSB1: Jurassic Park Operation Genesis
* FSB3: ?; FSB4: Spider Man Web of Shadows, Speed Racer, Silent Hill: Shattered Memories (PS2) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
}
else if (fsbh.mode & FSOUND_XMA) {
#if defined(VGM_USE_FFMPEG)
/* FSB4: Xbox360 Armored Core V, Hard Corps, Halo Anniversary */
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[FAKE_RIFF_BUFFER_SIZE];
size_t bytes, block_size, block_count;
/* not accurate but not needed by FFmpeg */
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block_size = 0x8000; /* FSB default */
block_count = fsbh.datasize / block_size; /* read_32bitLE(custom_data_offset +0x14) -1? */
/* make a fake riff so FFmpeg can parse the XMA2 */
bytes = ffmpeg_make_riff_xma2(buf, FAKE_RIFF_BUFFER_SIZE, fsbh.lengthsamples, fsbh.datasize, fsbh.numchannels, fsbh.deffreq, block_count, block_size);
if (bytes <= 0)
goto fail;
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,fsbh.datasize);
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
#else
goto fail;
#endif
}
else if (fsbh.mode & FSOUND_GCADPCM) {
/* FSB3: ?; FSB4: de Blob (Wii), Night at the Museum, M. Night Shyamalan Avatar: The Last Airbender */
vgmstream->coding_type = coding_NGC_DSP_subint;
vgmstream->layout_type = layout_none;
vgmstream->interleave_block_size = 0x2;
dsp_read_coefs_be(vgmstream, streamFile, custom_data_offset, 0x2e);
}
else if (fsbh.mode & FSOUND_CELT) { /* || fsbh.mode & FSOUND_OGG (same flag, unused) */
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/* FSB4: War Thunder (PC), The Witcher 2 (PC) */
VGM_LOG("FSB4 FSOUND_CELT found\n");
goto fail;
}
else { /* PCM */
if (fsbh.mode & FSOUND_8BITS) {
vgmstream->coding_type = (fsbh.mode & FSOUND_UNSIGNED) ? coding_PCM8_U : coding_PCM8;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x1;
}
else { /* Rocket Knight (PC), Another Century's Episode R (PS3), Toy Story 3 (Wii) */
/* sometimes FSOUND_STEREO/FSOUND_MONO is not set (ex. Dead Space iOS),
* or only STEREO/MONO but not FSOUND_8BITS/FSOUND_16BITS is set */
vgmstream->coding_type = (fsbh.flags & FMOD_FSB_SOURCE_BIGENDIANPCM) ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2;
}
}
/* full channel interleave, used in short streams (ex. de Blob Wii SFXs) */
if (fsbh.numchannels > 1 && (fsbh.flags & FMOD_FSB_SOURCE_NOTINTERLEAVED)) {
if (vgmstream->coding_type == coding_NGC_DSP_subint)
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = fsbh.lengthcompressedbytes / fsbh.numchannels;
}
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}