vgmstream/src/layout/ps2_iab_blocked.c

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#include "layout.h"
#include "../vgmstream.h"
/* set up for the block at the given offset */
void ps2_iab_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
int i;
vgmstream->current_block_offset = block_offset;
vgmstream->current_block_size = read_32bitLE(vgmstream->current_block_offset+0x08,vgmstream->ch[0].streamfile);
vgmstream->next_block_offset = vgmstream->current_block_offset+vgmstream->current_block_size+0x10;
vgmstream->current_block_size/=vgmstream->channels;
for (i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].offset = vgmstream->current_block_offset+0x10+(vgmstream->current_block_size*i);
}
}