vgmstream/src/layout/ws_aud_blocked.c

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#include "layout.h"
#include "../vgmstream.h"
/* set up for the block at the given offset */
void ws_aud_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
int i;
vgmstream->current_block_offset = block_offset;
vgmstream->current_block_size = read_16bitLE(
vgmstream->current_block_offset,
vgmstream->ch[0].streamfile);
vgmstream->next_block_offset = vgmstream->current_block_offset +
vgmstream->current_block_size + 8;
if (vgmstream->coding_type == coding_WS) {
vgmstream->ws_output_size = read_16bitLE(
vgmstream->current_block_offset+2,
vgmstream->ch[0].streamfile);
}
for (i=0;i<vgmstream->channels;i++) {
vgmstream->ch[i].offset = vgmstream->current_block_offset +
8 + vgmstream->current_block_size*i;
}
}