vgmstream/src/meta/ea_1snh.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#define EA_CODEC_PCM 0x00
#define EA_CODEC_ULAW 0x01
#define EA_CODEC_IMA 0x02
#define EA_CODEC_PSX 0xFF //fake value
typedef struct {
int32_t sample_rate;
uint8_t bits;
uint8_t channels;
uint8_t codec;
uint8_t type;
int32_t num_samples;
int32_t loop_start;
int32_t loop_end;
int32_t loop_start_offset;
int big_endian;
int loop_flag;
int is_sead;
int codec_version;
} ea_header;
static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t begin_offset);
static void set_ea_1snh_num_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea);
static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea);
/* EA 1SNh - from early EA games (~1996, ex. Need for Speed) */
VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
ea_header ea = {0};
/* checks */
/* .asf/as4: common, cnk: some PS games, .sng: fake for plugins (to mimic EA SCHl's common extension) */
2018-07-24 19:29:50 +02:00
/* .uv, .tgq: some SAT games */
if (!check_extensions(streamFile,"asf,as4,cnk,sng,uv,tgq"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x31534E68 && /* "1SNh" */
read_32bitBE(0x00,streamFile) != 0x53454144) /* "SEAD" */
goto fail;
/* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end.
* Video uses various blocks (kVGT/fVGT/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
ea.is_sead = read_32bitBE(0x00,streamFile) == 0x53454144;
/* use block size as endian marker (Saturn = BE) */
ea.big_endian = !(read_32bitLE(0x04,streamFile) < 0x0000FFFF);
if (!parse_header(streamFile,&ea, 0x08))
goto fail;
start_offset = 0x00;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(ea.channels, ea.loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = ea.sample_rate;
vgmstream->num_samples = ea.num_samples;
vgmstream->loop_start_sample = ea.loop_start;
vgmstream->loop_end_sample = ea.loop_end;
vgmstream->codec_endian = ea.big_endian;
vgmstream->layout_type = layout_blocked_ea_1snh;
vgmstream->meta_type = meta_EA_1SNH;
switch (ea.codec) {
case EA_CODEC_PCM: /* Need for Speed (PC) */
vgmstream->coding_type = ea.bits==1 ? coding_PCM8_int : coding_PCM16_int;
break;
case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */
if (ea.bits && ea.bits!=2) goto fail; /* only set in EACS */
vgmstream->coding_type = coding_ULAW_int;
break;
case EA_CODEC_IMA: /* Need for Speed II (PC) */
if (ea.bits && ea.bits!=2) goto fail; /* only in EACS */
vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */
vgmstream->codec_version = ea.codec_version;
break;
case EA_CODEC_PSX: /* Need for Speed (PS) */
vgmstream->coding_type = coding_PSX;
break;
default:
VGM_LOG("EA: unknown codec 0x%02x\n", ea.codec);
goto fail;
}
/* open files; channel offsets are updated below */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
block_update_ea_1snh(start_offset,vgmstream);
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
static int parse_header(STREAMFILE* streamFile, ea_header* ea, off_t offset) {
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */
/* EACS subheader (PC, SAT) */
ea->sample_rate = read_32bit(offset+0x04, streamFile);
ea->bits = read_8bit(offset+0x08, streamFile);
ea->channels = read_8bit(offset+0x09, streamFile);
ea->codec = read_8bit(offset+0x0a, streamFile);
ea->type = read_8bit(offset+0x0b, streamFile);
ea->num_samples = read_32bit(offset+0x0c, streamFile);
ea->loop_start = read_32bit(offset+0x10, streamFile);
ea->loop_end = read_32bit(offset+0x14, streamFile) + ea->loop_start; /* loop length */
/* 0x18: data start? (0x00), 0x1c: pan/volume/etc? (0x7F), rest can be padding/garbage */
VGM_ASSERT(ea->type != 0, "EA EACS: unknown type\n"); /* block type? */
if (ea->codec == EA_CODEC_IMA)
ea->codec_version = get_ea_1snh_ima_version(streamFile, 0x00, ea);
}
else if (ea->is_sead) {
/* alt subheader (found in some PC videos) */
ea->sample_rate = read_32bit(offset+0x00, streamFile);
ea->channels = read_32bit(offset+0x04, streamFile);
ea->codec = read_32bit(offset+0x08, streamFile);
if (ea->codec == EA_CODEC_IMA)
ea->codec_version = get_ea_1snh_ima_version(streamFile, 0x00, ea);
set_ea_1snh_num_samples(streamFile, 0x00, ea);
if (ea->loop_start_offset) /* offset found, now find actual start sample */
set_ea_1snh_num_samples(streamFile, 0x00, ea);
}
else {
/* alt subheader (PS) */
ea->sample_rate = read_32bit(offset+0x00, streamFile);
ea->channels = read_8bit(offset+0x18, streamFile);
ea->codec = EA_CODEC_PSX;
set_ea_1snh_num_samples(streamFile, 0x00, ea);
if (ea->loop_start_offset) /* offset found, now find actual start sample */
set_ea_1snh_num_samples(streamFile, 0x00, ea);
}
ea->loop_flag = (ea->loop_end > 0);
return 1;
}
/* get total samples by parsing block headers, needed when EACS isn't present */
static void set_ea_1snh_num_samples(STREAMFILE* streamFile, off_t start_offset, ea_header* ea) {
int num_samples = 0, loop_start = 0, loop_end = 0, loop_start_offset = 0;
off_t block_offset = start_offset;
size_t block_size, block_header, block_samples;
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
size_t file_size = get_streamfile_size(streamFile);
while (block_offset < file_size) {
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
block_size = read_32bit(block_offset+0x04,streamFile);
block_header = 0;
block_samples = 0;
if (id == 0x31534E68 || id == 0x53454144) { /* "1SNh" "SEAD" audio header */
int is_sead = (id == 0x53454144);
int is_eacs = read_32bitBE(block_offset+0x08, streamFile) == 0x45414353;
block_header = is_eacs ? 0x28 : (is_sead ? 0x14 : 0x2c);
if (block_header >= block_size) /* sometimes has audio data after header */
block_header = 0;
}
else if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */
block_header = 0x08;
}
else if (id == 0x00000000) {
break;
}
else if (id == 0x31534E6C) { /* "1SNl" loop point found */
loop_start_offset = read_32bit(block_offset+0x08,streamFile);
loop_end = num_samples;
}
if (block_header) {
switch(ea->codec) {
case EA_CODEC_PSX:
block_samples = ps_bytes_to_samples(block_size - block_header, ea->channels);
break;
case EA_CODEC_IMA:
if (ea->codec_version == 1)
block_samples = read_32bit(block_offset + block_header, streamFile);
else
block_samples = ima_bytes_to_samples(block_size - block_header, ea->channels);
break;
}
}
/* if there is a loop start offset set, this was called again just to find it */
if (ea->loop_start_offset && ea->loop_start_offset == block_offset) {
ea->loop_start = num_samples;
return;
}
num_samples += block_samples;
block_offset += block_size;
}
ea->num_samples = num_samples;
ea->loop_start = loop_start;
ea->loop_end = loop_end;
ea->loop_start_offset = loop_start_offset;
}
/* find codec version used, with or without ADPCM hist per block */
static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const ea_header* ea) {
off_t block_offset = start_offset;
size_t file_size = get_streamfile_size(streamFile);
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
while (block_offset < file_size) {
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
size_t block_size = read_32bitLE(block_offset+0x04,streamFile);
if (block_size > 0x00F00000) /* BE in SAT, but one file may have both BE and LE chunks */
block_size = read_32bitBE(block_offset+0x04,streamFile);
if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */
size_t ima_samples = read_32bit(block_offset + 0x08, streamFile);
size_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels;
if (ima_samples == expected_samples) {
return 1; /* has ADPCM hist (hopefully) */
}
}
block_offset += block_size;
}
return 0; /* no ADPCM hist */
}