vgmstream/src/meta/nds_strm.c

70 lines
2.1 KiB
C
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#include "meta.h"
#include "../util.h"
/* STRM - common Nintendo NDS streaming format */
VGMSTREAM * init_vgmstream_nds_strm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int channel_count, loop_flag, codec;
/* checks */
if (!check_extensions(streamFile, "strm"))
goto fail;
if (read_32bitBE(0x00,streamFile) != 0x5354524D) /* "STRM" */
goto fail;
if (read_32bitBE(0x04,streamFile) != 0xFFFE0001 && /* Old Header Check */
(read_32bitBE(0x04,streamFile) != 0xFEFF0001)) /* Some newer games have a new flag */
goto fail;
if (read_32bitBE(0x10,streamFile) != 0x48454144 && /* "HEAD" */
read_32bitLE(0x14,streamFile) != 0x50) /* 0x50-sized head is all I've seen */
goto fail;
codec = read_8bit(0x18,streamFile);
loop_flag = read_8bit(0x19,streamFile);
channel_count = read_8bit(0x1a,streamFile);
if (channel_count > 2) goto fail;
start_offset = read_32bitLE(0x28,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = (uint16_t)read_16bitLE(0x1c,streamFile);
vgmstream->num_samples = read_32bitLE(0x24,streamFile);
vgmstream->loop_start_sample = read_32bitLE(0x20,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_STRM;
switch (codec) {
case 0x00: /* [Bleach - Dark Souls (DS)] */
vgmstream->coding_type = coding_PCM8;
break;
case 0x01:
vgmstream->coding_type = coding_PCM16LE;
break;
case 0x02: /* [SaGa 2 (DS)] */
vgmstream->coding_type = coding_NDS_IMA;
break;
default:
goto fail;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x30,streamFile);
vgmstream->interleave_last_block_size = read_32bitLE(0x38,streamFile);
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}