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Fix some .sts issues [Shikigami no Shiro 3 (Wii)]
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@ -1069,7 +1069,7 @@ static const meta_info meta_info_list[] = {
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{meta_SMP, "Infernal Engine .smp header"},
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{meta_MUL, "Crystal Dynamics .MUL header"},
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{meta_THP, "Nintendo THP header"},
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{meta_STS_WII, "Shikigami no Shiro (WII) Header"},
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{meta_STS, "Alfa System .STS header"},
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{meta_PS2_P2BT, "Pop'n'Music 7 Header"},
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{meta_PS2_GBTS, "Pop'n'Music 9 Header"},
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{meta_NGC_DSP_IADP, "IADP Header"},
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@ -359,7 +359,7 @@ VGMSTREAM * init_vgmstream_mul(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_thp(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_wii_sts(STREAMFILE *streamFile);
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VGMSTREAM* init_vgmstream_sts(STREAMFILE* sf);
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VGMSTREAM * init_vgmstream_ps2_p2bt(STREAMFILE *streamFile);
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@ -1,87 +1,55 @@
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#include "meta.h"
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#include "../util.h"
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/* STS
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STS (found in Shikigami No Shiro 3)
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Don't confuse with ps2 .STS (EXST) format, this one is for WII
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*/
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VGMSTREAM * init_vgmstream_wii_sts(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int loop_flag=0;
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int channel_count;
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int i,j;
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off_t start_offset;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("sts",filename_extension(filename))) goto fail;
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/* First bytes contain the size of the file (-4) */
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if(read_32bitBE(0x0,streamFile)!=get_streamfile_size(streamFile)-4)
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goto fail;
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loop_flag = (read_32bitLE(0x4C,streamFile)!=0xFFFFFFFF);
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channel_count=read_8bit(0x8,streamFile)+1;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = read_32bitBE(0x0A,streamFile);
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vgmstream->coding_type = coding_NGC_DSP;
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if(vgmstream->channels==1)
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vgmstream->num_samples = (read_32bitBE(0x0,streamFile)+4-0x70)/8*14;
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else
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vgmstream->num_samples = (read_32bitBE(0x0,streamFile)+4-0x50-0x26)/8*14/2;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_STS_WII;
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if(loop_flag) {
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vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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/* setting coef tables */
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if(vgmstream->channels==1)
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start_offset = 0x70;
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else
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start_offset = 0x50;
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// First channel
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for(j=0;j<16;j++) {
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vgmstream->ch[0].adpcm_coef[j]=read_16bitBE(0x1E + (j*2),streamFile);
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}
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// Second channel ?
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if(vgmstream->channels==2) {
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start_offset+=read_32bitBE(0x1a,streamFile);
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for(j=0;j<16;j++) {
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vgmstream->ch[1].adpcm_coef[j]=read_16bitBE(start_offset+(j*2),streamFile);
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}
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}
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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vgmstream->ch[i].offset = 0x50+(i*(start_offset+0x26-0x50));
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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#include "meta.h"
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#include "../coding/coding.h"
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/* .STS - from Alfa System games [Shikigami no Shiro 3 (Wii)] */
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VGMSTREAM* init_vgmstream_sts(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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uint32_t start_offset, data_size, channel_size;
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int loop_flag, channels, sample_rate;
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/* checks */
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if (!check_extensions(sf, "sts"))
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goto fail;
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data_size = read_u32be(0x00,sf);
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if (data_size + 0x04 != get_streamfile_size(sf))
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goto fail;
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channels = read_u8(0x08,sf) + 1;
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sample_rate = read_u16be(0x0c,sf);
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/* 0x10: dsp related? */
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/* 0x16: usable size */
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channel_size = read_u32be(0x1a,sf);
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loop_flag = 0; //(read_s32be(0x4C,sf) != -1); /* not seen */
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start_offset = (channels == 1) ? 0x70 : 0x50;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_STS;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = dsp_bytes_to_samples(channel_size, 1);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = channel_size + 0x2e;
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dsp_read_coefs_be(vgmstream, sf, 0x1e, start_offset - 0x1e + channel_size);
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dsp_read_hist_be(vgmstream, sf, 0x1e + 0x24, start_offset - 0x1e + channel_size);
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -179,7 +179,7 @@ VGMSTREAM* (*init_vgmstream_functions[])(STREAMFILE* sf) = {
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init_vgmstream_dcs_wav,
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init_vgmstream_mul,
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init_vgmstream_thp,
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init_vgmstream_wii_sts,
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init_vgmstream_sts,
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init_vgmstream_ps2_p2bt,
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init_vgmstream_ps2_gbts,
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init_vgmstream_wii_sng,
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@ -483,7 +483,7 @@ typedef enum {
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meta_VS, /* Men in Black .vs */
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meta_FFXI_BGW, /* FFXI (PC) BGW */
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meta_FFXI_SPW, /* FFXI (PC) SPW */
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meta_STS_WII, /* Shikigami No Shiro 3 STS Audio File */
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meta_STS,
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meta_PS2_P2BT, /* Pop'n'Music 7 Audio File */
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meta_PS2_GBTS, /* Pop'n'Music 9 Audio File */
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meta_NGC_DSP_IADP, /* Gamecube Interleave DSP */
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