mirror of
https://github.com/vgmstream/vgmstream.git
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commit
2cb1be6a07
@ -1044,7 +1044,7 @@ static const meta_info meta_info_list[] = {
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{meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"},
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{meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"},
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{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
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{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
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{meta_SAT_BAKA, "BAKA header from Crypt Killer"},
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{meta_SAT_BAKA, "BAKA header from Crypt Killer"},
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{meta_SWAV, "Gameloft SWAV header"},
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{meta_SWAV, "Nintendo SWAV header"},
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{meta_VSF, "Square-Enix VSF header"},
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{meta_VSF, "Square-Enix VSF header"},
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{meta_NDS_RRDS, "Ridger Racer DS Header"},
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{meta_NDS_RRDS, "Ridger Racer DS Header"},
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{meta_PS2_TK5, "Tekken 5 Stream Header"},
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{meta_PS2_TK5, "Tekken 5 Stream Header"},
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@ -2,7 +2,7 @@
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#include "../util.h"
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#include "../util.h"
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/* SWAV - from Gameloft(?) games [Asphalt Urban GT (DS), Asphalt Urban GT 2 (DS)] */
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/* SWAV - wave files generated by the DS SDK */
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VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) {
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VGMSTREAM* init_vgmstream_swav(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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VGMSTREAM* vgmstream = NULL;
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int channel_count, loop_flag;
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int channel_count, loop_flag;
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