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https://github.com/vgmstream/vgmstream.git
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Rename vawx to xwav
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parent
96727a5192
commit
3097ca83dc
@ -858,7 +858,7 @@ static const layout_info layout_info_list[] = {
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{layout_blocked_ea_sns, "blocked (EA SNS)"},
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{layout_blocked_awc, "blocked (AWC)"},
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{layout_blocked_vgs, "blocked (VGS)"},
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{layout_blocked_vawx, "blocked (VAWX)"},
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{layout_blocked_xwav, "blocked (XWAV)"},
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{layout_blocked_xvag_subsong, "blocked (XVAG subsong)"},
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{layout_blocked_ea_wve_au00, "blocked (EA WVE au00)"},
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{layout_blocked_ea_wve_ad10, "blocked (EA WVE Ad10)"},
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@ -182,8 +182,8 @@ void block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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case layout_blocked_vgs:
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block_update_vgs(block_offset,vgmstream);
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break;
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case layout_blocked_vawx:
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block_update_vawx(block_offset,vgmstream);
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case layout_blocked_xwav:
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block_update_xwav(block_offset,vgmstream);
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break;
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case layout_blocked_xvag_subsong:
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block_update_xvag_subsong(block_offset,vgmstream);
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@ -2,7 +2,7 @@
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#include "../vgmstream.h"
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/* pseudo-blocks that must skip last 0x20 every 0x8000 */
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void block_update_vawx(off_t block_offset, VGMSTREAM * vgmstream) {
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void block_update_xwav(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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size_t block_size;
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@ -38,7 +38,7 @@ void block_update_hwas(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_ea_sns(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_awc(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_vgs(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_vawx(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_xwav(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_xvag_subsong(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_ea_wve_au00(off_t block_offset, VGMSTREAM* vgmstream);
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void block_update_ea_wve_ad10(off_t block_offset, VGMSTREAM* vgmstream);
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@ -1523,7 +1523,7 @@
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>
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</File>
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<File
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RelativePath=".\meta\vawx.c"
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RelativePath=".\meta\xwav.c"
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>
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</File>
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<File
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@ -2367,7 +2367,7 @@
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>
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</File>
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<File
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RelativePath=".\layout\blocked_vawx.c"
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RelativePath=".\layout\blocked_xwav.c"
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>
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</File>
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<File
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@ -235,7 +235,7 @@
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<ClCompile Include="meta\sgxd.c" />
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<ClCompile Include="meta\silence.c" />
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<ClCompile Include="meta\sk_aud.c" />
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<ClCompile Include="meta\vawx.c" />
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<ClCompile Include="meta\xwav.c" />
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<ClCompile Include="meta\seg.c" />
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<ClCompile Include="meta\sfh.c" />
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<ClCompile Include="meta\sqex_scd.c" />
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@ -644,7 +644,7 @@
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<ClCompile Include="layout\blocked_vgs.c" />
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<ClCompile Include="layout\blocked_vid1.c" />
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<ClCompile Include="layout\blocked_vs_square.c" />
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<ClCompile Include="layout\blocked_vawx.c" />
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<ClCompile Include="layout\blocked_xwav.c" />
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<ClCompile Include="layout\blocked_xvag.c" />
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<ClCompile Include="layout\blocked_caf.c" />
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<ClCompile Include="layout\blocked_dec.c" />
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@ -1420,7 +1420,7 @@
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<ClCompile Include="layout\blocked_vs_square.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\blocked_vawx.c">
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<ClCompile Include="layout\blocked_xwav.c">
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<Filter>layout\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="layout\blocked_xvag.c">
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@ -1561,7 +1561,7 @@
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<ClCompile Include="meta\lsf.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\vawx.c">
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<ClCompile Include="meta\xwav.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\raw_snds.c">
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@ -61,7 +61,7 @@ VGMSTREAM* init_vgmstream_xwav_new(STREAMFILE* sf) {
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switch(codec) {
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case 2: /* No Nore Heroes (PS3) */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = channels == 6 ? layout_blocked_vawx : layout_interleave;
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vgmstream->layout_type = channels == 6 ? layout_blocked_xwav : layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->loop_start_sample = loop_start;
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@ -294,7 +294,7 @@ static int render_layout(sample_t* buf, int32_t sample_count, VGMSTREAM* vgmstre
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case layout_blocked_ea_sns:
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case layout_blocked_awc:
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case layout_blocked_vgs:
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case layout_blocked_vawx:
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case layout_blocked_xwav:
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case layout_blocked_xvag_subsong:
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case layout_blocked_ea_wve_au00:
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case layout_blocked_ea_wve_ad10:
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@ -271,7 +271,7 @@ typedef enum {
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layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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layout_blocked_awc, /* Rockstar AWC */
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layout_blocked_vgs, /* Guitar Hero II (PS2) */
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layout_blocked_vawx, /* No More Heroes 6ch (PS3) */
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layout_blocked_xwav,
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layout_blocked_xvag_subsong, /* XVAG subsongs [God of War III (PS4)] */
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layout_blocked_ea_wve_au00, /* EA WVE au00 blocks */
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layout_blocked_ea_wve_ad10, /* EA WVE Ad10 blocks */
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