mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-15 02:57:38 +01:00
Add WayForward single/segmented .wave [Shantae and the Pirate's Curse]
This commit is contained in:
parent
78f4d5eb7d
commit
3eeddcc41e
@ -358,6 +358,7 @@ static const char* extension_list[] = {
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"wam",
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"was",
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//"wav", //common
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"wave",
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"wavm",
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"wb",
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"wem",
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@ -965,6 +966,8 @@ static const meta_info meta_info_list[] = {
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{meta_SQEX_MAB, "Square-Enix MAB header"},
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{meta_OGG_L2SD, "Ogg Vorbis (L2SD)"},
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{meta_WAF, "KID WAF header"},
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{meta_WAVE, "WayForward .WAVE header"},
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{meta_WAVE_segmented, "WayForward .WAVE header (segmented)"},
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#ifdef VGM_USE_MP4V2
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{meta_MP4, "AAC header"},
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@ -1282,6 +1282,14 @@
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RelativePath=".\meta\waf.c"
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>
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</File>
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<File
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RelativePath=".\meta\wave_segmented.c"
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>
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</File>
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<File
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RelativePath=".\meta\wave.c"
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>
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</File>
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<File
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RelativePath=".\meta\wii_04sw.c"
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>
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@ -400,6 +400,8 @@
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<ClCompile Include="meta\vxn.c" />
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<ClCompile Include="meta\waa_wac_wad_wam.c" />
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<ClCompile Include="meta\waf.c" />
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<ClCompile Include="meta\wave_segmented.c" />
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<ClCompile Include="meta\wave.c" />
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<ClCompile Include="meta\wii_04sw.c" />
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<ClCompile Include="meta\wii_bns.c" />
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<ClCompile Include="meta\wii_mus.c" />
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@ -784,6 +784,12 @@
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<ClCompile Include="meta\waf.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\wave_segmented.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\wave.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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<ClCompile Include="meta\wii_04sw.c">
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<Filter>meta\Source Files</Filter>
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</ClCompile>
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@ -706,4 +706,8 @@ VGMSTREAM * init_vgmstream_atx(STREAMFILE *streamFile);
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VGMSTREAM * init_vgmstream_sqex_sead(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_waf(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE * streamFile);
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#endif /*_META_H*/
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108
src/meta/wave.c
Normal file
108
src/meta/wave.c
Normal file
@ -0,0 +1,108 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* .WAVE - WayForward "EngineBlack" games [Mighty Switch Force! (3DS), Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! (3DS)] */
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VGMSTREAM * init_vgmstream_wave(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset, extradata_offset;
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int loop_flag = 0, channel_count, sample_rate, codec;
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int32_t num_samples, loop_start = 0, loop_end = 0;
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size_t interleave;
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int big_endian;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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//int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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/* checks */
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if (!check_extensions(streamFile, "wave"))
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goto fail;
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if (read_32bitLE(0x00,streamFile) != 0xE5B7ECFE && /* header id */
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read_32bitBE(0x00,streamFile) != 0xE5B7ECFE)
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goto fail;
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if (read_32bitBE(0x04,streamFile) != 0x00) /* version? */
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goto fail;
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/* assumed */
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big_endian = read_32bitBE(0x00,streamFile) == 0xE5B7ECFE;
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if (big_endian) {
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read_32bit = read_32bitBE;
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//read_16bit = read_16bitBE;
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} else {
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read_32bit = read_32bitLE;
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//read_16bit = read_16bitLE;
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}
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channel_count = read_8bit(0x05,streamFile);
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if (read_32bit(0x08,streamFile) != get_streamfile_size(streamFile))
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goto fail;
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if (read_8bit(0x0c,streamFile) != 0x00) /* ? */
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goto fail;
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/* sample rate in 32b float (WHY?)*/
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{
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uint32_t sample_int = (uint32_t)read_32bit(0x0c, streamFile);
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float* sample_float;
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sample_float = (float*)&sample_int;
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sample_rate = (int)(*sample_float);
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}
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num_samples = read_32bit(0x10, streamFile);
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loop_start = read_32bit(0x14, streamFile);
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loop_end = read_32bit(0x18, streamFile);
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codec = read_8bit(0x1c, streamFile);
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channel_count = read_8bit(0x1d, streamFile);
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if (read_8bit(0x1e, streamFile) != 0x00) goto fail; /* unknown */
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if (read_8bit(0x1f, streamFile) != 0x00) goto fail; /* unknown */
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start_offset = read_32bit(0x20, streamFile);
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interleave = read_32bit(0x24, streamFile); /* typically half data_size */
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extradata_offset = read_32bit(0x28, streamFile); /* OR: extradata size (0x2c) */
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loop_flag = (loop_start > 0);
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/* some songs (ex. Adventure Time's m_candykingdom_overworld.wave) do full loops, but there is no way
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* to tell them apart from sfx/voices, so we try to detect if it's long enough. */
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if(!loop_flag
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&& loop_start == 0 && loop_end == num_samples /* full loop */
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&& channel_count > 1
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&& num_samples > 20*sample_rate) { /* in seconds */
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loop_flag = 1;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start;
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vgmstream->loop_end_sample = loop_end;
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vgmstream->meta_type = meta_WAVE;
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/* not sure if there are other codecs but anyway */
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switch(codec) {
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case 0x02:
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vgmstream->coding_type = coding_NGC_DSP;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = interleave;
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/* ADPCM setup: 0x20 coefs + 0x06 initial ps/hist1/hist2 + 0x06 loop ps/hist1/hist2, per channel */
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dsp_read_coefs(vgmstream, streamFile, extradata_offset+0x00, 0x2c, big_endian);
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dsp_read_hist(vgmstream, streamFile, extradata_offset+0x22, 0x2c, big_endian);
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break;
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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223
src/meta/wave_segmented.c
Normal file
223
src/meta/wave_segmented.c
Normal file
@ -0,0 +1,223 @@
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#define MAX_SEGMENTS 4
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/* .WAVE - WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC/3DS), TMNT: Danger of the Ooze (PS3/3DS)] */
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VGMSTREAM * init_vgmstream_wave_segmented(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t segments_offset;
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int loop_flag = 0, channel_count, sample_rate;
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int32_t num_samples, loop_start_sample = 0, loop_end_sample = 0;
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segmented_layout_data *data = NULL;
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int segment_count, loop_start_segment = 0, loop_end_segment = 0;
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int big_endian;
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int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
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int16_t (*read_16bit)(off_t,STREAMFILE*) = NULL;
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/* checks */
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if (!check_extensions(streamFile, "wave"))
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goto fail;
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if (read_32bitLE(0x00,streamFile) != 0x4DF72D4A && /* header id */
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read_32bitBE(0x00,streamFile) != 0x4DF72D4A)
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goto fail;
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if (read_8bit(0x04,streamFile) != 0x01) /* version? */
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goto fail;
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/* PS3/X360 games */
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big_endian = read_32bitBE(0x00,streamFile) == 0x4DF72D4A;
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if (big_endian) {
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read_32bit = read_32bitBE;
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read_16bit = read_16bitBE;
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} else {
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read_32bit = read_32bitLE;
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read_16bit = read_16bitLE;
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}
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channel_count = read_8bit(0x05,streamFile);
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segment_count = read_16bit(0x06,streamFile);
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if (segment_count > MAX_SEGMENTS || segment_count <= 0) goto fail;
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loop_start_segment = read_16bit(0x08, streamFile);
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loop_end_segment = read_16bit(0x0a, streamFile);
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segments_offset = read_32bit(0x0c, streamFile);
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sample_rate = read_32bit(0x10, streamFile);
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num_samples = read_32bit(0x14, streamFile);
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/* 0x18: unknown (usually 0, maybe some count) */
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/* init layout */
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data = init_layout_segmented(segment_count);
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if (!data) goto fail;
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/* parse segments (usually: preload + intro + loop + ending, intro/ending may be skipped)
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* Often first segment is ADPCM and rest Ogg; may only have one segment. */
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{
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off_t extradata_offset, table_offset, segment_offset;
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size_t segment_size;
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int32_t segment_samples;
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int codec;
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int i, ch;
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/* open each segment subfile */
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for (i = 0; i < segment_count; i++) {
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codec = read_8bit(segments_offset+0x10*i+0x00, streamFile);
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/* 0x01(1): unknown (flag? usually 0x00/0x01/0x02) */
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if (read_8bit(segments_offset+0x10*i+0x02, streamFile) != 0x01) goto fail; /* unknown */
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if (read_8bit(segments_offset+0x10*i+0x03, streamFile) != 0x00) goto fail; /* unknown */
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segment_samples = read_32bit(segments_offset+0x10*i+0x04, streamFile);
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extradata_offset = read_32bit(segments_offset+0x10*i+0x08, streamFile);
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table_offset = read_32bit(segments_offset+0x10*i+0x0c, streamFile);
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/* create a sub-VGMSTREAM per segment
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* (we'll reopen this streamFile as needed, so each sub-VGMSTREAM is fully independent) */
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switch(codec) {
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case 0x02: { /* "adpcm" */
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data->segments[i] = allocate_vgmstream(channel_count, 0);
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if (!data->segments[i]) goto fail;
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data->segments[i]->sample_rate = sample_rate;
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data->segments[i]->meta_type = meta_WAVE;
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data->segments[i]->coding_type = coding_IMA_int;
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data->segments[i]->layout_type = layout_none;
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data->segments[i]->num_samples = segment_samples;
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if (!vgmstream_open_stream(data->segments[i],streamFile,0x00))
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goto fail;
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/* bizarrely enough channel data isn't sequential (segment0 ch1+ may go after all other segments) */
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for (ch = 0; ch < channel_count; ch++) {
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segment_offset = read_32bit(table_offset + 0x04*ch, streamFile);
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data->segments[i]->ch[ch].channel_start_offset =
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data->segments[i]->ch[ch].offset = segment_offset;
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/* ADPCM setup */
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data->segments[i]->ch[ch].adpcm_history1_32 = read_16bit(extradata_offset+0x04*ch+0x00, streamFile);
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data->segments[i]->ch[ch].adpcm_step_index = read_8bit(extradata_offset+0x04*ch+0x02, streamFile);
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/* 0x03: reserved */
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}
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break;
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}
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case 0x03: { /* "dsp-adpcm" */
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data->segments[i] = allocate_vgmstream(channel_count, 0);
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if (!data->segments[i]) goto fail;
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data->segments[i]->sample_rate = sample_rate;
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data->segments[i]->meta_type = meta_WAVE;
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data->segments[i]->coding_type = coding_NGC_DSP;
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data->segments[i]->layout_type = layout_none;
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data->segments[i]->num_samples = segment_samples;
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if (!vgmstream_open_stream(data->segments[i],streamFile,0x00))
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goto fail;
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/* bizarrely enough channel data isn't sequential (segment0 ch1+ may go after all other segments) */
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for (ch = 0; ch < channel_count; ch++) {
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segment_offset = read_32bit(table_offset + 0x04*ch, streamFile);
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data->segments[i]->ch[ch].channel_start_offset =
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data->segments[i]->ch[ch].offset = segment_offset;
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}
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/* ADPCM setup: 0x06 initial ps/hist1/hist2 (per channel) + 0x20 coefs (per channel) */
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dsp_read_hist(data->segments[i], streamFile, extradata_offset+0x02, 0x06, big_endian);
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dsp_read_coefs(data->segments[i], streamFile, extradata_offset+0x06*channel_count+0x00, 0x20, big_endian);
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break;
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}
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case 0x04: { /* "vorbis" */
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char filename[PATH_LIMIT];
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vgm_vorbis_info_t ovi = {0};
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segment_offset = read_32bit(table_offset, streamFile);
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segment_size = read_32bitBE(segment_offset, streamFile); /* always BE */
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ovi.layout_type = layout_ogg_vorbis;
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ovi.meta_type = meta_WAVE;
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ovi.stream_size = segment_size;
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streamFile->get_name(streamFile,filename,sizeof(filename));
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data->segments[i] = init_vgmstream_ogg_vorbis_callbacks(streamFile, filename, NULL, segment_offset+0x04, &ovi);
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if (!data->segments[i]) goto fail;
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if (data->segments[i]->num_samples != segment_samples) {
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VGM_LOG("WAVE: segment %i samples != num_samples\n", i);
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goto fail;
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}
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break;
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}
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default: /* others: s16be/s16le/mp3 as referenced in the exe? */
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VGM_LOG("WAVE: unknown codec\n");
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goto fail;
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}
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//todo better memcpy (call setup_layout_segmented + validate segments, disable looping, etc?)
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/* save start things so we can restart for seeking/looping */
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memcpy(data->segments[i]->start_ch,data->segments[i]->ch,sizeof(VGMSTREAMCHANNEL)*data->segments[i]->channels);
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memcpy(data->segments[i]->start_vgmstream,data->segments[i],sizeof(VGMSTREAM));
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}
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}
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/* parse samples */
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{
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int32_t sample_count = 0;
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int i;
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loop_flag = (loop_start_segment > 0);
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for (i = 0; i < segment_count; i++) {
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if (loop_flag && loop_start_segment == i) {
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loop_start_sample = sample_count;
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}
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sample_count += data->segments[i]->num_samples;
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if (loop_flag && loop_end_segment-1 == i) {
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loop_end_sample = sample_count;
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}
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}
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if (sample_count != num_samples) {
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VGM_LOG("WAVE: total segments samples %i != num_samples %i\n", sample_count, num_samples);
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goto fail;
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}
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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vgmstream->meta_type = meta_WAVE_segmented;
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/* .wave can mix codecs, usually first segment is a small ADPCM section) */
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vgmstream->coding_type = (segment_count == 1 ? data->segments[0]->coding_type : data->segments[1]->coding_type);
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vgmstream->layout_type = layout_segmented;
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vgmstream->layout_data = data;
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if (loop_flag)
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data->loop_segment = (loop_start_segment);
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return vgmstream;
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fail:
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free_layout_segmented(data);
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close_vgmstream(vgmstream);
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return NULL;
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}
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@ -380,6 +380,8 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_atx,
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init_vgmstream_sqex_sead,
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init_vgmstream_waf,
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init_vgmstream_wave,
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init_vgmstream_wave_segmented,
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init_vgmstream_txth, /* should go at the end (lower priority) */
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#ifdef VGM_USE_FFMPEG
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@ -662,6 +662,8 @@ typedef enum {
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meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
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meta_OGG_L2SD, /* Ogg Vorbis with obfuscation [Lineage II Chronicle 4 (PC)] */
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meta_WAF, /* KID WAF [Ever 17 (PC)] */
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meta_WAVE, /* WayForward "EngineBlack" games [Mighty Switch Force! (3DS)] */
|
||||
meta_WAVE_segmented, /* WayForward "EngineBlack" games, segmented [Shantae and the Pirate's Curse (PC)] */
|
||||
|
||||
#ifdef VGM_USE_MP4V2
|
||||
meta_MP4, /* AAC (iOS) */
|
||||
|
Loading…
Reference in New Issue
Block a user