mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-01-17 23:36:41 +01:00
Fix .adm [Dragon Quest V (PS2)]
This commit is contained in:
parent
3c1d4ee825
commit
494dfb8194
@ -846,6 +846,7 @@ static const meta_info meta_info_list[] = {
|
||||
{meta_DSP_XIII, "XIII dsp header"},
|
||||
{meta_NGC_DSP_STH_STR, "STH dsp header"},
|
||||
{meta_DSP_CABELAS, "Cabelas games dsp header"},
|
||||
{meta_PS2_ADM, "Dragon Quest V .ADM raw header"},
|
||||
{meta_PS2_LPCM, "LPCM header"},
|
||||
{meta_PS2_VMS, "VMS Header"},
|
||||
{meta_XAU, "XPEC XAU header"},
|
||||
|
@ -1,18 +1,48 @@
|
||||
#include "layout.h"
|
||||
#include "../vgmstream.h"
|
||||
|
||||
/* set up for the block at the given offset */
|
||||
/* blocks of 0x1000 with interleave 0x400 but also smaller last interleave */
|
||||
void ps2_adm_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
|
||||
int i;
|
||||
STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
|
||||
int i, new_full_block;
|
||||
size_t block_size, interleave_size, interleave_data;
|
||||
|
||||
vgmstream->current_block_offset = block_offset;
|
||||
vgmstream->current_block_size = 0x1000; /*read_32bitLE(
|
||||
vgmstream->current_block_offset+0x10,
|
||||
vgmstream->ch[0].streamfile); */
|
||||
vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size;
|
||||
//vgmstream->current_block_size/=vgmstream->channels;
|
||||
/* no header */
|
||||
interleave_size = 0x400;
|
||||
interleave_data = 0x400;
|
||||
block_size = interleave_size * vgmstream->channels;
|
||||
|
||||
for (i=0;i<vgmstream->channels;i++) {
|
||||
vgmstream->ch[i].offset = vgmstream->current_block_offset+(0x400*i);
|
||||
/* every 0x1000 is a full block, signaled by PS-ADPCM flags */
|
||||
new_full_block = (read_8bit(block_offset+0x01, streamFile) == 0x06);
|
||||
|
||||
/* try to autodetect usable interleave data size as can be smaller when a discrete block ends (ex. 0x10~0x50, varies with file) */
|
||||
if (!new_full_block) {
|
||||
off_t next_block_offset = block_offset + block_size;
|
||||
|
||||
while (next_block_offset > block_offset) {
|
||||
next_block_offset -= 0x10;
|
||||
|
||||
/* check if unused line (all blocks should only use flags 0x06/0x03/0x02) */
|
||||
if (read_32bitLE(next_block_offset, streamFile) == 0x00000000) {
|
||||
interleave_data -= 0x10;
|
||||
next_block_offset -= 0x10;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vgmstream->current_block_offset = block_offset;
|
||||
vgmstream->next_block_offset = block_offset + block_size;
|
||||
vgmstream->current_block_size = interleave_data;
|
||||
|
||||
for (i = 0; i < vgmstream->channels; i++) {
|
||||
vgmstream->ch[i].offset = block_offset + interleave_size*i;
|
||||
|
||||
//if (new_full_block) { /* blocks are not discrete */
|
||||
// vgmstream->ch[i].adpcm_history1_32 = 0;
|
||||
// vgmstream->ch[i].adpcm_step_index = 0;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
@ -1,75 +1,55 @@
|
||||
#include "meta.h"
|
||||
#include "../layout/layout.h"
|
||||
#include "../util.h"
|
||||
#include "../coding/coding.h"
|
||||
|
||||
/* WAD (from The golden Compass) */
|
||||
/* .adm - from Dragon Quest V (PS2) */
|
||||
VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) {
|
||||
VGMSTREAM * vgmstream = NULL;
|
||||
char filename[PATH_LIMIT];
|
||||
int loop_flag = 0;
|
||||
int channel_count;
|
||||
int i;
|
||||
off_t start_offset;
|
||||
|
||||
int channel_count, loop_flag = 0;
|
||||
off_t start_offset;
|
||||
|
||||
/* check extension, case insensitive */
|
||||
streamFile->get_name(streamFile,filename,sizeof(filename));
|
||||
if (strcasecmp("adm",filename_extension(filename))) goto fail;
|
||||
if (!check_extensions(streamFile,"adm"))
|
||||
goto fail;
|
||||
|
||||
loop_flag = 0;
|
||||
channel_count = 2;
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
/* fill in the vital statistics */
|
||||
start_offset = 0x0;
|
||||
vgmstream->channels = channel_count;
|
||||
vgmstream->sample_rate = 44100;
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
|
||||
#if 0
|
||||
vgmstream->num_samples = read_32bitLE(0x0,streamFile)/channel_count/16*28;
|
||||
if (loop_flag) {
|
||||
vgmstream->loop_start_sample = 0;
|
||||
vgmstream->loop_end_sample = read_32bitLE(0x0,streamFile)/channel_count/16*28;
|
||||
}
|
||||
#endif
|
||||
|
||||
vgmstream->layout_type = layout_ps2_adm_blocked;
|
||||
vgmstream->interleave_block_size = 0x400;
|
||||
|
||||
|
||||
vgmstream->meta_type = meta_PS2_ADM;
|
||||
|
||||
/* open the file for reading by each channel */
|
||||
/* raw data, but test some .ADM blocks as they always start with PS-ADPCM flag 0x06 every 0x1000 */
|
||||
{
|
||||
for (i=0;i<channel_count;i++) {
|
||||
vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
|
||||
|
||||
if (!vgmstream->ch[i].streamfile) goto fail;
|
||||
vgmstream->ch[i].channel_start_offset=
|
||||
vgmstream->ch[i].offset=i*vgmstream->interleave_block_size;
|
||||
int i;
|
||||
for (i = 0; i < 10; i++) {
|
||||
if (read_8bit(0x1000*i + 0x01, streamFile) != 0x06)
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
start_offset = 0x00;
|
||||
loop_flag = 0; /* files loop, but apparently no info in the .adm or in the .dat bigfile containing them */
|
||||
channel_count = 2;
|
||||
|
||||
/* Calc num_samples */
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(channel_count,loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = 44100;
|
||||
vgmstream->meta_type = meta_PS2_ADM;
|
||||
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
vgmstream->layout_type = layout_ps2_adm_blocked;
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
|
||||
goto fail;
|
||||
|
||||
/* calc num_samples as playable data size varies between files/blocks */
|
||||
vgmstream->num_samples = 0; //ps_bytes_to_samples(get_streamfile_size(streamFile), channel_count);
|
||||
ps2_adm_block_update(start_offset,vgmstream);
|
||||
vgmstream->num_samples=0; //(get_streamfile_size(streamFile)/0x1000*0xFE0)/32*28;
|
||||
|
||||
do {
|
||||
|
||||
vgmstream->num_samples += 0xFE0*14/16;
|
||||
vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size * channel_count, channel_count);
|
||||
ps2_adm_block_update(vgmstream->next_block_offset,vgmstream);
|
||||
} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));
|
||||
} while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
|
||||
|
||||
ps2_adm_block_update(start_offset,vgmstream);
|
||||
|
||||
return vgmstream;
|
||||
|
||||
/* clean up anything we may have opened */
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -551,7 +551,7 @@ typedef enum {
|
||||
meta_PS2_WAD, /* The golden Compass */
|
||||
meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
|
||||
meta_DSP_CABELAS, /* Cabelas games */
|
||||
meta_PS2_ADM, /* Dragon Quest 5 */
|
||||
meta_PS2_ADM, /* Dragon Quest V (PS2) */
|
||||
meta_PS2_LPCM, /* Ah! My Goddess */
|
||||
meta_DSP_BDSP, /* Ah! My Goddess */
|
||||
meta_PS2_VMS, /* Autobahn Raser - Police Madness */
|
||||
|
Loading…
x
Reference in New Issue
Block a user