mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-14 23:52:53 +01:00
1324 lines
56 KiB
C
1324 lines
56 KiB
C
/*
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* vgmstream.h - definitions for VGMSTREAM, encapsulating a multi-channel, looped audio stream
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*/
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#ifndef _VGMSTREAM_H
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#define _VGMSTREAM_H
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enum { PATH_LIMIT = 32768 };
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enum { STREAM_NAME_SIZE = 255 }; /* reasonable max */
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#include "streamfile.h"
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/* Due mostly to licensing issues, Vorbis, MPEG, G.722.1, etc decoding is
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* done by external libraries.
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* If someone wants to do a standalone build, they can do it by simply
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* removing these defines (and the references to the libraries in the Makefile) */
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#ifndef VGM_DISABLE_VORBIS
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#define VGM_USE_VORBIS
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#endif
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#ifndef VGM_DISABLE_MPEG
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#define VGM_USE_MPEG
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#endif
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/* disabled by default, defined on compile-time for builds that support it */
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//#define VGM_USE_G7221
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//#define VGM_USE_G719
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//#define VGM_USE_MP4V2
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//#define VGM_USE_FDKAAC
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//#define VGM_USE_MAIATRAC3PLUS
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//#define VGM_USE_FFMPEG
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//#define VGM_USE_ATRAC9
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#ifdef VGM_USE_VORBIS
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#include <vorbis/vorbisfile.h>
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#endif
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#ifdef VGM_USE_MPEG
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#include <mpg123.h>
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#endif
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#ifdef VGM_USE_G7221
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#include <g7221.h>
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#endif
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#ifdef VGM_USE_G719
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#include <g719.h>
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#endif
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#ifdef VGM_USE_MP4V2
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#define MP4V2_NO_STDINT_DEFS
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#include <mp4v2/mp4v2.h>
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#endif
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#ifdef VGM_USE_FDKAAC
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#include <aacdecoder_lib.h>
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#endif
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#ifdef VGM_USE_MAIATRAC3PLUS
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#include <maiatrac3plus.h>
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#endif
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#ifdef VGM_USE_FFMPEG
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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#include <libswresample/swresample.h>
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#endif
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#include <clHCA.h>
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#include "coding/g72x_state.h"
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#include "coding/acm_decoder.h"
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#include "coding/nwa_decoder.h"
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/* The encoding type specifies the format the sound data itself takes */
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typedef enum {
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/* PCM */
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coding_PCM16LE, /* little endian 16-bit PCM */
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coding_PCM16LE_XOR_int, /* little endian 16-bit PCM with sample-level xor (for blocks) */
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coding_PCM16BE, /* big endian 16-bit PCM */
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coding_PCM16_int, /* 16-bit PCM with sample-level interleave (for blocks) */
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coding_PCM8, /* 8-bit PCM */
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coding_PCM8_int, /* 8-bit PCM with sample-level interleave (for blocks) */
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coding_PCM8_U, /* 8-bit PCM, unsigned (0x80 = 0) */
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coding_PCM8_U_int, /* 8-bit PCM, unsigned (0x80 = 0) with sample-level interleave (for blocks) */
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coding_PCM8_SB_int, /* 8-bit PCM, sign bit (others are 2's complement) with sample-level interleave (for blocks) */
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coding_ULAW, /* 8-bit u-Law (non-linear PCM) */
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coding_ULAW_int, /* 8-bit u-Law (non-linear PCM) with sample-level interleave (for blocks) */
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coding_ALAW, /* 8-bit a-Law (non-linear PCM) */
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coding_PCMFLOAT, /* 32 bit float PCM */
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/* ADPCM */
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coding_CRI_ADX, /* CRI ADX */
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coding_CRI_ADX_fixed, /* CRI ADX, encoding type 2 with fixed coefficients */
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coding_CRI_ADX_exp, /* CRI ADX, encoding type 4 with exponential scale */
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coding_CRI_ADX_enc_8, /* CRI ADX, type 8 encryption (God Hand) */
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coding_CRI_ADX_enc_9, /* CRI ADX, type 9 encryption (PSO2) */
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coding_NGC_DSP, /* Nintendo DSP ADPCM */
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coding_NGC_DSP_subint, /* Nintendo DSP ADPCM with frame subinterframe */
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coding_NGC_DTK, /* Nintendo DTK ADPCM (hardware disc), also called TRK or ADP */
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coding_NGC_AFC, /* Nintendo AFC ADPCM */
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coding_G721, /* CCITT G.721 */
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coding_XA, /* CD-ROM XA */
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coding_PSX, /* Sony PS ADPCM (VAG) */
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coding_PSX_badflags, /* Sony PS ADPCM with custom flag byte */
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coding_PSX_bmdx, /* Sony PS ADPCM with BMDX encryption */
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coding_PSX_cfg, /* Sony PS ADPCM with configurable frame size (FF XI, SGXD type 5, Bizarre Creations) */
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coding_HEVAG, /* Sony PSVita ADPCM */
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coding_EA_XA, /* Electronic Arts EA-XA ADPCM v1 (stereo) aka "EA ADPCM" */
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coding_EA_XA_int, /* Electronic Arts EA-XA ADPCM v1 (mono/interleave) */
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coding_EA_XA_V2, /* Electronic Arts EA-XA ADPCM v2 */
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coding_MAXIS_XA, /* Maxis EA-XA ADPCM */
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coding_EA_XAS, /* Electronic Arts EA-XAS ADPCM */
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coding_IMA, /* IMA ADPCM (stereo or mono, low nibble first) */
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coding_IMA_int, /* IMA ADPCM (mono/interleave, low nibble first) */
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coding_DVI_IMA, /* DVI IMA ADPCM (stereo or mono, high nibble first) */
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coding_DVI_IMA_int, /* DVI IMA ADPCM (mono/interleave, high nibble first) */
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coding_3DS_IMA, /* 3DS IMA ADPCM */
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coding_MS_IMA, /* Microsoft IMA ADPCM */
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coding_XBOX_IMA, /* XBOX IMA ADPCM */
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coding_XBOX_IMA_int, /* XBOX IMA ADPCM (interleaved/mono) */
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coding_NDS_IMA, /* IMA ADPCM w/ NDS layout */
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coding_DAT4_IMA, /* Eurocom 'DAT4' IMA ADPCM */
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coding_RAD_IMA, /* Radical IMA ADPCM */
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coding_RAD_IMA_mono, /* Radical IMA ADPCM, mono (for interleave) */
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coding_APPLE_IMA4, /* Apple Quicktime IMA4 */
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coding_SNDS_IMA, /* Heavy Iron Studios .snds IMA ADPCM */
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coding_OTNS_IMA, /* Omikron The Nomad Soul IMA ADPCM */
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coding_FSB_IMA, /* FMOD's FSB multichannel IMA ADPCM */
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coding_WWISE_IMA, /* Audiokinetic Wwise IMA ADPCM */
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coding_REF_IMA, /* Reflections IMA ADPCM */
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coding_AWC_IMA, /* Rockstar AWC IMA ADPCM */
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coding_UBI_IMA, /* Ubisoft IMA ADPCM */
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coding_MSADPCM, /* Microsoft ADPCM */
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coding_WS, /* Westwood Studios VBR ADPCM */
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coding_AICA, /* Yamaha AICA ADPCM */
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coding_NDS_PROCYON, /* Procyon Studio ADPCM */
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coding_L5_555, /* Level-5 0x555 ADPCM */
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coding_SASSC, /* Activision EXAKT SASSC DPCM */
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coding_LSF, /* lsf ADPCM (Fastlane Street Racing iPhone)*/
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coding_MTAF, /* Konami MTAF ADPCM */
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coding_MTA2, /* Konami MTA2 ADPCM */
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coding_MC3, /* Paradigm MC3 3-bit ADPCM */
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coding_FADPCM, /* FMOD FADPCM 4-bit ADCPM */
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/* others */
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coding_SDX2, /* SDX2 2:1 Squareroot-Delta-Exact compression DPCM */
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coding_SDX2_int, /* SDX2 2:1 Squareroot-Delta-Exact compression with sample-level interleave */
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coding_CBD2, /* CBD2 2:1 Cuberoot-Delta-Exact compression DPCM */
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coding_CBD2_int, /* CBD2 2:1 Cuberoot-Delta-Exact compression, with sample-level interleave */
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coding_ACM, /* InterPlay ACM */
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coding_NWA0, /* Visual Art's NWA (compressed at various levels) */
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coding_NWA1,
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coding_NWA2,
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coding_NWA3,
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coding_NWA4,
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coding_NWA5,
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coding_EA_MT, /* Electronic Arts MicroTalk (linear-predictive speech codec) */
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coding_CRI_HCA, /* CRI High Compression Audio (MDCT-based) */
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#ifdef VGM_USE_VORBIS
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coding_ogg_vorbis, /* Xiph Vorbis with Ogg layer (MDCT-based) */
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coding_VORBIS_custom, /* Xiph Vorbis with custom layer (MDCT-based) */
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#endif
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#ifdef VGM_USE_MPEG
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coding_MPEG_custom, /* MPEG audio with custom features (MDCT-based) */
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coding_MPEG_ealayer3, /* EALayer3, custom MPEG frames */
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coding_MPEG_layer1, /* MP1 MPEG audio (MDCT-based) */
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coding_MPEG_layer2, /* MP2 MPEG audio (MDCT-based) */
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coding_MPEG_layer3, /* MP3 MPEG audio (MDCT-based) */
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#endif
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#ifdef VGM_USE_G7221
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coding_G7221, /* ITU G.722.1 (Polycom Siren 7) */
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coding_G7221C, /* ITU G.722.1 annex C (Polycom Siren 14) */
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#endif
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#ifdef VGM_USE_G719
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coding_G719, /* ITU G.719 annex B (Polycom Siren 22) */
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#endif
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#if defined(VGM_USE_MP4V2) && defined(VGM_USE_FDKAAC)
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coding_MP4_AAC, /* AAC (MDCT-based) */
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#endif
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#ifdef VGM_USE_MAIATRAC3PLUS
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coding_AT3plus, /* Sony ATRAC3plus (MDCT-based) */
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#endif
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#ifdef VGM_USE_ATRAC9
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coding_ATRAC9, /* Sony ATRAC9 (MDCT-based) */
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#endif
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#ifdef VGM_USE_FFMPEG
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coding_FFmpeg, /* Formats handled by FFmpeg (ATRAC3, XMA, AC3, etc) */
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#endif
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} coding_t;
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/* The layout type specifies how the sound data is laid out in the file */
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typedef enum {
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/* generic */
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layout_none, /* straight data */
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/* interleave */
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layout_interleave, /* equal interleave throughout the stream */
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layout_interleave_shortblock, /* interleave with a short last block */
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/* headered blocks */
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layout_ast_blocked,
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layout_halpst_blocked,
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layout_xa_blocked,
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layout_blocked_ea_schl,
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layout_blocked_ea_1snh,
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layout_caf_blocked,
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layout_wsi_blocked,
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layout_str_snds_blocked,
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layout_ws_aud_blocked,
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layout_matx_blocked,
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layout_blocked_dec,
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layout_xvas_blocked,
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layout_vs_blocked,
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layout_emff_ps2_blocked,
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layout_emff_ngc_blocked,
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layout_gsb_blocked,
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layout_thp_blocked,
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layout_filp_blocked,
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layout_blocked_ea_swvr,
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layout_ps2_adm_blocked,
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layout_dsp_bdsp_blocked,
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layout_mxch_blocked,
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layout_blocked_ivaud, /* GTA IV .ivaud blocks */
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layout_tra_blocked, /* DefJam Rapstar .tra blocks */
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layout_ps2_iab_blocked,
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layout_ps2_strlr_blocked,
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layout_rws_blocked,
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layout_hwas_blocked,
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layout_blocked_ea_sns, /* newest Electronic Arts blocks, found in SNS/SNU/SPS/etc formats */
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layout_blocked_awc, /* Rockstar AWC */
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layout_blocked_vgs, /* Guitar Hero II (PS2) */
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layout_blocked_vawx, /* No More Heroes 6ch (PS3) */
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layout_blocked_xvag_subsong, /* XVAG subsongs [God of War III (PS4)] */
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/* otherwise odd */
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layout_acm, /* libacm layout */
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layout_mus_acm, /* mus has multi-files to deal with */
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layout_aix, /* CRI AIX's wheels within wheels */
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layout_aax, /* CRI AAX's wheels within databases */
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layout_scd_int, /* deinterleave done by the SCDINTSTREAMFILE */
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#ifdef VGM_USE_VORBIS
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layout_ogg_vorbis, /* ogg vorbis file */
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#endif
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} layout_t;
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/* The meta type specifies how we know what we know about the file.
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* We may know because of a header we read, some of it may have been guessed from filenames, etc. */
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typedef enum {
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/* DSP-specific */
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meta_DSP_STD, /* Nintendo standard GC ADPCM (DSP) header */
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meta_DSP_CSMP, /* Retro: Metroid Prime 3, Donkey Kong Country Returns */
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meta_DSP_CSTR, /* Star Fox Assault "Cstr" */
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meta_DSP_RS03, /* Retro: Metroid Prime 2 "RS03" */
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meta_DSP_STM, /* Paper Mario 2 STM */
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meta_DSP_AGSC, /* Retro: Metroid Prime 2 title */
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meta_DSP_MPDSP, /* Monopoly Party single header stereo */
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meta_DSP_JETTERS, /* Bomberman Jetters .dsp */
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meta_DSP_MSS, /* ? */
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meta_DSP_GCM, /* ? */
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meta_DSP_STR, /* Conan .str files */
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meta_DSP_SADB, /* .sad */
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meta_DSP_WSI, /* .wsi */
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meta_DSP_WII_IDSP, /* .gcm with IDSP header */
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meta_DSP_WII_MUS, /* .mus */
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meta_DSP_WII_WSD, /* Phantom Brave (WII) */
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meta_WII_NDP, /* Vertigo (Wii) */
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meta_DSP_YGO, /* Konami: Yu-Gi-Oh! The Falsebound Kingdom (NGC), Hikaru no Go 3 (NGC) */
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/* Nintendo */
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meta_STRM, /* Nintendo STRM */
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meta_RSTM, /* Nintendo RSTM (Revolution Stream, similar to STRM) */
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meta_AFC, /* AFC */
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meta_AST, /* AST */
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meta_RWSD, /* single-stream RWSD */
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meta_RWAR, /* single-stream RWAR */
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meta_RWAV, /* contents of RWAR */
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meta_CWAV, /* contents of CWAR */
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meta_FWAV, /* contents of FWAR */
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meta_RSTM_SPM, /* RSTM with 44->22khz hack */
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meta_THP, /* THP movie files */
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meta_RSTM_shrunken, /* Atlus' mutant shortened RSTM */
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meta_NDS_SWAV, /* Asphalt Urban GT 1 & 2 */
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meta_NDS_RRDS, /* Ridge Racer DS */
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meta_WII_BNS, /* Wii BNS Banner Sound (similar to RSTM) */
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meta_STX, /* Pikmin .stx */
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meta_WIIU_BTSND, /* Wii U Boot Sound */
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meta_ADX_03, /* CRI ADX "type 03" */
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meta_ADX_04, /* CRI ADX "type 04" */
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meta_ADX_05, /* CRI ADX "type 05" */
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meta_AIX, /* CRI AIX */
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meta_AAX, /* CRI AAX */
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meta_UTF_DSP, /* CRI ADPCM_WII, like AAX with DSP */
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meta_NGC_ADPDTK, /* NGC DTK/ADP (.adp/dkt DTK) [no header_id] */
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meta_RSF, /* Retro Studios RSF (Metroid Prime .rsf) [no header_id] */
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meta_HALPST, /* HAL Labs HALPST */
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meta_GCSW, /* GCSW (PCM) */
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meta_CFN, /* Namco CAF Audio File */
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meta_MYSPD, /* U-Sing .myspd */
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meta_HIS, /* Her Ineractive .his */
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meta_BNSF, /* Bandai Namco Sound Format */
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meta_PSX_XA, /* CD-ROM XA */
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meta_PS2_SShd, /* .ADS with SShd header */
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meta_PS2_NPSF, /* Namco Production Sound File */
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meta_PS2_RXWS, /* Sony games (Genji, Okage Shadow King, Arc The Lad Twilight of Spirits) */
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meta_PS2_RAW, /* RAW Interleaved Format */
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meta_PS2_EXST, /* Shadow of Colossus EXST */
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meta_PS2_SVAG, /* Konami SVAG */
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meta_PS2_MIB, /* MIB File */
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meta_PS2_MIB_MIH, /* MIB File + MIH Header*/
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meta_PS2_MIC, /* KOEI MIC File */
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meta_PS2_VAGi, /* VAGi Interleaved File */
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meta_PS2_VAGp, /* VAGp Mono File */
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meta_PS2_VAGm, /* VAGp Mono File */
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meta_PS2_pGAV, /* VAGp with Little Endian Header */
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meta_PSX_GMS, /* GMS File (used in PS1 & PS2) [no header_id] */
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meta_PS2_STR, /* Pacman STR+STH files */
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meta_PS2_ILD, /* ILD File */
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meta_PS2_PNB, /* PsychoNauts Bgm File */
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meta_PS2_VAGs, /* VAG Stereo from Kingdom Hearts */
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meta_PS2_VPK, /* VPK Audio File */
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meta_PS2_BMDX, /* Beatmania thing */
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meta_PS2_IVB, /* Langrisser 3 IVB */
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meta_PS2_SND, /* some Might & Magics SSND header */
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meta_PS2_SVS, /* Square SVS */
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meta_XSS, /* Dino Crisis 3 */
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meta_SL3, /* Test Drive Unlimited */
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meta_HGC1, /* Knights of the Temple 2 */
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meta_AUS, /* Various Capcom games */
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meta_RWS, /* RenderWare games (only when using RW Audio middleware) */
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meta_FSB1, /* FMOD Sample Bank, version 1 */
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meta_FSB2, /* FMOD Sample Bank, version 2 */
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meta_FSB3, /* FMOD Sample Bank, version 3.0/3.1 */
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meta_FSB4, /* FMOD Sample Bank, version 4 */
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meta_FSB5, /* FMOD Sample Bank, version 5 */
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meta_RWX, /* Air Force Delta Storm (XBOX) */
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meta_XWB, /* Microsoft XACT framework (Xbox, X360, Windows) */
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meta_PS2_XA30, /* Driver - Parallel Lines (PS2) */
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meta_MUSC, /* Krome PS2 games */
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meta_MUSX_V004, /* Spyro Games, possibly more */
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meta_MUSX_V005, /* Spyro Games, possibly more */
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meta_MUSX_V006, /* Spyro Games, possibly more */
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meta_MUSX_V010, /* Spyro Games, possibly more */
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meta_MUSX_V201, /* Sphinx and the cursed Mummy */
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meta_LEG, /* Legaia 2 [no header_id] */
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meta_FILP, /* Resident Evil - Dead Aim */
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meta_IKM, /* Zwei! */
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meta_SFS, /* Baroque */
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meta_BG00, /* Ibara, Mushihimesama */
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meta_PS2_RSTM, /* Midnight Club 3 */
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meta_PS2_KCES, /* Dance Dance Revolution */
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meta_PS2_DXH, /* Tokobot Plus - Myteries of the Karakuri */
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meta_PS2_PSH, /* Dawn of Mana - Seiken Densetsu 4 */
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meta_SCD_PCM, /* Lunar - Eternal Blue */
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meta_PS2_PCM, /* Konami KCEJ East: Ephemeral Fantasia, Yu-Gi-Oh! The Duelists of the Roses, 7 Blades */
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meta_PS2_RKV, /* Legacy of Kain - Blood Omen 2 */
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meta_PS2_PSW, /* Rayman Raving Rabbids */
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meta_PS2_VAS, /* Pro Baseball Spirits 5 */
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meta_PS2_TEC, /* TECMO badflagged stream */
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meta_PS2_ENTH, /* Enthusia */
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meta_SDT, /* Baldur's Gate - Dark Alliance */
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meta_NGC_TYDSP, /* Ty - The Tasmanian Tiger */
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meta_NGC_SWD, /* Conflict - Desert Storm 1 & 2 */
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meta_CAPDSP, /* Capcom DSP Header [no header_id] */
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meta_DC_STR, /* SEGA Stream Asset Builder */
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meta_DC_STR_V2, /* variant of SEGA Stream Asset Builder */
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meta_NGC_BH2PCM, /* Bio Hazard 2 */
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meta_SAT_SAP, /* Bubble Symphony */
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meta_DC_IDVI, /* Eldorado Gate */
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meta_KRAW, /* Geometry Wars - Galaxies */
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meta_PS2_OMU, /* PS2 Int file with Header */
|
|
meta_PS2_XA2, /* XG3 Extreme-G Racing */
|
|
meta_IDSP, /* Chronicles of Narnia, Soul Calibur Legends, Mario Strikers Charged */
|
|
meta_SPT_SPD, /* Various (SPT+SPT DSP) */
|
|
meta_ISH_ISD, /* Various (ISH+ISD DSP) */
|
|
meta_GSP_GSB, /* Tecmo games (Super Swing Golf 1 & 2, Quamtum Theory) */
|
|
meta_YDSP, /* WWE Day of Reckoning */
|
|
meta_FFCC_STR, /* Final Fantasy: Crystal Chronicles */
|
|
|
|
meta_WAA_WAC_WAD_WAM, /* Beyond Good & Evil */
|
|
meta_GCA, /* Metal Slug Anthology */
|
|
meta_MSVP, /* Popcap Hits */
|
|
meta_NGC_SSM, /* Golden Gashbell Full Power */
|
|
meta_PS2_JOE, /* Wall-E / Pixar games */
|
|
|
|
meta_NGC_YMF, /* WWE WrestleMania X8 */
|
|
meta_SADL, /* .sad */
|
|
meta_PS2_CCC, /* Tokyo Xtreme Racer DRIFT 2 */
|
|
meta_PSX_FAG, /* Jackie Chan - Stuntmaster */
|
|
meta_PS2_MIHB, /* Merged MIH+MIB */
|
|
meta_NGC_PDT, /* Mario Party 6 */
|
|
meta_DC_ASD, /* Miss Moonligh */
|
|
meta_NAOMI_SPSD, /* Guilty Gear X */
|
|
|
|
meta_RSD2VAG, /* RSD2VAG */
|
|
meta_RSD2PCMB, /* RSD2PCMB */
|
|
meta_RSD2XADP, /* RSD2XADP */
|
|
meta_RSD3VAG, /* RSD3VAG */
|
|
meta_RSD3GADP, /* RSD3GADP */
|
|
meta_RSD3PCM, /* RSD3PCM */
|
|
meta_RSD3PCMB, /* RSD3PCMB */
|
|
meta_RSD4PCMB, /* RSD4PCMB */
|
|
meta_RSD4PCM, /* RSD4PCM */
|
|
meta_RSD4RADP, /* RSD4RADP */
|
|
meta_RSD4VAG, /* RSD4VAG */
|
|
meta_RSD6VAG, /* RSD6VAG */
|
|
meta_RSD6WADP, /* RSD6WADP */
|
|
meta_RSD6XADP, /* RSD6XADP */
|
|
meta_RSD6RADP, /* RSD6RADP */
|
|
meta_RSD6OOGV, /* RSD6OOGV */
|
|
meta_RSD6XMA, /* RSD6XMA */
|
|
|
|
meta_PS2_ASS, /* ASS */
|
|
meta_PS2_SEG, /* Eragon */
|
|
meta_XBOX_SEG, /* Eragon */
|
|
meta_NDS_STRM_FFTA2, /* Final Fantasy Tactics A2 */
|
|
meta_STR_ASR, /* Donkey Kong Jet Race */
|
|
meta_ZWDSP, /* Zack and Wiki */
|
|
meta_VGS, /* Guitar Hero Encore - Rocks the 80s */
|
|
meta_DC_DCSW_DCS, /* Evil Twin - Cypriens Chronicles (DC) */
|
|
meta_WII_SMP, /* Mushroom Men - The Spore Wars */
|
|
meta_WII_SNG, /* Excite Trucks */
|
|
meta_EMFF_PS2, /* Eidos Music File Format for PS2*/
|
|
meta_EMFF_NGC, /* Eidos Music File Format for NGC/WII */
|
|
meta_SAT_BAKA, /* Crypt Killer */
|
|
meta_PS2_VSF, /* Musashi: Samurai Legend */
|
|
meta_PS2_VSF_TTA, /* Tiny Toon Adventures: Defenders of the Universe */
|
|
meta_ADS, /* Gauntlet Dark Legends (GC) */
|
|
meta_PS2_SPS, /* Ape Escape 2 */
|
|
meta_PS2_XA2_RRP, /* RC Revenge Pro */
|
|
meta_NGC_DSP_KONAMI, /* Konami DSP header, found in various games */
|
|
meta_UBI_CKD, /* Ubisoft CKD RIFF header (Rayman Origins Wii) */
|
|
|
|
meta_XBOX_WAVM, /* XBOX WAVM File */
|
|
meta_XBOX_WVS, /* XBOX WVS */
|
|
meta_NGC_WVS, /* Metal Arms - Glitch in the System */
|
|
meta_XBOX_MATX, /* XBOX MATX */
|
|
meta_XBOX_XMU, /* XBOX XMU */
|
|
meta_XBOX_XVAS, /* XBOX VAS */
|
|
|
|
meta_EA_SCHL, /* Electronic Arts SCHl with variable header */
|
|
meta_EA_SCHL_fixed, /* Electronic Arts SCHl with fixed header */
|
|
meta_EA_BNK, /* Electronic Arts BNK */
|
|
meta_EA_1SNH, /* Electronic Arts 1SNh/EACS */
|
|
|
|
meta_RAW, /* RAW PCM file */
|
|
|
|
meta_GENH, /* generic header */
|
|
|
|
meta_AIFC, /* Audio Interchange File Format AIFF-C */
|
|
meta_AIFF, /* Audio Interchange File Format */
|
|
meta_STR_SNDS, /* .str with SNDS blocks and SHDR header */
|
|
meta_WS_AUD, /* Westwood Studios .aud */
|
|
meta_WS_AUD_old, /* Westwood Studios .aud, old style */
|
|
meta_RIFF_WAVE, /* RIFF, for WAVs */
|
|
meta_RIFF_WAVE_POS, /* .wav + .pos for looping (Ys Complete PC) */
|
|
meta_RIFF_WAVE_labl, /* RIFF w/ loop Markers in LIST-adtl-labl */
|
|
meta_RIFF_WAVE_smpl, /* RIFF w/ loop data in smpl chunk */
|
|
meta_RIFF_WAVE_wsmp, /* RIFF w/ loop data in wsmp chunk */
|
|
meta_RIFF_WAVE_MWV, /* .mwv RIFF w/ loop data in ctrl chunk pflt */
|
|
meta_RIFF_WAVE_SNS, /* .sns RIFF */
|
|
meta_RIFX_WAVE, /* RIFX, for big-endian WAVs */
|
|
meta_RIFX_WAVE_smpl, /* RIFX w/ loop data in smpl chunk */
|
|
meta_XNB, /* XNA Game Studio 4.0 */
|
|
meta_PC_MXST, /* Lego Island MxSt */
|
|
meta_SAB, /* Worms 4 Mayhem SAB+SOB file */
|
|
meta_NWA, /* Visual Art's NWA */
|
|
meta_NWA_NWAINFOINI, /* Visual Art's NWA w/ NWAINFO.INI for looping */
|
|
meta_NWA_GAMEEXEINI, /* Visual Art's NWA w/ Gameexe.ini for looping */
|
|
meta_SAT_DVI, /* Konami KCE Nagoya DVI (SAT games) */
|
|
meta_DC_KCEY, /* Konami KCE Yokohama KCEYCOMP (DC games) */
|
|
meta_ACM, /* InterPlay ACM header */
|
|
meta_MUS_ACM, /* MUS playlist of InterPlay ACM files */
|
|
meta_DEC, /* Falcom PC games (Xanadu Next, Gurumin) */
|
|
meta_VS, /* Men in Black .vs */
|
|
meta_FFXI_BGW, /* FFXI (PC) BGW */
|
|
meta_FFXI_SPW, /* FFXI (PC) SPW */
|
|
meta_STS_WII, /* Shikigami No Shiro 3 STS Audio File */
|
|
meta_PS2_P2BT, /* Pop'n'Music 7 Audio File */
|
|
meta_PS2_GBTS, /* Pop'n'Music 9 Audio File */
|
|
meta_NGC_DSP_IADP, /* Gamecube Interleave DSP */
|
|
meta_PS2_TK5, /* Tekken 5 Stream Files */
|
|
meta_WII_STR, /* House of The Dead Overkill STR+STH */
|
|
meta_PS2_MCG, /* Gunvari MCG Files (was name .GCM on disk) */
|
|
meta_ZSD, /* Dragon Booster ZSD */
|
|
meta_RedSpark, /* "RedSpark" RSD (MadWorld) */
|
|
meta_PC_IVAUD, /* .ivaud GTA IV */
|
|
meta_NDS_HWAS, /* Spider-Man 3, Tony Hawk's Downhill Jam, possibly more... */
|
|
meta_NGC_LPS, /* Rave Master (Groove Adventure Rave)(GC) */
|
|
meta_NAOMI_ADPCM, /* NAOMI/NAOMI2 ARcade games */
|
|
meta_SD9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
|
|
meta_2DX9, /* beatmaniaIIDX16 - EMPRESS (Arcade) */
|
|
meta_PS2_VGV, /* Rune: Viking Warlord */
|
|
meta_NGC_GCUB, /* Sega Soccer Slam */
|
|
meta_MAXIS_XA, /* Sim City 3000 (PC) */
|
|
meta_NGC_SCK_DSP, /* Scorpion King (NGC) */
|
|
meta_CAFF, /* iPhone .caf */
|
|
meta_EXAKT_SC, /* Activision EXAKT .SC (PS2) */
|
|
meta_WII_WAS, /* DiRT 2 (WII) */
|
|
meta_PONA_3DO, /* Policenauts (3DO) */
|
|
meta_PONA_PSX, /* Policenauts (PSX) */
|
|
meta_XBOX_HLWAV, /* Half Life 2 (XBOX) */
|
|
meta_PS2_AST, /* Some KOEI game (PS2) */
|
|
meta_DMSG, /* Nightcaster II - Equinox (XBOX) */
|
|
meta_NGC_DSP_AAAP, /* Turok: Evolution (NGC), Vexx (NGC) */
|
|
meta_PS2_STER, /* Juuni Kokuki: Kakukaku Taru Ou Michi Beni Midori no Uka */
|
|
meta_PS2_WB, /* Shooting Love. ~TRIZEAL~ */
|
|
meta_S14, /* raw Siren 14, 24kbit mono */
|
|
meta_SSS, /* raw Siren 14, 48kbit stereo */
|
|
meta_PS2_GCM, /* NamCollection */
|
|
meta_PS2_SMPL, /* Homura */
|
|
meta_PS2_MSA, /* Psyvariar -Complete Edition- */
|
|
meta_PS2_VOI, /* RAW Danger (Zettaizetsumei Toshi 2 - Itetsuita Kiokutachi) [PS2] */
|
|
meta_PS2_KHV, /* Kingdom Hearts 2 VAG streams */
|
|
meta_PC_SMP, /* Ghostbusters PC .smp */
|
|
meta_P3D, /* Prototype P3D */
|
|
meta_PS2_TK1, /* Tekken (NamCollection) */
|
|
meta_PS2_ADSC, /* Kenka Bancho 2: Full Throttle */
|
|
meta_NGC_BO2, /* Blood Omen 2 (NGC) */
|
|
meta_DSP_DDSP, /* Various (2 dsp files stuck together */
|
|
meta_NGC_DSP_MPDS, /* Big Air Freestyle, Terminator 3 */
|
|
meta_DSP_STR_IG, /* Micro Machines, Superman Superman: Shadow of Apokolis */
|
|
meta_EA_SWVR, /* Future Cop L.A.P.D., Freekstyle */
|
|
meta_NGC_DSP_STH_STR, /* SpongeBob Squarepants (NGC), Taz Wanted (NGC), Cubix (NGC), Tak (WII)*/
|
|
meta_PS2_B1S, /* 7 Wonders of the ancient world */
|
|
meta_PS2_WAD, /* The golden Compass */
|
|
meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
|
|
meta_DSP_CABELAS, /* Cabelas games */
|
|
meta_PS2_ADM, /* Dragon Quest V (PS2) */
|
|
meta_PS2_LPCM, /* Ah! My Goddess */
|
|
meta_DSP_BDSP, /* Ah! My Goddess */
|
|
meta_PS2_VMS, /* Autobahn Raser - Police Madness */
|
|
meta_XAU, /* XPEC Entertainment (Beat Down (PS2 Xbox), Spectral Force Chronicle (PS2)) */
|
|
meta_GH3_BAR, /* Guitar Hero III Mobile .bar */
|
|
meta_FFW, /* Freedom Fighters [NGC] */
|
|
meta_DSP_DSPW, /* Sengoku Basara 3 [WII] */
|
|
meta_PS2_JSTM, /* Tantei Jinguji Saburo - Kind of Blue (PS2) */
|
|
meta_SQEX_SCD, /* Square-Enix SCD */
|
|
meta_NGC_NST_DSP, /* Animaniacs [NGC] */
|
|
meta_BAF, /* Bizarre Creations (Blur, James Bond) */
|
|
meta_XVAG, /* Ratchet & Clank Future: Quest for Booty (PS3) */
|
|
meta_PS3_CPS, /* Eternal Sonata (PS3) */
|
|
meta_PS3_MSF, /* MSF header */
|
|
meta_NUB_VAG, /* Namco VAG from NUB archives */
|
|
meta_PS3_PAST, /* Bakugan Battle Brawlers (PS3) */
|
|
meta_SGXD, /* Sony: Folklore, Genji, Tokyo Jungle (PS3), Brave Story, Kurohyo (PSP) */
|
|
meta_NGCA, /* GoldenEye 007 (Wii) */
|
|
meta_WII_RAS, /* Donkey Kong Country Returns (Wii) */
|
|
meta_PS2_SPM, /* Lethal Skies Elite Pilot: Team SW */
|
|
meta_X360_TRA, /* Def Jam Rapstar */
|
|
meta_PS2_VGS, /* Princess Soft PS2 games */
|
|
meta_PS2_IAB, /* Ueki no Housoku - Taosu ze Robert Juudan!! (PS2) */
|
|
meta_PS2_STRLR, /* The Bouncer */
|
|
meta_LSF_N1NJ4N, /* .lsf n1nj4n Fastlane Street Racing (iPhone) */
|
|
meta_VAWX, /* feelplus: No More Heroes Heroes Paradise, Moon Diver */
|
|
meta_PC_SNDS, /* Incredibles PC .snds */
|
|
meta_PS2_WMUS, /* The Warriors (PS2) */
|
|
meta_HYPERSCAN_KVAG, /* Hyperscan KVAG/BVG */
|
|
meta_IOS_PSND, /* Crash Bandicoot Nitro Kart 2 (iOS) */
|
|
meta_BOS_ADP, /* ADP! (Balls of Steel, PC) */
|
|
meta_OTNS_ADP, /* Omikron: The Nomad Soul .adp (PC/DC) */
|
|
meta_EB_SFX, /* Excitebots .sfx */
|
|
meta_EB_SF0, /* Excitebots .sf0 */
|
|
meta_PS3_KLBS, /* L@VE ONCE (PS3) */
|
|
meta_PS2_MTAF, /* Metal Gear Solid 3 MTAF */
|
|
meta_PS2_VAG1, /* Metal Gear Solid 3 VAG1 */
|
|
meta_PS2_VAG2, /* Metal Gear Solid 3 VAG2 */
|
|
meta_TUN, /* LEGO Racers (PC) */
|
|
meta_WPD, /* Shuffle! (PC) */
|
|
meta_MN_STR, /* Mini Ninjas (PC/PS3/WII) */
|
|
meta_MSS, /* Guerilla: ShellShock Nam '67 (PS2/Xbox), Killzone (PS2) */
|
|
meta_PS2_HSF, /* Lowrider (PS2) */
|
|
meta_PS3_IVAG, /* Interleaved VAG files (PS3) */
|
|
meta_PS2_2PFS, /* Konami: Mahoromatic: Moetto - KiraKira Maid-San, GANTZ (PS2) */
|
|
meta_PS2_VBK, /* Disney's Stitch - Experiment 626 */
|
|
meta_OTM, /* Otomedius (Arcade) */
|
|
meta_CSTM, /* Nintendo 3DS CSTM (Century Stream) */
|
|
meta_FSTM, /* Nintendo Wii U FSTM (caFe? Stream) */
|
|
meta_3DS_IDSP, /* Nintendo 3DS/Wii U IDSP */
|
|
meta_KT_WIIBGM, /* Koei Tecmo WiiBGM */
|
|
meta_KTSS, /* Koei Tecmo Switch Sound */
|
|
meta_MCA, /* Capcom MCA "MADP" */
|
|
meta_XB3D_ADX, /* Xenoblade Chronicles 3D ADX */
|
|
meta_HCA, /* CRI HCA */
|
|
meta_PS2_SVAG_SNK, /* SNK PS2 SVAG */
|
|
meta_PS2_VDS_VDM, /* Graffiti Kingdom */
|
|
meta_X360_CXS, /* Eternal Sonata (Xbox 360) */
|
|
meta_AKB, /* SQEX iOS */
|
|
meta_NUB_XMA, /* Namco XMA from NUB archives */
|
|
meta_X360_PASX, /* Namco PASX (Soul Calibur II HD X360) */
|
|
meta_XMA_RIFF, /* Microsoft RIFF XMA */
|
|
meta_X360_AST, /* Dead Rising (X360) */
|
|
meta_WWISE_RIFF, /* Audiokinetic Wwise RIFF/RIFX */
|
|
meta_UBI_RAKI, /* Ubisoft RAKI header (Rayman Legends, Just Dance 2017) */
|
|
meta_SXD, /* Sony SXD (Gravity Rush, Freedom Wars PSV) */
|
|
meta_OGL, /* Shin'en Wii/WiiU (Jett Rocket (Wii), FAST Racing NEO (WiiU)) */
|
|
meta_MC3, /* Paradigm games (T3 PS2, MX Rider PS2, MI: Operation Surma PS2) */
|
|
meta_GTD, /* Knights Contract (X360/PS3), Valhalla Knights 3 (PSV) */
|
|
meta_TA_AAC_X360, /* tri-Ace AAC (Star Ocean 4, End of Eternity, Infinite Undiscovery) */
|
|
meta_TA_AAC_PS3, /* tri-Ace AAC (Star Ocean International, Resonance of Fate) */
|
|
meta_TA_AAC_VORBIS, /* tri-Ace AAC (Star Ocean Anamnesis, Heaven x Inferno) */
|
|
meta_PS3_MTA2, /* Metal Gear Solid 4 MTA2 */
|
|
meta_NGC_ULW, /* Burnout 1 (GC only) */
|
|
meta_PC_XA30, /* Driver - Parallel Lines (PC) */
|
|
meta_WII_04SW, /* Driver - Parallel Lines (Wii) */
|
|
meta_TXTH, /* generic text header */
|
|
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
|
|
meta_AHX, /* CRI AHX header */
|
|
meta_STM, /* Angel Studios/Rockstar San Diego Games */
|
|
meta_BINK, /* RAD Game Tools BINK audio/video */
|
|
meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
|
|
meta_AWC, /* Rockstar AWC (GTA5, RDR) */
|
|
meta_NSW_OPUS, /* Lego City Undercover (Switch) */
|
|
meta_PC_AL2, /* Conquest of Elysium 3 (PC) */
|
|
meta_PC_AST, /* Dead Rising (PC) */
|
|
meta_NAAC, /* Namco AAC (3DS) */
|
|
meta_UBI_SB, /* Ubisoft banks */
|
|
meta_EZW, /* EZ2DJ (Arcade) EZWAV */
|
|
meta_VXN, /* Gameloft mobile games */
|
|
meta_EA_SNR_SNS, /* Electronic Arts SNR+SNS (Burnout Paradise) */
|
|
meta_EA_SPS, /* Electronic Arts SPS (Burnout Crash) */
|
|
meta_NGC_VID1, /* Neversoft .ogg (Gun GC) */
|
|
meta_PC_FLX, /* Ultima IX PC */
|
|
meta_MOGG, /* Harmonix Music Systems MOGG Vorbis */
|
|
meta_OGG_VORBIS, /* Ogg Vorbis */
|
|
meta_OGG_SLI, /* Ogg Vorbis file w/ companion .sli for looping */
|
|
meta_OGG_SLI2, /* Ogg Vorbis file w/ different styled .sli for looping */
|
|
meta_OGG_SFL, /* Ogg Vorbis file w/ .sfl (RIFF SFPL) for looping */
|
|
meta_OGG_UM3, /* Ogg Vorbis with optional encryption */
|
|
meta_OGG_KOVS, /* Ogg Vorbis with encryption (Koei Tecmo Games) */
|
|
meta_OGG_PSYCHIC, /* Ogg Vorbis with encryption */
|
|
meta_OGG_SNGW, /* Ogg Vorbis with optional encryption (Capcom PC games) */
|
|
meta_OGG_ISD, /* Ogg Vorbis with encryption (Azure Striker Gunvolt PC) */
|
|
meta_KMA9, /* Koei Tecmo [Nobunaga no Yabou - Souzou (Vita)] */
|
|
meta_XWC, /* Starbreeze games */
|
|
meta_SQEX_SAB, /* Square-Enix newest middleware (sound) */
|
|
meta_SQEX_MAB, /* Square-Enix newest middleware (music) */
|
|
meta_OGG_L2SD, /* Ogg Vorbis with obfuscation [Lineage II Chronicle 4 (PC)] */
|
|
|
|
#ifdef VGM_USE_MP4V2
|
|
meta_MP4, /* AAC (iOS) */
|
|
#endif
|
|
#ifdef VGM_USE_FFMPEG
|
|
meta_FFmpeg,
|
|
#endif
|
|
} meta_t;
|
|
|
|
|
|
/* info for a single vgmstream channel */
|
|
typedef struct {
|
|
STREAMFILE * streamfile; /* file used by this channel */
|
|
off_t channel_start_offset; /* where data for this channel begins */
|
|
off_t offset; /* current location in the file */
|
|
|
|
off_t frame_header_offset; /* offset of the current frame header (for WS) */
|
|
int samples_left_in_frame; /* for WS */
|
|
|
|
/* format specific */
|
|
|
|
/* adpcm */
|
|
int16_t adpcm_coef[16]; /* for formats with decode coefficients built in */
|
|
int32_t adpcm_coef_3by32[0x60]; /* for Level-5 0x555 */
|
|
union {
|
|
int16_t adpcm_history1_16; /* previous sample */
|
|
int32_t adpcm_history1_32;
|
|
};
|
|
union {
|
|
int16_t adpcm_history2_16; /* previous previous sample */
|
|
int32_t adpcm_history2_32;
|
|
};
|
|
union {
|
|
int16_t adpcm_history3_16;
|
|
int32_t adpcm_history3_32;
|
|
};
|
|
union {
|
|
int16_t adpcm_history4_16;
|
|
int32_t adpcm_history4_32;
|
|
};
|
|
|
|
double adpcm_history1_double;
|
|
double adpcm_history2_double;
|
|
|
|
int adpcm_step_index; /* for IMA */
|
|
int adpcm_scale; /* for MS ADPCM */
|
|
|
|
/* state for G.721 decoder, sort of big but we might as well keep it around */
|
|
struct g72x_state g72x_state;
|
|
|
|
/* ADX encryption */
|
|
int adx_channels;
|
|
uint16_t adx_xor;
|
|
uint16_t adx_mult;
|
|
uint16_t adx_add;
|
|
|
|
/* BMDX encryption */
|
|
uint8_t bmdx_xor;
|
|
uint8_t bmdx_add;
|
|
|
|
/* generic encryption */
|
|
uint16_t key_xor;
|
|
} VGMSTREAMCHANNEL;
|
|
|
|
/* main vgmstream info */
|
|
typedef struct {
|
|
/* basics */
|
|
int32_t num_samples; /* the actual number of samples in this stream */
|
|
int32_t sample_rate; /* sample rate in Hz */
|
|
int channels; /* number of channels */
|
|
coding_t coding_type; /* type of encoding */
|
|
layout_t layout_type; /* type of layout for data */
|
|
meta_t meta_type; /* how we know the metadata */
|
|
|
|
/* subsongs */
|
|
int num_streams; /* for multi-stream formats (0=not set/one stream, 1=one stream) */
|
|
int stream_index; /* selected stream (also 1-based) */
|
|
char stream_name[STREAM_NAME_SIZE]; /* name of the current stream (info), if the file stores it and it's filled */
|
|
size_t stream_size; /* info to properly calculate bitrate */
|
|
|
|
/* looping */
|
|
int loop_flag; /* is this stream looped? */
|
|
int32_t loop_start_sample; /* first sample of the loop (included in the loop) */
|
|
int32_t loop_end_sample; /* last sample of the loop (not included in the loop) */
|
|
|
|
/* layouts/block */
|
|
size_t interleave_block_size; /* interleave, or block/frame size (depending on the codec) */
|
|
size_t interleave_smallblock_size; /* smaller interleave for last block */
|
|
|
|
/* channel state */
|
|
VGMSTREAMCHANNEL * ch; /* pointer to array of channels */
|
|
VGMSTREAMCHANNEL * start_ch; /* copies of channel status as they were at the beginning of the stream */
|
|
VGMSTREAMCHANNEL * loop_ch; /* copies of channel status as they were at the loop point */
|
|
|
|
/* layout/block state */
|
|
size_t full_block_size; /* actual data size of an entire block (ie. may be fixed, include padding/headers, etc) */
|
|
int32_t current_sample; /* number of samples we've passed */
|
|
int32_t samples_into_block; /* number of samples into the current block */
|
|
off_t current_block_offset; /* start of this block (offset of block header) */
|
|
size_t current_block_size; /* size in usable bytes of the block we're in now (used to calculate num_samples per block) */
|
|
size_t current_block_samples; /* size in samples of the block we're in now (used over current_block_size if possible) */
|
|
off_t next_block_offset; /* offset of header of the next block */
|
|
/* layout/block loop state */
|
|
int32_t loop_sample; /* saved from current_sample, should be loop_start_sample... */
|
|
int32_t loop_samples_into_block;/* saved from samples_into_block */
|
|
off_t loop_block_offset; /* saved from current_block_offset */
|
|
size_t loop_block_size; /* saved from current_block_size */
|
|
size_t loop_block_samples; /* saved from current_block_samples */
|
|
off_t loop_next_block_offset; /* saved from next_block_offset */
|
|
|
|
/* loop state */
|
|
int hit_loop; /* have we seen the loop yet? */
|
|
/* counters for "loop + play end of the stream instead of fading" (not used/needed otherwise) */
|
|
int loop_count; /* number of complete loops (1=looped once) */
|
|
int loop_target; /* max loops before continuing with the stream end */
|
|
|
|
/* decoder specific */
|
|
int codec_endian; /* little/big endian marker; name is left vague but usually means big endian */
|
|
int codec_version; /* flag for codecs with minor variations */
|
|
|
|
uint8_t xa_channel; /* XA ADPCM: selected channel */
|
|
int32_t xa_sector_length; /* XA ADPCM: XA block */
|
|
uint8_t xa_headerless; /* XA ADPCM: headerless XA */
|
|
int8_t xa_get_high_nibble; /* XA ADPCM: mono/stereo nibble selection (XA state could be simplified) */
|
|
|
|
int32_t ws_output_size; /* WS ADPCM: output bytes for this block */
|
|
|
|
void * start_vgmstream; /* a copy of the VGMSTREAM as it was at the beginning of the stream (for AAX/AIX/SCD) */
|
|
|
|
/* Data the codec needs for the whole stream. This is for codecs too
|
|
* different from vgmstream's structure to be reasonably shoehorned into
|
|
* using the ch structures.
|
|
* Note also that support must be added for resetting, looping and
|
|
* closing for every codec that uses this, as it will not be handled. */
|
|
void * codec_data;
|
|
} VGMSTREAM;
|
|
|
|
#ifdef VGM_USE_VORBIS
|
|
/* Ogg with Vorbis */
|
|
typedef struct {
|
|
STREAMFILE *streamfile;
|
|
ogg_int64_t start; /* file offset where the Ogg starts */
|
|
ogg_int64_t offset; /* virtual offset, from 0 to size */
|
|
ogg_int64_t size; /* virtual size of the Ogg */
|
|
|
|
/* decryption setup */
|
|
void (*decryption_callback)(void *ptr, size_t size, size_t nmemb, void *datasource);
|
|
uint8_t scd_xor;
|
|
off_t scd_xor_length;
|
|
uint32_t sngw_xor;
|
|
|
|
} ogg_vorbis_streamfile;
|
|
|
|
typedef struct {
|
|
OggVorbis_File ogg_vorbis_file;
|
|
int bitstream;
|
|
|
|
ogg_vorbis_streamfile ov_streamfile;
|
|
} ogg_vorbis_codec_data;
|
|
|
|
|
|
/* custom Vorbis modes */
|
|
typedef enum {
|
|
VORBIS_FSB, /* FMOD FSB: simplified/external setup packets, custom packet headers */
|
|
VORBIS_WWISE, /* Wwise WEM: many variations (custom setup, headers and data) */
|
|
VORBIS_OGL, /* Shin'en OGL: custom packet headers */
|
|
VORBIS_SK, /* Silicon Knights AUD: "OggS" replaced by "SK" */
|
|
VORBIS_VID1, /* Neversoft VID1: custom packet blocks/headers */
|
|
//VORBIS_LYN /* Ubisoft LyN: two interleaved Ogg (including setup, duplicated) */
|
|
} vorbis_custom_t;
|
|
|
|
/* config for Wwise Vorbis (3 types for flexibility though not all combinations exist) */
|
|
typedef enum { WWV_HEADER_TRIAD, WWV_FULL_SETUP, WWV_INLINE_CODEBOOKS, WWV_EXTERNAL_CODEBOOKS, WWV_AOTUV603_CODEBOOKS } wwise_setup_t;
|
|
typedef enum { WWV_TYPE_8, WWV_TYPE_6, WWV_TYPE_2 } wwise_header_t;
|
|
typedef enum { WWV_STANDARD, WWV_MODIFIED } wwise_packet_t;
|
|
|
|
typedef struct {
|
|
/* to reconstruct init packets */
|
|
int channels;
|
|
int sample_rate;
|
|
int blocksize_0_exp;
|
|
int blocksize_1_exp;
|
|
|
|
uint32_t setup_id; /* external setup */
|
|
int big_endian; /* flag */
|
|
|
|
/* Wwise Vorbis config */
|
|
wwise_setup_t setup_type;
|
|
wwise_header_t header_type;
|
|
wwise_packet_t packet_type;
|
|
|
|
/* output (kinda ugly here but to simplify) */
|
|
off_t data_start_offset;
|
|
|
|
} vorbis_custom_config;
|
|
|
|
/* custom Vorbis without Ogg layer */
|
|
typedef struct {
|
|
vorbis_info vi; /* stream settings */
|
|
vorbis_comment vc; /* stream comments */
|
|
vorbis_dsp_state vd; /* decoder global state */
|
|
vorbis_block vb; /* decoder local state */
|
|
ogg_packet op; /* fake packet for internal use */
|
|
|
|
uint8_t * buffer; /* internal raw data buffer */
|
|
size_t buffer_size;
|
|
|
|
size_t samples_to_discard; /* for looping purposes */
|
|
int samples_full; /* flag, samples available in vorbis buffers */
|
|
|
|
vorbis_custom_t type; /* Vorbis subtype */
|
|
vorbis_custom_config config; /* config depending on the mode */
|
|
|
|
/* Wwise Vorbis: saved data to reconstruct modified packets */
|
|
uint8_t mode_blockflag[64+1]; /* max 6b+1; flags 'n stuff */
|
|
int mode_bits; /* bits to store mode_number */
|
|
uint8_t prev_blockflag; /* blockflag in the last decoded packet */
|
|
/* Ogg-style Vorbis: packet within a page */
|
|
int current_packet;
|
|
/* reference for page/blocks */
|
|
off_t block_offset;
|
|
size_t block_size;
|
|
|
|
} vorbis_custom_codec_data;
|
|
#endif
|
|
|
|
|
|
#ifdef VGM_USE_MPEG
|
|
/* Custom MPEG modes, mostly differing in the data layout */
|
|
typedef enum {
|
|
MPEG_STANDARD, /* 1 stream */
|
|
MPEG_AHX, /* 1 stream with false frame headers */
|
|
MPEG_XVAG, /* N streams of fixed interleave (frame-aligned, several data-frames of fixed size) */
|
|
MPEG_FSB, /* N streams of 1 data-frame+padding (=interleave) */
|
|
MPEG_P3D, /* N streams of fixed interleave (not frame-aligned) */
|
|
MPEG_SCD, /* N streams of fixed interleave (not frame-aligned) */
|
|
MPEG_EA, /* 1 stream (maybe N streams in absolute offsets?) */
|
|
MPEG_EAL31, /* EALayer3 v1 (SCHl), custom frames with v1 header */
|
|
MPEG_EAL31b, /* EALayer3 v1 (SNS), custom frames with v1 header + minor changes */
|
|
MPEG_EAL32P, /* EALayer3 v2 "PCM", custom frames with v2 header + bigger PCM blocks? */
|
|
MPEG_EAL32S, /* EALayer3 v2 "Spike", custom frames with v2 header + smaller PCM blocks? */
|
|
MPEG_LYN, /* N streams of fixed interleave */
|
|
MPEG_AWC /* N streams in block layout (music) or absolute offsets (sfx) */
|
|
} mpeg_custom_t;
|
|
|
|
/* config for the above modes */
|
|
typedef struct {
|
|
int channels; /* max channels */
|
|
int fsb_padding; /* fsb padding mode */
|
|
int chunk_size; /* size of a data portion */
|
|
int data_size; /* playable size */
|
|
int interleave; /* size of stream interleave */
|
|
int encryption; /* encryption mode */
|
|
int big_endian;
|
|
/* for AHX */
|
|
int cri_type;
|
|
uint16_t cri_key1;
|
|
uint16_t cri_key2;
|
|
uint16_t cri_key3;
|
|
} mpeg_custom_config;
|
|
|
|
/* represents a single MPEG stream */
|
|
typedef struct {
|
|
/* per stream as sometimes mpg123 must be fed in passes if data is big enough (ex. EALayer3 multichannel) */
|
|
uint8_t *buffer; /* raw data buffer */
|
|
size_t buffer_size;
|
|
size_t bytes_in_buffer;
|
|
int buffer_full; /* raw buffer has been filled */
|
|
int buffer_used; /* raw buffer has been fed to the decoder */
|
|
mpg123_handle *m; /* MPEG decoder */
|
|
|
|
uint8_t *output_buffer; /* decoded samples from this stream (in bytes for mpg123) */
|
|
size_t output_buffer_size;
|
|
size_t samples_filled; /* data in the buffer (in samples) */
|
|
size_t samples_used; /* data extracted from the buffer */
|
|
|
|
size_t current_size_count; /* data read (if the parser needs to know) */
|
|
size_t current_size_target; /* max data, until something happens */
|
|
size_t decode_to_discard; /* discard from this stream only (for EALayer3 or AWC) */
|
|
|
|
} mpeg_custom_stream;
|
|
|
|
typedef struct {
|
|
/* regular/single MPEG internals */
|
|
uint8_t *buffer; /* raw data buffer */
|
|
size_t buffer_size;
|
|
size_t bytes_in_buffer;
|
|
int buffer_full; /* raw buffer has been filled */
|
|
int buffer_used; /* raw buffer has been fed to the decoder */
|
|
mpg123_handle *m; /* MPEG decoder */
|
|
struct mpg123_frameinfo mi; /* start info, so it's available even when resetting */
|
|
|
|
/* for internal use, assumed to be constant for all frames */
|
|
int channels_per_frame;
|
|
int samples_per_frame;
|
|
/* for some calcs */
|
|
int bitrate_per_frame;
|
|
int sample_rate_per_frame;
|
|
|
|
/* custom MPEG internals */
|
|
int custom; /* flag */
|
|
mpeg_custom_t type; /* mpeg subtype */
|
|
mpeg_custom_config config; /* config depending on the mode */
|
|
|
|
mpeg_custom_stream **streams; /* array of MPEG streams (ex. 2ch+2ch) */
|
|
size_t streams_size;
|
|
|
|
size_t skip_samples; /* base encoder delay */
|
|
size_t samples_to_discard; /* for custom mpeg looping */
|
|
|
|
} mpeg_codec_data;
|
|
#endif
|
|
|
|
#ifdef VGM_USE_G7221
|
|
typedef struct {
|
|
sample buffer[640];
|
|
g7221_handle *handle;
|
|
} g7221_codec_data;
|
|
#endif
|
|
|
|
#ifdef VGM_USE_G719
|
|
typedef struct {
|
|
sample buffer[960];
|
|
g719_handle *handle;
|
|
} g719_codec_data;
|
|
#endif
|
|
|
|
#ifdef VGM_USE_MAIATRAC3PLUS
|
|
typedef struct {
|
|
sample *buffer;
|
|
int channels;
|
|
int samples_discard;
|
|
void *handle;
|
|
} maiatrac3plus_codec_data;
|
|
#endif
|
|
|
|
#ifdef VGM_USE_ATRAC9
|
|
|
|
/* custom ATRAC9 modes */
|
|
typedef enum {
|
|
ATRAC9_DEFAULT = 0, /* ATRAC9 standard */
|
|
ATRAC9_XVAG, /* Sony XVAG: interleaved subsongs, Vita multichannel interleaves 2ch xN superframes */
|
|
ATRAC9_KMA9, /* Koei Tecmo KMA9: interleaved subsongs */
|
|
//ATRAC9_FSB, /* FMOD FSB: Vita multichannel interleaves 2ch xN superframes */
|
|
//ATRAC9_EATRAX, /* EA EATrax: buffered ATRAC9 in SPS blocks (superframes can be split between blocks) */
|
|
} atrac9_custom_t;
|
|
|
|
typedef struct {
|
|
atrac9_custom_t type;
|
|
|
|
int channels; /* to detect weird multichannel */
|
|
uint32_t config_data; /* ATRAC9 config header */
|
|
int encoder_delay; /* initial samples to discard */
|
|
|
|
size_t interleave_skip; /* XVAG */
|
|
size_t subsong_skip; /* XVAG */
|
|
} atrac9_config;
|
|
|
|
typedef struct {
|
|
uint8_t *data_buffer;
|
|
size_t data_buffer_size;
|
|
|
|
sample *sample_buffer;
|
|
size_t samples_filled; /* number of samples in the buffer */
|
|
size_t samples_used; /* number of samples extracted from the buffer */
|
|
|
|
int samples_to_discard;
|
|
|
|
atrac9_config config;
|
|
|
|
void *handle; /* decoder handle */
|
|
} atrac9_codec_data;
|
|
#endif
|
|
|
|
/* with one file this is also used for just ACM */
|
|
typedef struct {
|
|
int file_count;
|
|
int current_file;
|
|
/* the index we return to upon loop completion */
|
|
int loop_start_file;
|
|
/* one after the index of the last file, typically
|
|
* will be equal to file_count */
|
|
int loop_end_file;
|
|
/* Upon exit from a loop, which file to play. */
|
|
/* -1 if there is no such file */
|
|
/*int end_file;*/
|
|
ACMStream **files;
|
|
} mus_acm_codec_data;
|
|
|
|
#define AIX_BUFFER_SIZE 0x1000
|
|
/* AIXery */
|
|
typedef struct {
|
|
sample buffer[AIX_BUFFER_SIZE];
|
|
int segment_count;
|
|
int stream_count;
|
|
int current_segment;
|
|
/* one per segment */
|
|
int32_t *sample_counts;
|
|
/* organized like:
|
|
* segment1_stream1, segment1_stream2, segment2_stream1, segment2_stream2*/
|
|
VGMSTREAM **adxs;
|
|
} aix_codec_data;
|
|
|
|
typedef struct {
|
|
int segment_count;
|
|
int current_segment;
|
|
int loop_segment;
|
|
/* one per segment */
|
|
int32_t *sample_counts;
|
|
VGMSTREAM **adxs;
|
|
} aax_codec_data;
|
|
|
|
/* for compressed NWA */
|
|
typedef struct {
|
|
NWAData *nwa;
|
|
} nwa_codec_data;
|
|
|
|
/* SQEX SCD interleaved */
|
|
typedef struct {
|
|
int substream_count;
|
|
VGMSTREAM **substreams;
|
|
STREAMFILE **intfiles;
|
|
} scd_int_codec_data;
|
|
|
|
typedef struct {
|
|
STREAMFILE *streamfile;
|
|
uint64_t start;
|
|
//uint64_t size;
|
|
clHCA_stInfo info;
|
|
unsigned int curblock;
|
|
unsigned int sample_ptr;
|
|
unsigned int samples_discard;
|
|
signed short sample_buffer[clHCA_samplesPerBlock * 16];
|
|
//clHCA * hca exists here (pre-alloc'ed)
|
|
} hca_codec_data;
|
|
|
|
#ifdef VGM_USE_FFMPEG
|
|
/* Custom FFMPEG modes */
|
|
typedef enum {
|
|
FFMPEG_STANDARD, /* default FFmpeg */
|
|
FFMPEG_SWITCH_OPUS, /* Opus without Ogg layer */
|
|
FFMPEG_EA_XMA, /* XMA with padding removed and custom streams in SNS blocks */
|
|
//FFMPEG_EA_SCHL, /* Normal header+data (ex. ATRAC3) in SCxx blocks */
|
|
//FFMPEG_SFH, /* ATRAC3plus header+data in SFH blocks */
|
|
//FFMPEG_AWC_XMA, /* XMA data in AWC blocks, 1 streams per channel */
|
|
} ffmpeg_custom_t;
|
|
|
|
/* config for the above modes */
|
|
typedef struct {
|
|
int stream_index; /* FFmpeg's sub-stream (as opposed to an internal stream in custom read/seeks) */
|
|
int codec_endian;
|
|
int channels;
|
|
|
|
ffmpeg_custom_t type; /* ffmpeg subtype */
|
|
size_t virtual_size; /* external value, if meta needs to know/supply it */
|
|
|
|
/* internal sequences, when needed */
|
|
int sequence;
|
|
int samples_done;
|
|
} ffmpeg_custom_config;
|
|
|
|
typedef struct {
|
|
/*** IO internals ***/
|
|
STREAMFILE *streamfile;
|
|
|
|
uint64_t real_start; // absolute start within the streamfile
|
|
uint64_t real_offset; // absolute offset within the streamfile
|
|
uint64_t real_size; // max size within the streamfile
|
|
uint64_t virtual_offset; // computed offset FFmpeg sees (including fake header)
|
|
uint64_t virtual_size; // computed size FFmpeg sees (including fake header)
|
|
uint64_t virtual_base; // info/base virtual_offset equivalent to current real_offset, block aligned (*not* including fake header)
|
|
|
|
uint64_t header_size; // fake header (parseable by FFmpeg) prepended on reads
|
|
uint8_t *header_insert_block; // fake header data (ie. RIFF)
|
|
|
|
ffmpeg_custom_config config; /* custom config/state */
|
|
|
|
/*** "public" API (read-only) ***/
|
|
// stream info
|
|
int channels;
|
|
int bitsPerSample;
|
|
int floatingPoint;
|
|
int sampleRate;
|
|
int bitrate;
|
|
// extra info: 0 if unknown or not fixed
|
|
int64_t totalSamples; // estimated count (may not be accurate for some demuxers)
|
|
int64_t blockAlign; // coded block of bytes, counting channels (the block can be joint stereo)
|
|
int64_t frameSize; // decoded samples per block
|
|
int64_t skipSamples; // number of start samples that will be skipped (encoder delay), for looping adjustments
|
|
int streamCount; // number of FFmpeg audio streams
|
|
|
|
/*** internal state ***/
|
|
// Intermediate byte buffer
|
|
uint8_t *sampleBuffer;
|
|
// max samples we can held (can be less or more than frameSize)
|
|
size_t sampleBufferBlock;
|
|
|
|
// FFmpeg context used for metadata
|
|
AVCodec *codec;
|
|
|
|
// FFmpeg decoder state
|
|
unsigned char *buffer;
|
|
AVIOContext *ioCtx;
|
|
int streamIndex;
|
|
AVFormatContext *formatCtx;
|
|
AVCodecContext *codecCtx;
|
|
AVFrame *lastDecodedFrame;
|
|
AVPacket *lastReadPacket;
|
|
int bytesConsumedFromDecodedFrame;
|
|
int readNextPacket;
|
|
int endOfStream;
|
|
int endOfAudio;
|
|
int skipSamplesSet; // flag to know skip samples were manually added from vgmstream
|
|
|
|
// Seeking is not ideal, so rollback is necessary
|
|
int samplesToDiscard;
|
|
|
|
|
|
} ffmpeg_codec_data;
|
|
#endif
|
|
|
|
#ifdef VGM_USE_MP4V2
|
|
typedef struct {
|
|
STREAMFILE *streamfile;
|
|
uint64_t start;
|
|
uint64_t offset;
|
|
uint64_t size;
|
|
} mp4_streamfile;
|
|
|
|
#ifdef VGM_USE_FDKAAC
|
|
typedef struct {
|
|
mp4_streamfile if_file;
|
|
MP4FileHandle h_mp4file;
|
|
MP4TrackId track_id;
|
|
unsigned long sampleId, numSamples;
|
|
UINT codec_init_data_size;
|
|
HANDLE_AACDECODER h_aacdecoder;
|
|
unsigned int sample_ptr, samples_per_frame, samples_discard;
|
|
INT_PCM sample_buffer[( (6) * (2048)*4 )];
|
|
} mp4_aac_codec_data;
|
|
#endif
|
|
#endif
|
|
|
|
typedef struct {
|
|
int pcm_blocks;
|
|
int utk_context_size;
|
|
void** utk_context;
|
|
} ea_mt_codec_data;
|
|
|
|
|
|
#if 0
|
|
//possible future public/opaque API
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/* define standard C param call and name mangling (to avoid __stdcall / .defs) */
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#define VGMSTREAM_CALL __cdecl //needed?
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/* define external function types (during compilation) */
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#if defined(VGMSTREAM_EXPORT)
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#define VGMSTREAM_API __declspec(dllexport) /* when exporting/creating vgmstream DLL */
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#elif defined(VGMSTREAM_IMPORT)
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#define VGMSTREAM_API __declspec(dllimport) /* when importing/linking vgmstream DLL */
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#else
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#define VGMSTREAM_API /* nothing, internal/default */
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#endif
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//VGMSTREAM_API void VGMSTREAM_CALL vgmstream_function(void);
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//info for opaque VGMSTREAM
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typedef struct {
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int channels;
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int sample_rate;
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int num_samples;
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int loop_start_sample;
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int loop_end_sample;
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int loop_flag;
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int num_streams;
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int current_sample;
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int average_bitrate;
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} VGMSTREAM_INFO;
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void vgmstream_get_info(VGMSTREAM* vgmstream, VGMSTREAM_INFO *vgmstream_info);
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//or maybe
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enum vgmstream_value_t { VGMSTREAM_CHANNELS, VGMSTREAM_CURRENT_SAMPLE, ... };
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int vgmstream_get_info(VGMSTREAM* vgmstream, vgmstream_value_t type);
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// or
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int vgmstream_get_current_sample(VGMSTREAM* vgmstream);
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#endif
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/* -------------------------------------------------------------------------*/
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/* vgmstream "public" API */
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/* -------------------------------------------------------------------------*/
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/* do format detection, return pointer to a usable VGMSTREAM, or NULL on failure */
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VGMSTREAM * init_vgmstream(const char * const filename);
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/* init with custom IO via streamfile */
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VGMSTREAM * init_vgmstream_from_STREAMFILE(STREAMFILE *streamFile);
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/* reset a VGMSTREAM to start of stream */
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void reset_vgmstream(VGMSTREAM * vgmstream);
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/* close an open vgmstream */
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void close_vgmstream(VGMSTREAM * vgmstream);
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/* calculate the number of samples to be played based on looping parameters */
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int32_t get_vgmstream_play_samples(double looptimes, double fadeseconds, double fadedelayseconds, VGMSTREAM * vgmstream);
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/* Decode data into sample buffer */
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void render_vgmstream(sample * buffer, int32_t sample_count, VGMSTREAM * vgmstream);
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/* Write a description of the stream into array pointed by desc, which must be length bytes long.
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* Will always be null-terminated if length > 0 */
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void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length);
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/* Return the average bitrate in bps of all unique files contained within this stream. */
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int get_vgmstream_average_bitrate(VGMSTREAM * vgmstream);
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/* List supported formats and return elements in the list, for plugins that need to know. */
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const char ** vgmstream_get_formats(size_t * size);
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/* Force enable/disable internal looping. Should be done before playing anything,
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* and not all codecs support arbitrary loop values ATM. */
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void vgmstream_force_loop(VGMSTREAM* vgmstream, int loop_flag, int loop_start_sample, int loop_end_sample);
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/* -------------------------------------------------------------------------*/
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/* vgmstream "private" API */
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/* -------------------------------------------------------------------------*/
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/* Allocate memory and setup a VGMSTREAM */
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VGMSTREAM * allocate_vgmstream(int channel_count, int looped);
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/* Get the number of samples of a single frame (smallest self-contained sample group, 1/N channels) */
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int get_vgmstream_samples_per_frame(VGMSTREAM * vgmstream);
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/* Get the number of bytes of a single frame (smallest self-contained byte group, 1/N channels) */
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int get_vgmstream_frame_size(VGMSTREAM * vgmstream);
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/* In NDS IMA the frame size is the block size, so the last one is short */
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int get_vgmstream_samples_per_shortframe(VGMSTREAM * vgmstream);
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int get_vgmstream_shortframe_size(VGMSTREAM * vgmstream);
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/* Decode samples into the buffer. Assume that we have written samples_written into the
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* buffer already, and we have samples_to_do consecutive samples ahead of us. */
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void decode_vgmstream(VGMSTREAM * vgmstream, int samples_written, int samples_to_do, sample * buffer);
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/* Calculate number of consecutive samples to do (taking into account stopping for loop start and end) */
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int vgmstream_samples_to_do(int samples_this_block, int samples_per_frame, VGMSTREAM * vgmstream);
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/* Detect loop start and save values, or detect loop end and restore (loop back). Returns 1 if loop was done. */
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int vgmstream_do_loop(VGMSTREAM * vgmstream);
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/* Open the stream for reading at offset (standarized taking into account layouts, channels and so on).
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* returns 0 on failure */
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int vgmstream_open_stream(VGMSTREAM * vgmstream, STREAMFILE *streamFile, off_t start_offset);
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/* get description info */
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const char * get_vgmstream_coding_description(coding_t coding_type);
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const char * get_vgmstream_layout_description(layout_t layout_type);
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const char * get_vgmstream_meta_description(meta_t meta_type);
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#endif
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