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Fix .adm [Dragon Quest V (PS2)]
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parent
3c1d4ee825
commit
494dfb8194
@ -846,6 +846,7 @@ static const meta_info meta_info_list[] = {
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{meta_DSP_XIII, "XIII dsp header"},
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{meta_DSP_XIII, "XIII dsp header"},
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{meta_NGC_DSP_STH_STR, "STH dsp header"},
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{meta_NGC_DSP_STH_STR, "STH dsp header"},
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{meta_DSP_CABELAS, "Cabelas games dsp header"},
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{meta_DSP_CABELAS, "Cabelas games dsp header"},
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{meta_PS2_ADM, "Dragon Quest V .ADM raw header"},
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{meta_PS2_LPCM, "LPCM header"},
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{meta_PS2_LPCM, "LPCM header"},
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{meta_PS2_VMS, "VMS Header"},
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{meta_PS2_VMS, "VMS Header"},
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{meta_XAU, "XPEC XAU header"},
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{meta_XAU, "XPEC XAU header"},
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@ -1,18 +1,48 @@
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#include "layout.h"
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#include "layout.h"
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#include "../vgmstream.h"
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#include "../vgmstream.h"
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/* set up for the block at the given offset */
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/* blocks of 0x1000 with interleave 0x400 but also smaller last interleave */
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void ps2_adm_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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void ps2_adm_block_update(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i, new_full_block;
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size_t block_size, interleave_size, interleave_data;
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vgmstream->current_block_offset = block_offset;
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/* no header */
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vgmstream->current_block_size = 0x1000; /*read_32bitLE(
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interleave_size = 0x400;
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vgmstream->current_block_offset+0x10,
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interleave_data = 0x400;
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vgmstream->ch[0].streamfile); */
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block_size = interleave_size * vgmstream->channels;
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vgmstream->next_block_offset = vgmstream->current_block_offset + vgmstream->current_block_size;
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//vgmstream->current_block_size/=vgmstream->channels;
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for (i=0;i<vgmstream->channels;i++) {
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/* every 0x1000 is a full block, signaled by PS-ADPCM flags */
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vgmstream->ch[i].offset = vgmstream->current_block_offset+(0x400*i);
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new_full_block = (read_8bit(block_offset+0x01, streamFile) == 0x06);
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/* try to autodetect usable interleave data size as can be smaller when a discrete block ends (ex. 0x10~0x50, varies with file) */
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if (!new_full_block) {
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off_t next_block_offset = block_offset + block_size;
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while (next_block_offset > block_offset) {
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next_block_offset -= 0x10;
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/* check if unused line (all blocks should only use flags 0x06/0x03/0x02) */
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if (read_32bitLE(next_block_offset, streamFile) == 0x00000000) {
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interleave_data -= 0x10;
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next_block_offset -= 0x10;
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}
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else {
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break;
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}
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}
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}
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vgmstream->current_block_offset = block_offset;
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vgmstream->next_block_offset = block_offset + block_size;
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vgmstream->current_block_size = interleave_data;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + interleave_size*i;
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//if (new_full_block) { /* blocks are not discrete */
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// vgmstream->ch[i].adpcm_history1_32 = 0;
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// vgmstream->ch[i].adpcm_step_index = 0;
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//}
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}
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}
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}
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}
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@ -1,75 +1,55 @@
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#include "meta.h"
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#include "meta.h"
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#include "../layout/layout.h"
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#include "../layout/layout.h"
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#include "../util.h"
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#include "../coding/coding.h"
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/* WAD (from The golden Compass) */
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/* .adm - from Dragon Quest V (PS2) */
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VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_ps2_adm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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int channel_count, loop_flag = 0;
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int loop_flag = 0;
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off_t start_offset;
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int channel_count;
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int i;
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off_t start_offset;
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/* check extension, case insensitive */
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (!check_extensions(streamFile,"adm"))
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if (strcasecmp("adm",filename_extension(filename))) goto fail;
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goto fail;
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loop_flag = 0;
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/* raw data, but test some .ADM blocks as they always start with PS-ADPCM flag 0x06 every 0x1000 */
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x0;
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vgmstream->channels = channel_count;
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vgmstream->sample_rate = 44100;
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vgmstream->coding_type = coding_PSX;
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#if 0
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vgmstream->num_samples = read_32bitLE(0x0,streamFile)/channel_count/16*28;
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if (loop_flag) {
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = read_32bitLE(0x0,streamFile)/channel_count/16*28;
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}
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#endif
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vgmstream->layout_type = layout_ps2_adm_blocked;
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vgmstream->interleave_block_size = 0x400;
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vgmstream->meta_type = meta_PS2_ADM;
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/* open the file for reading by each channel */
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{
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{
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for (i=0;i<channel_count;i++) {
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int i;
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,vgmstream->interleave_block_size);
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for (i = 0; i < 10; i++) {
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if (read_8bit(0x1000*i + 0x01, streamFile) != 0x06)
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if (!vgmstream->ch[i].streamfile) goto fail;
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goto fail;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=i*vgmstream->interleave_block_size;
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}
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}
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}
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}
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start_offset = 0x00;
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loop_flag = 0; /* files loop, but apparently no info in the .adm or in the .dat bigfile containing them */
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channel_count = 2;
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/* Calc num_samples */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = 44100;
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vgmstream->meta_type = meta_PS2_ADM;
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_ps2_adm_blocked;
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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/* calc num_samples as playable data size varies between files/blocks */
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vgmstream->num_samples = 0; //ps_bytes_to_samples(get_streamfile_size(streamFile), channel_count);
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ps2_adm_block_update(start_offset,vgmstream);
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ps2_adm_block_update(start_offset,vgmstream);
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vgmstream->num_samples=0; //(get_streamfile_size(streamFile)/0x1000*0xFE0)/32*28;
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do {
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do {
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vgmstream->num_samples += ps_bytes_to_samples(vgmstream->current_block_size * channel_count, channel_count);
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vgmstream->num_samples += 0xFE0*14/16;
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ps2_adm_block_update(vgmstream->next_block_offset,vgmstream);
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ps2_adm_block_update(vgmstream->next_block_offset,vgmstream);
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} while (vgmstream->next_block_offset<get_streamfile_size(streamFile));
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} while (vgmstream->next_block_offset < get_streamfile_size(streamFile));
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ps2_adm_block_update(start_offset,vgmstream);
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ps2_adm_block_update(start_offset,vgmstream);
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return vgmstream;
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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close_vgmstream(vgmstream);
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return NULL;
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return NULL;
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}
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}
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@ -551,7 +551,7 @@ typedef enum {
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meta_PS2_WAD, /* The golden Compass */
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meta_PS2_WAD, /* The golden Compass */
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meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
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meta_DSP_XIII, /* XIII, possibly more (Ubisoft header???) */
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meta_DSP_CABELAS, /* Cabelas games */
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meta_DSP_CABELAS, /* Cabelas games */
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meta_PS2_ADM, /* Dragon Quest 5 */
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meta_PS2_ADM, /* Dragon Quest V (PS2) */
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meta_PS2_LPCM, /* Ah! My Goddess */
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meta_PS2_LPCM, /* Ah! My Goddess */
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meta_DSP_BDSP, /* Ah! My Goddess */
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meta_DSP_BDSP, /* Ah! My Goddess */
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meta_PS2_VMS, /* Autobahn Raser - Police Madness */
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meta_PS2_VMS, /* Autobahn Raser - Police Madness */
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