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https://github.com/vgmstream/vgmstream.git
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Merge pull request #777 from NicknineTheEagle/ubi
Ubi SB: Added more versions
This commit is contained in:
commit
49e5419a26
@ -86,7 +86,6 @@ typedef struct {
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int is_padded_sectionX_offset;
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int is_padded_sounds_offset;
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int ignore_layer_error;
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int default_codec_for_subblock0;
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} ubi_sb_config;
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typedef struct {
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@ -1109,7 +1108,7 @@ static VGMSTREAM* init_vgmstream_ubi_sb_base(ubi_sb_header* sb, STREAMFILE* sf_h
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break;
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}
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//TODO: Ubi XMA1 (raw or fmt) is a bit strange, FFmpeg decodes some frames slightly wrong
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// TODO: Ubi XMA1 (raw or fmt) is a bit strange, FFmpeg decodes some frames slightly wrong
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// XMA1 normally has a frame counter in the first nibble but Ubi's is always set to 0.
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// Probably a beta/custom encoder that creates some buggy frames, that a real X360 handles ok, but trips FFmpeg
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// xmaencode decodes correctly if counters are fixed (otherwise has clicks on every frame).
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@ -1869,8 +1868,14 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
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/* apparently, there may also be other subblocks based on various flags but they were not seen so far */
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if (sb->cfg.audio_subblock_flag && sb->cfg.audio_subblock_and) {
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/* flag probably means "hardware decoded" */
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int subblock_flag = read_32bit(offset + sb->cfg.audio_subblock_flag, sf) & sb->cfg.audio_subblock_and;
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sb->subblock_id = (!subblock_flag) ? 0 : 1;
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/* stream_type field is not used if the flag is not set (it even contains garbage in some versions)
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* except for PS3 which has two hardware codecs (PSX and AT3) */
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if (!subblock_flag && sb->platform != UBI_PS3)
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sb->stream_type = 0x00;
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} else {
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sb->subblock_id = (sb->stream_type == 0x01) ? 0 : 1;
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}
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@ -1900,7 +1905,7 @@ static int parse_type_audio(ubi_sb_header* sb, off_t offset, STREAMFILE* sf) {
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if (sb->cfg.audio_stream_name) {
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if (sb->is_dat && !sb->is_external) {
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sb->subbank_index = read_8bit(offset + sb->cfg.audio_stream_name + 0x01, sf);
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} else {
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} else if (sb->is_external || sb->cfg.audio_has_internal_names) {
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read_string(sb->resource_name, sb->cfg.resource_name_size, offset + sb->cfg.audio_stream_name, sf);
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}
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}
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@ -2147,7 +2152,7 @@ fail:
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return 0;
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}
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static int set_default_codec_for_platform(ubi_sb_header *sb) {
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static int set_hardware_codec_for_platform(ubi_sb_header *sb) {
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switch (sb->platform) {
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case UBI_PC:
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sb->codec = RAW_PCM;
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@ -2171,16 +2176,11 @@ static int set_default_codec_for_platform(ubi_sb_header *sb) {
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case UBI_X360:
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sb->codec = RAW_XMA1;
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break;
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#if 0
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case UBI_PS3: /* assumed, but no games seem to use it */
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sb->codec = RAW_AT3;
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break;
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#endif
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case UBI_3DS:
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sb->codec = FMT_CWAV;
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break;
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default:
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VGM_LOG("UBI SB: unknown internal format\n");
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VGM_LOG("UBI SB: unknown hardware codec\n");
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return 0;
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}
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@ -2210,7 +2210,7 @@ static int parse_stream_codec(ubi_sb_header* sb) {
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case 0x01:
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if (sb->is_streamed)
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sb->codec = RAW_PCM;
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else if (!set_default_codec_for_platform(sb))
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else if (!set_hardware_codec_for_platform(sb))
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goto fail;
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break;
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@ -2243,7 +2243,7 @@ static int parse_stream_codec(ubi_sb_header* sb) {
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case 0x01:
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if (sb->is_streamed)
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sb->codec = RAW_PCM;
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else if (!set_default_codec_for_platform(sb))
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else if (!set_hardware_codec_for_platform(sb))
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goto fail;
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break;
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@ -2268,14 +2268,9 @@ static int parse_stream_codec(ubi_sb_header* sb) {
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goto fail;
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}
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} else {
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/* some Xbox games default to codec 0 if subblock flag isn't set while the actual field contains garbage */
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if (sb->cfg.default_codec_for_subblock0 && sb->type == UBI_AUDIO && sb->subblock_id == 0) {
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sb->stream_type = 0x00;
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}
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switch (sb->stream_type) {
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case 0x00:
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if (!set_default_codec_for_platform(sb))
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if (!set_hardware_codec_for_platform(sb))
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goto fail;
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break;
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@ -2446,15 +2441,13 @@ static int parse_offsets(ubi_sb_header* sb, STREAMFILE* sf) {
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sounds_offset = align_size_to_block(sounds_offset, 0x10);
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sb->stream_offset = sounds_offset + sb->stream_offset;
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if (sb->section3_num > 1) { /* maybe should always test this? */
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for (i = 0; i < sb->section3_num; i++) {
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off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i;
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for (i = 0; i < sb->section3_num; i++) {
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off_t offset = sb->section3_offset + sb->cfg.section3_entry_size * i;
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/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
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if (read_32bit(offset + 0x00, sf) == sb->subblock_id)
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break;
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sb->stream_offset += read_32bit(offset + 0x04, sf);
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}
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/* table has unordered ids+size, so if our id doesn't match current data offset must be beyond */
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if (read_32bit(offset + 0x00, sf) == sb->subblock_id)
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break;
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sb->stream_offset += read_32bit(offset + 0x04, sf);
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}
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}
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@ -2656,30 +2649,6 @@ static void config_sb_audio_fb(ubi_sb_header* sb, off_t flag_bits, int streamed_
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sb->cfg.audio_subblock_and = subblock_and;
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sb->cfg.audio_loop_and = loop_and;
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}
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static void config_sb_audio_ps2_bnm(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int cd_streamed_and, int loop_and, off_t channels, off_t sample_rate) {
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/* bit flags, channels and sample rate */
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sb->cfg.audio_streamed_flag = flag_bits;
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sb->cfg.audio_cd_streamed_flag = flag_bits;
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sb->cfg.audio_loop_flag = flag_bits;
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sb->cfg.audio_streamed_and = streamed_and;
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sb->cfg.audio_cd_streamed_and = cd_streamed_and;
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sb->cfg.audio_loop_and = loop_and;
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sb->cfg.audio_channels = channels;
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sb->cfg.audio_sample_rate = sample_rate;
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}
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static void config_sb_audio_ps2_old(ubi_sb_header* sb, off_t flag_bits, int streamed_and, int loop_and, int loc_and, int stereo_and, off_t pitch, off_t sample_rate) {
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/* bit flags, sample rate only */
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sb->cfg.audio_streamed_flag = flag_bits;
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sb->cfg.audio_loop_flag = flag_bits;
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sb->cfg.audio_loc_flag = flag_bits;
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sb->cfg.audio_stereo_flag = flag_bits;
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sb->cfg.audio_streamed_and = streamed_and;
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sb->cfg.audio_loop_and = loop_and;
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sb->cfg.audio_loc_and = loc_and;
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sb->cfg.audio_stereo_and = stereo_and;
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sb->cfg.audio_pitch = pitch;
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sb->cfg.audio_sample_rate = sample_rate;
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}
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static void config_sb_audio_hs(ubi_sb_header* sb, off_t channels, off_t sample_rate, off_t num_samples, off_t num_samples2, off_t stream_name, off_t stream_type) {
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/* audio header with stream name */
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sb->cfg.audio_channels = channels;
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@ -2698,6 +2667,30 @@ static void config_sb_audio_he(ubi_sb_header* sb, off_t channels, off_t sample_r
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sb->cfg.audio_extra_name = extra_name;
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sb->cfg.audio_stream_type = stream_type;
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}
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static void config_sb_audio_ps2_bnm(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int cd_streamed_and, int loop_and, off_t channels, off_t sample_rate) {
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/* bit flags, channels and sample rate */
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sb->cfg.audio_streamed_flag = flag_bits;
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sb->cfg.audio_cd_streamed_flag = flag_bits;
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sb->cfg.audio_loop_flag = flag_bits;
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sb->cfg.audio_streamed_and = streamed_and;
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sb->cfg.audio_cd_streamed_and = cd_streamed_and;
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sb->cfg.audio_loop_and = loop_and;
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sb->cfg.audio_channels = channels;
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sb->cfg.audio_sample_rate = sample_rate;
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}
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static void config_sb_audio_ps2_old(ubi_sb_header *sb, off_t flag_bits, int streamed_and, int loop_and, int loc_and, int stereo_and, off_t pitch, off_t sample_rate) {
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/* bit flags, sample rate only */
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sb->cfg.audio_streamed_flag = flag_bits;
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sb->cfg.audio_loop_flag = flag_bits;
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sb->cfg.audio_loc_flag = flag_bits;
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sb->cfg.audio_stereo_flag = flag_bits;
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sb->cfg.audio_streamed_and = streamed_and;
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sb->cfg.audio_loop_and = loop_and;
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sb->cfg.audio_loc_and = loc_and;
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sb->cfg.audio_stereo_and = stereo_and;
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sb->cfg.audio_pitch = pitch;
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sb->cfg.audio_sample_rate = sample_rate;
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}
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static void config_sb_sequence(ubi_sb_header* sb, off_t sequence_count, off_t entry_size) {
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/* sequence header and chain table */
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sb->cfg.sequence_sequence_loop = sequence_count - 0x10;
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@ -2781,6 +2774,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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int is_bia_ps2 = 0, is_biadd_psp = 0;
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int is_sc2_ps2_gc = 0;
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int is_sc4_pc_online = 0;
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int is_myst4_pc = 0;
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/* Most of the format varies with almost every game + platform (struct serialization?).
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* Support is configured case-by-case as offsets/order/fields only change slightly,
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@ -3376,7 +3370,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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config_sb_audio_fs(sb, 0x24, 0x28, 0x34);
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config_sb_audio_hs(sb, 0x52, 0x4c, 0x38, 0x40, 0x58, 0x54);
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sb->cfg.audio_has_internal_names = 1;
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sb->cfg.default_codec_for_subblock0 = 1;
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config_sb_sequence(sb, 0x28, 0x14);
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@ -3393,8 +3386,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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config_sb_audio_fs(sb, 0x24, 0x28, 0x2c);
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config_sb_audio_hs(sb, 0x4a, 0x44, 0x30, 0x38, 0x50, 0x4c);
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sb->cfg.audio_has_internal_names = 1;
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sb->cfg.default_codec_for_subblock0 = 1;
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config_sb_sequence(sb, 0x28, 0x14);
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@ -3430,7 +3421,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
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config_sb_audio_hs(sb, 0x5e, 0x58, 0x44, 0x4c, 0x64, 0x60);
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sb->cfg.audio_has_internal_names = 1;
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sb->cfg.default_codec_for_subblock0 = 1;
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config_sb_sequence(sb, 0x28, 0x14);
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@ -3441,7 +3431,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* Myst IV (Demo)(2004)(PC)-bank */
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/* Myst IV: Revelation (Demo)(2004)(PC)-bank */
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if (sb->version == 0x00100000 && sb->platform == UBI_PC) {
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config_sb_entry(sb, 0x68, 0xa4);
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@ -3451,11 +3441,21 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* two configs with same id; use project file as identifier */
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if (sb->version == 0x00120006 && sb->platform == UBI_PC) {
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if (check_project_file(sf, "gamesnd_myst4.sp0", 1)) {
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is_myst4_pc = 1;
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}
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}
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/* Myst IV: Revelation (2004)(PC)-bank 0x00120006 */
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/* Prince of Persia: Warrior Within (Demo)(2004)(PC)-bank 0x00120006 */
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/* Prince of Persia: Warrior Within (2004)(PC)-bank 0x00120009 */
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if ((sb->version == 0x00120006 && sb->platform == UBI_PC) ||
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(sb->version == 0x00120009 && sb->platform == UBI_PC)) {
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config_sb_entry(sb, 0x6c, 0x84);
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if (is_myst4_pc)
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config_sb_entry(sb, 0x6c, 0xa4);
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config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
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config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
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@ -3472,7 +3472,6 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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config_sb_audio_fs(sb, 0x24, 0x28, 0x40);
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config_sb_audio_hs(sb, 0x60, 0x58, 0x44, 0x4c, 0x68, 0x64);
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sb->cfg.audio_has_internal_names = 1;
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sb->cfg.default_codec_for_subblock0 = 1;
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config_sb_sequence(sb, 0x28, 0x14);
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return 1;
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@ -3501,6 +3500,8 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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/* Beowulf: The Game (2007)(PSP)-map */
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if (sb->version == 0x0012000C && sb->platform == UBI_PSP && !is_biadd_psp) {
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config_sb_entry(sb, 0x68, 0x84);
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if (is_biadd_psp)
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config_sb_entry(sb, 0x80, 0x94);
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config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
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config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
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@ -3510,17 +3511,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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config_sb_layer_hs(sb, 0x1c, 0x60, 0x64, 0x30);
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config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
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return 1;
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}
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//todo some .sbX have bad external stream offsets, but not all (ex. offset 0xE3641 but should be 0x0A26)
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/* Brothers in Arms: D-Day (2006)(PSP)-bank */
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if (sb->version == 0x0012000C && sb->platform == UBI_PSP && is_biadd_psp) {
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config_sb_entry(sb, 0x80, 0x94);
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config_sb_audio_fs(sb, 0x24, 0x2c, 0x28);
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config_sb_audio_hs(sb, 0x4c, 0x44, 0x30, 0x38, 0x54, 0x50);
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sb->cfg.audio_has_internal_names = 1;
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//todo some .sbX in BiA:DD have bad external stream offsets, but not all (ex. offset 0xE3641 but should be 0x0A26)
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return 1;
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}
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@ -3535,7 +3526,7 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* Myst IV: Revelation (2005)(PC)-bank */
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/* Myst IV: Revelation (2005)(Xbox)-bank */
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/* Splinter Cell: Chaos Theory (2005)(Xbox)-map */
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if (sb->version == 0x00120012 && sb->platform == UBI_XBOX) {
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config_sb_entry(sb, 0x48, 0x4c);
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@ -3547,6 +3538,20 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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return 1;
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}
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/* Splinter Cell: Chaos Theory (2005)(PS2)-map */
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if (sb->version == 0x00130001 && sb->platform == UBI_PS2) {
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config_sb_entry(sb, 0x48, 0x4c);
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config_sb_audio_fb(sb, 0x18, (1 << 2), (1 << 3), (1 << 4));
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config_sb_audio_he(sb, 0x20, 0x24, 0x30, 0x38, 0x40, 0x44);
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config_sb_sequence(sb, 0x28, 0x10);
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//config_sb_layer_he(sb, 0x1c, 0x28, 0x30, 0x34);
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//config_sb_layer_sh(sb, 0x18, 0x00, 0x08, 0x0c, 0x14);
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return 1;
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}
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/* Splinter Cell: Chaos Theory (2005)(GC)-map */
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if (sb->version == 0x00130001 && sb->platform == UBI_GC) {
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config_sb_entry(sb, 0x68, 0x54);
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@ -3761,23 +3766,11 @@ static int config_sb_version(ubi_sb_header* sb, STREAMFILE* sf) {
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}
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}
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/* Splinter Cell: Double Agent (2006)(PC)-map (offline) */
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if (sb->version == 0x00180006 && sb->platform == UBI_PC && !is_sc4_pc_online) {
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/* Splinter Cell: Double Agent (2006)(PC)-map */
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if (sb->version == 0x00180006 && sb->platform == UBI_PC) {
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config_sb_entry(sb, 0x68, 0x7c);
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config_sb_audio_fs(sb, 0x2c, 0x34, 0x30);
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config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
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config_sb_sequence(sb, 0x2c, 0x14);
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config_sb_layer_he(sb, 0x20, 0x38, 0x3c, 0x44);
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config_sb_layer_sh(sb, 0x34, 0x00, 0x08, 0x0c, 0x14);
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return 1;
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}
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/* Splinter Cell: Double Agent (2006)(PC)-map (online) */
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if (sb->version == 0x00180006 && sb->platform == UBI_PC && is_sc4_pc_online) {
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config_sb_entry(sb, 0x68, 0x78);
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if (is_sc4_pc_online)
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config_sb_entry(sb, 0x68, 0x78);
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config_sb_audio_fs(sb, 0x2c, 0x34, 0x30);
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config_sb_audio_he(sb, 0x5c, 0x54, 0x40, 0x48, 0x64, 0x60);
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