Fix some .sab [Men of Valor (PC), Just Cause (PS2)]

This commit is contained in:
bnnm 2020-09-04 22:52:43 +02:00
parent fdcaabc932
commit 55b0854b3e
6 changed files with 230 additions and 81 deletions

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@ -1070,7 +1070,7 @@ static const meta_info meta_info_list[] = {
{meta_NGC_SCK_DSP, "The Scorpion King SCK Header"},
{meta_CAFF, "Apple Core Audio Format File header"},
{meta_PC_MXST, "Lego Island MxSt Header"},
{meta_SAB, "Team17 SAB header"},
{meta_SAB, "Sensaura SAB header"},
{meta_MAXIS_XA, "Maxis XAI/XAJ Header"},
{meta_EXAKT_SC, "assumed Activision / EXAKT SC by extension"},
{meta_WII_BNS, "Nintendo BNS header"},

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@ -368,6 +368,10 @@
RelativePath=".\meta\riff_ogg_streamfile.h"
>
</File>
<File
RelativePath=".\meta\sab_streamfile.h"
>
</File>
<File
RelativePath=".\meta\sfh_streamfile.h"
>

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@ -133,6 +133,7 @@
<ClInclude Include="meta\nus3bank_streamfile.h" />
<ClInclude Include="meta\ogg_vorbis_streamfile.h" />
<ClInclude Include="meta\opus_interleave_streamfile.h" />
<ClInclude Include="meta\sab_streamfile.h" />
<ClInclude Include="meta\riff_ogg_streamfile.h" />
<ClInclude Include="meta\sfh_streamfile.h" />
<ClInclude Include="meta\sqex_scd_streamfile.h" />

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@ -167,6 +167,9 @@
<ClInclude Include="meta\riff_ogg_streamfile.h">
<Filter>meta\Header Files</Filter>
</ClInclude>
<ClInclude Include="meta\sab_streamfile.h">
<Filter>meta\Header Files</Filter>
</ClInclude>
<ClInclude Include="meta\sfh_streamfile.h">
<Filter>meta\Header Files</Filter>
</ClInclude>

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@ -1,17 +1,40 @@
#include "meta.h"
#include "../util.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
#include "sab_streamfile.h"
typedef struct {
int total_subsongs;
int target_subsong;
int is_stream;
int is_extra;
uint32_t flags;
uint32_t sound_count;
uint32_t block_size;
uint32_t codec;
int loop_flag;
int channel_count;
int sample_rate;
uint32_t stream_size;
int32_t loop_start;
int32_t loop_end;
off_t stream_offset;
} sab_header;
static int parse_sab(STREAMFILE* sf, sab_header* sab);
static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab);
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream);
/* SAB - from Worms 4: Mayhem (PC/Xbox/PS2) */
/* SAB - from Sensaura GameCODA middleware games [Men of Valor (multi), Worms 4: Mayhem (multi), Just Cause (multi)] */
VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count = 0, is_stream, align, codec, sample_rate, stream_size, loop_start, loop_end;
int total_subsongs, target_subsong = sf->stream_index;
sab_header sab = {0};
/* .sab: main, .sob: config/names */
/* .sab: main, .sob: cue (has config/names) */
if (!check_extensions(sf,"sab"))
goto fail;
if (read_u32be(0x00,sf) != 0x43535732 && /* "CSW2" (Windows) */
@ -19,81 +42,20 @@ VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
read_u32be(0x00,sf) != 0x43535832) /* "CSX2" (Xbox) */
goto fail;
is_stream = read_u32le(0x04,sf) & 0x04; /* other flags don't seem to matter */
total_subsongs = is_stream ? 1 : read_u32le(0x08,sf);
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
if (!parse_sab(sf, &sab))
goto fail;
align = read_u32le(0x0c,sf); /* doubles as interleave */
/* stream config */
codec = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x00,sf);
channel_count = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x04,sf);
sample_rate = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x08,sf);
stream_size = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x0c,sf);
loop_start = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x10,sf);
loop_end = read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x14,sf);
loop_flag = (loop_end > 0);
start_offset = 0x18 + 0x1c*total_subsongs;
if (start_offset % align)
start_offset += align - (start_offset % align);
start_offset += read_u32le(0x18 + 0x1c*(target_subsong-1) + 0x18,sf);
if (is_stream) {
channel_count = read_u32le(0x08,sf); /* uncommon, but non-stream stereo exists */
stream_size *= channel_count;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count, loop_flag);
/* sab can be (both cases handled here):
* - bank: multiple subsongs (each a different header)
* - stream: layers used as different stereo tracks (Men of Valor) or mono tracks to create stereo (Worms 4)
*/
vgmstream = build_layered_vgmstream(sf, &sab);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
vgmstream->meta_type = meta_SAB;
vgmstream->num_streams = sab.total_subsongs;
switch(codec) {
case 0x01: /* PC */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = is_stream ? align : 0x02;
get_stream_name(vgmstream->stream_name, sf, sab.target_subsong);
vgmstream->num_samples = pcm_bytes_to_samples(stream_size, vgmstream->channels, 16);
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, vgmstream->channels, 16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, vgmstream->channels, 16);
break;
case 0x04: /* PS2 */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = is_stream ? align : 0x10;
vgmstream->num_samples = ps_bytes_to_samples(stream_size, vgmstream->channels);
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
break;
case 0x08: /* Xbox */
vgmstream->coding_type = is_stream ? coding_XBOX_IMA_int : coding_XBOX_IMA;
vgmstream->layout_type = is_stream ? layout_interleave : layout_none;
vgmstream->interleave_block_size = is_stream ? align : 0x00;
vgmstream->num_samples = xbox_ima_bytes_to_samples(stream_size, vgmstream->channels);
vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(loop_start, vgmstream->channels);
vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(loop_end, vgmstream->channels);
break;
default:
VGM_LOG("SAB: unknown codec\n");
goto fail;
}
get_stream_name(vgmstream->stream_name, sf, target_subsong);
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
@ -101,6 +63,7 @@ fail:
return NULL;
}
//todo doesn't seem correct always (also multiple .sob may share .sab)
/* multiple streams may share a name */
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream) {
STREAMFILE* sf_info = NULL;
@ -110,10 +73,12 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
sf_info = open_streamfile_by_ext(sf, "sob");
if (!sf_info) goto end;
if (read_32bitBE(0x00,sf_info) != 0x43544632) /* "CTF2" */
if (read_u32be(0x00,sf_info) != 0x43544632) /* "CTF2" */
goto end;
total_cues = read_u32le(0x08,sf_info);
if (total_cues > 0x1000)
goto end;
for (i = 0; i < total_cues; i++) {
uint32_t flags, num_subsections, subsection_1_size, subsection_2_size;
@ -122,7 +87,10 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
num_subsections = read_u32le(name_offset + 0x20,sf_info);
subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00;
subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00;
subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10;
subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10; //todo not always correct
if (num_subsections > 0x1000)
goto end; /* bad read */
for (j = 0; j < num_subsections; j++) {
int num_stream = read_u32le(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,sf_info);
@ -145,11 +113,164 @@ static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream
name_offset += 0x08 + name_size;
}
if (name_size > STREAM_NAME_SIZE-1)
name_size = STREAM_NAME_SIZE-1;
if (name_size > STREAM_NAME_SIZE - 1)
name_size = STREAM_NAME_SIZE - 1;
read_string(stream_name,name_size+1, name_offset,sf_info);
end:
close_streamfile(sf_info);
}
static int parse_sab(STREAMFILE* sf, sab_header* sab) {
off_t entry_offset;
sab->flags = read_u32le(0x04,sf); /* upper byte is always 0x02 (version?) */
sab->sound_count = read_u32le(0x08,sf);
sab->block_size = read_u32le(0x0c,sf);
/* 0x10: number of blocks */
/* 0x14: file id? */
sab->is_stream = sab->flags & 0x04; /* "not bank" */
sab->is_extra = sab->flags & 0x10; /* not used in Worms 4 */
/* flags 1/2 are also common, no flags in banks */
sab->total_subsongs = sab->is_stream ? 1 : sab->sound_count;
sab->target_subsong = sf->stream_index;
if (sab->target_subsong == 0) sab->target_subsong = 1;
if (sab->target_subsong < 0 || sab->target_subsong > sab->total_subsongs || sab->total_subsongs < 1) goto fail;
/* stream config */
entry_offset = 0x18 + 0x1c * (sab->target_subsong - 1);
sab->codec = read_u32le(entry_offset + 0x00,sf);
sab->channel_count = read_u32le(entry_offset + 0x04,sf);
sab->sample_rate = read_u32le(entry_offset + 0x08,sf);
sab->stream_size = read_u32le(entry_offset + 0x0c,sf);
sab->loop_start = read_u32le(entry_offset + 0x10,sf);
sab->loop_end = read_u32le(entry_offset + 0x14,sf);
sab->loop_flag = (sab->loop_end > 0);
if (sab->is_stream) {
sab->stream_offset = sab->block_size;
}
else {
sab->stream_offset = 0x18 + 0x1c * sab->total_subsongs;
if (sab->stream_offset % sab->block_size)
sab->stream_offset += sab->block_size - (sab->stream_offset % sab->block_size);
sab->stream_offset += read_u32le(0x18 + 0x1c * (sab->target_subsong - 1) + 0x18,sf);
}
/* some extra values (counts?) and name at start */
if (sab->is_extra)
sab->stream_offset += sab->block_size;
return 1;
fail:
return 0;
}
static VGMSTREAM* build_vgmstream(STREAMFILE* sf, sab_header* sab) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
/* in streams streamfile is de-chunked so start becomes 0 */
start_offset = sab->is_stream ?
0 :
sab->stream_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(sab->channel_count, sab->loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sab->sample_rate;
vgmstream->stream_size = sab->stream_size;
vgmstream->meta_type = meta_SAB;
switch(sab->codec) {
case 0x01: /* PC */
vgmstream->coding_type = coding_PCM16LE;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x02;
vgmstream->num_samples = pcm_bytes_to_samples(sab->stream_size, vgmstream->channels, 16);
vgmstream->loop_start_sample = pcm_bytes_to_samples(sab->loop_start, vgmstream->channels, 16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(sab->loop_end, vgmstream->channels, 16);
break;
case 0x04: /* PS2 */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = ps_bytes_to_samples(sab->stream_size, vgmstream->channels);
vgmstream->loop_start_sample = ps_bytes_to_samples(sab->loop_start, vgmstream->channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(sab->loop_end, vgmstream->channels);
break;
case 0x08: /* Xbox */
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = xbox_ima_bytes_to_samples(sab->stream_size, vgmstream->channels);
vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(sab->loop_start, vgmstream->channels);
vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(sab->loop_end, vgmstream->channels);
break;
default:
VGM_LOG("SAB: unknown codec\n");
goto fail;
}
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* temp_sf = NULL;
layered_layout_data* data = NULL;
int i;
if (sab->sound_count == 1 || !sab->is_stream) {
return build_vgmstream(sf, sab);
}
/* init layout */
data = init_layout_layered(sab->sound_count);
if (!data) goto fail;
/* de-chunk audio layers */
for (i = 0; i < sab->sound_count; i++) {
temp_sf = setup_sab_streamfile(sf, sab->stream_offset, sab->sound_count, i, sab->block_size);
if (!temp_sf) goto fail;
data->layers[i] = build_vgmstream(temp_sf, sab);
if (!data->layers[i]) goto fail;
close_streamfile(temp_sf);
temp_sf = NULL;
}
/* setup VGMSTREAMs */
if (!setup_layout_layered(data))
goto fail;
/* build the layout VGMSTREAM */
vgmstream = allocate_layered_vgmstream(data);
if (!vgmstream) goto fail;
//sab->stream_size = sab->stream_size * sab->sound_count; /* ? */
return vgmstream;
fail:
close_streamfile(temp_sf);
close_vgmstream(vgmstream);
if (!vgmstream)
free_layout_layered(data);
return NULL;
}

20
src/meta/sab_streamfile.h Normal file
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@ -0,0 +1,20 @@
#ifndef _SAB_STREAMFILE_H_
#define _SAB_STREAMFILE_H_
#include "deblock_streamfile.h"
static STREAMFILE* setup_sab_streamfile(STREAMFILE* sf, off_t stream_start, int stream_count, int stream_number, size_t interleave) {
STREAMFILE* new_sf = NULL;
deblock_config_t cfg = {0};
cfg.stream_start = stream_start;
cfg.chunk_size = interleave;
cfg.step_start = stream_number;
cfg.step_count = stream_count;
/* setup sf */
new_sf = open_wrap_streamfile(sf);
new_sf = open_io_deblock_streamfile_f(new_sf, &cfg);
return new_sf;
}
#endif /* _SAB_STREAMFILE_H_ */