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https://github.com/vgmstream/vgmstream.git
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Fix compiler warnings
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parent
61034484ab
commit
5e68567961
@ -213,7 +213,7 @@ VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE *streamFile) {
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if (i == target_stream - 1)
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break;
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while (true) {
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while (1) {
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if (sns_offset >= file_size)
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goto fail;
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@ -254,13 +254,12 @@ fail:
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/* EA ABK - ABK header seems to be same as in the old games but the sound table is different and it contains SNR/SNS sounds instead */
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VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE *streamFile) {
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int is_dupe, total_sounds = 0, target_stream = streamFile->stream_index;
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off_t bnk_offset, header_table_offset, base_offset, unk_struct_offset, table_offset, snd_entry_offset, ast_offset;
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off_t bnk_offset, header_table_offset, base_offset, unk_struct_offset, table_offset, snd_entry_offset, ast_offset = 0;
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off_t num_entries_off, base_offset_off, entries_off, sound_table_offset_off;
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uint32_t i, j, k, version, num_sounds, total_sound_tables;
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uint16_t num_tables, bnk_index, bnk_target_index;
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uint8_t num_entries, extra_entries;
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off_t sound_table_offsets[0x2000];
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STREAMFILE *astData = NULL;
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VGMSTREAM *vgmstream;
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int32_t (*read_32bit)(off_t,STREAMFILE*);
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int16_t (*read_16bit)(off_t,STREAMFILE*);
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@ -365,7 +364,7 @@ VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE *streamFile) {
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header_table_offset += entries_off + num_entries * 0x04 + extra_entries * 0x04;
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}
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if (bnk_target_index == 0xFFFF)
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if (bnk_target_index == 0xFFFF || ast_offset == 0)
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goto fail;
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vgmstream = parse_s10a_header(streamFile, bnk_offset, bnk_target_index, ast_offset);
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