cleanup: stm to stma

This commit is contained in:
bnnm 2023-06-30 23:22:36 +02:00
parent afec01d6fd
commit 6024d32a6e
7 changed files with 9 additions and 9 deletions

View File

@ -1261,7 +1261,7 @@ static const meta_info meta_info_list[] = {
{meta_EA_BNK, "Electronic Arts BNK header"},
{meta_SK_AUD, "Silicon Knights AUD header"},
{meta_AHX, "CRI AHX header"},
{meta_STM, "Angel Studios/Rockstar San Diego STMA header"},
{meta_STMA, "Angel Studios/Rockstar San Diego STMA header"},
{meta_BINK, "RAD Game Tools Bink header"},
{meta_EA_SNU, "Electronic Arts SNU header"},
{meta_AWC, "Rockstar AWC header"},

View File

@ -642,7 +642,7 @@
<ClCompile Include="meta\sspr.c" />
<ClCompile Include="meta\ster.c" />
<ClCompile Include="meta\sthd.c" />
<ClCompile Include="meta\stm.c" />
<ClCompile Include="meta\stma.c" />
<ClCompile Include="meta\strm_abylight.c" />
<ClCompile Include="meta\str_snds.c" />
<ClCompile Include="meta\str_wav.c" />

View File

@ -1747,7 +1747,7 @@
<ClCompile Include="meta\sthd.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\stm.c">
<ClCompile Include="meta\stma.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\strm_abylight.c">

View File

@ -615,7 +615,7 @@ VGMSTREAM * init_vgmstream_ea_schl_fixed(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_sk_aud(STREAMFILE * streamFile);
VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf);
VGMSTREAM* init_vgmstream_stma(STREAMFILE* sf);
VGMSTREAM * init_vgmstream_awc(STREAMFILE * streamFile);

View File

@ -2,7 +2,7 @@
#include "../coding/coding.h"
/* STM - from Angel Studios/Rockstar San Diego games [Red Dead Revolver (PS2), Spy Hunter 2 (PS2/Xbox)] */
VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
VGMSTREAM* init_vgmstream_stma(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag = 0, channel_count;
@ -65,7 +65,7 @@ VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bit(0xc,sf);
vgmstream->meta_type = meta_STM;
vgmstream->meta_type = meta_STMA;
vgmstream->layout_type = (channel_count > 1) ? layout_interleave : layout_none;
switch(bps) {
@ -109,7 +109,7 @@ VGMSTREAM* init_vgmstream_stm(STREAMFILE* sf) {
}
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;

View File

@ -305,7 +305,7 @@ init_vgmstream_t init_vgmstream_functions[] = {
init_vgmstream_ea_mpf_mus,
init_vgmstream_ea_schl_fixed,
init_vgmstream_sk_aud,
init_vgmstream_stm,
init_vgmstream_stma,
init_vgmstream_ea_snu,
init_vgmstream_awc,
init_vgmstream_opus_std,

View File

@ -544,7 +544,7 @@ typedef enum {
meta_TXTH, /* generic text header */
meta_SK_AUD, /* Silicon Knights .AUD (Eternal Darkness GC) */
meta_AHX,
meta_STM, /* Angel Studios/Rockstar San Diego Games */
meta_STMA,
meta_BINK, /* RAD Game Tools BINK audio/video */
meta_EA_SNU, /* Electronic Arts SNU (Dead Space) */
meta_AWC, /* Rockstar AWC (GTA5, RDR) */