Update doc

This commit is contained in:
bnnm 2019-03-04 23:19:05 +01:00
parent 90f3e07802
commit 637f6e810d

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@ -281,19 +281,20 @@ Playlist formatting should follow player's config. ASCII or UTF-8 tags work.
GLOBAL_COMMANDs currently can be:
- AUTOTRACK: sets %TRACK% tag automatically (1..N as files are encountered
in the tag file).
- AUTOALBUM: sets %ALBUM% tag automatically using the containing dir as album.
foobar2000 can apply the following replaygain tags (if ReplayGain is enabled in foobar's preferences):
foobar2000 can apply the following replaygain tags (if ReplayGain is enabled
in foobar's preferences):
```
# %replaygain_track_gain N.NN dB
# %replaygain_track_peak N.NNN
# %replaygain_album_gain N.NN dB
# %replaygain_album_peak N.NNN
# @replaygain_album_gain N.NN dB
# @replaygain_album_peak N.NNN
```
If your player isn't picking tags make sure vgmstream is detecting the song
(as other plugins can steal its extensions, see above), .m3u is properly
named and that filename in m3u match with the song filename.
named and that filenames inside match the song filename.
## Supported codec types
@ -302,6 +303,7 @@ are used in few games.
- PCM 16-bit
- PCM 8-bit (signed/unsigned)
- PCM 4-bit (signed/unsigned)
- PCM 32-bit float
- u-Law/a-LAW
- CRI ADX (standard, fixed, exponential, encrypted)