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Fix comment
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@ -86,7 +86,7 @@ VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
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switch (codec) {
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case 0x02: { /* MSAPDCM [various SFX] */
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case 0x02: { /* MSAPDCM [Dragon Quest II (iOS) sfx] */
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vgmstream->coding_type = coding_MSADPCM;
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vgmstream->layout_type = layout_none;
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vgmstream->interleave_block_size = read_16bitLE(extradata_offset + 0x02,streamFile);
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@ -101,7 +101,7 @@ VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
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}
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#ifdef VGM_USE_VORBIS
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case 0x05: { /* Ogg Vorbis [Final Fantasy VI, Dragon Quest II-VI] */
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case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */
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VGMSTREAM *ogg_vgmstream = NULL;
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ogg_vorbis_meta_info_t ovmi = {0};
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@ -123,7 +123,7 @@ VGMSTREAM * init_vgmstream_akb(STREAMFILE *streamFile) {
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#elif defined(VGM_USE_FFMPEG)
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/* Alt decoding without libvorbis (minor number of beginning samples difference).
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* Otherwise same output with (inaudible) +-1 lower byte differences due to rounding. */
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case 0x05: { /* Ogg Vorbis [Final Fantasy VI, Dragon Quest II-VI] */
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case 0x05: { /* Ogg Vorbis [Final Fantasy VI (iOS), Dragon Quest II-VI (iOS)] */
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ffmpeg_codec_data *ffmpeg_data;
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ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset,stream_size);
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