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@ -962,16 +962,16 @@ static const meta_info meta_info_list[] = {
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{meta_SILENCE, "Silence"},
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{meta_RSTM, "Nintendo RSTM header"},
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{meta_STRM, "Nintendo STRM header"},
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{meta_ADX_03, "CRI ADX header type 03"},
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{meta_ADX_04, "CRI ADX header type 04"},
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{meta_ADX_05, "CRI ADX header type 05"},
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{meta_ADX_03, "CRI ADX header (type 03)"},
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{meta_ADX_04, "CRI ADX header (type 04)"},
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{meta_ADX_05, "CRI ADX header (type 05)"},
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{meta_AIX, "CRI AIX header"},
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{meta_AAX, "CRI AAX header"},
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{meta_UTF_DSP, "CRI ADPCM_WII header"},
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{meta_AGSC, "Retro Studios AGSC header"},
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{meta_CSMP, "Retro Studios CSMP header"},
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{meta_RFRM, "Retro Studios RFRM header"},
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{meta_DTK, "Nintendo DTK raw header"},
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{meta_DTK, "Nintendo .DTK raw header"},
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{meta_RSF, "Retro Studios .RSF raw header"},
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{meta_AFC, "Nintendo .AFC header"},
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{meta_AST, "Nintendo .AST header"},
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@ -1012,7 +1012,7 @@ static const meta_info meta_info_list[] = {
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{meta_PWB, "Double Fine WB header"},
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{meta_RAW_WAVM, "Xbox .wavm raw header"},
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{meta_DSP_STR, "Cauldron .STR header"},
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{meta_EA_SCHL, "Electronic Arts SCHl header (variable)"},
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{meta_EA_SCHL, "Electronic Arts SCHl header"},
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{meta_EA_SCHL_fixed, "Electronic Arts SCHl header (fixed)"},
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{meta_CAF, "tri-Crescendo CAF Header"},
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{meta_VPK, "SCE America VPK Header"},
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@ -1028,7 +1028,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_IVB, "IVB/BVII header"},
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{meta_SVS, "Square SVS header"},
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{meta_RIFF_WAVE, "RIFF WAVE header"},
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{meta_RIFF_WAVE_POS, "RIFF WAVE header and .pos for looping"},
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{meta_RIFF_WAVE_POS, "RIFF WAVE header (.pos looping)"},
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{meta_NWA, "VisualArt's NWA header"},
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{meta_NWA_NWAINFOINI, "VisualArt's NWA header (NWAINFO.INI looping)"},
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{meta_NWA_GAMEEXEINI, "VisualArt's NWA header (Gameexe.ini looping)"},
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@ -1049,33 +1049,33 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_XA30, "Reflections XA30 PS2 header"},
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{meta_MUSC, "Krome MUSC header"},
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{meta_MUSX, "Eurocom MUSX header"},
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{meta_FILP, "Bio Hazard - Gun Survivor FILp Header"},
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{meta_FILP, "cavia FILp Header"},
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{meta_IKM, "MiCROViSiON IKM header"},
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{meta_STER, "ALCHEMY STER header"},
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{meta_SAT_DVI, "Konami KCEN DVI. header"},
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{meta_DC_KCEY, "Konami KCEY KCEYCOMP header"},
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{meta_BG00, "Falcom BG00 Header"},
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{meta_SAT_DVI, "Konami DVI. header"},
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{meta_DC_KCEY, "Konami KCEY header"},
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{meta_BG00, "Cave BG00 header"},
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{meta_RSTM_ROCKSTAR, "Rockstar Games RSTM Header"},
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{meta_ACM, "InterPlay ACM Header"},
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{meta_MUS_ACM, "InterPlay MUS ACM header"},
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{meta_PS2_KCES, "Konami KCES Header"},
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{meta_HXD, "Tecmo HXD Header"},
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{meta_VSV, "Square Enix .vsv Header"},
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{meta_RIFF_WAVE_labl, "RIFF WAVE header with loop markers"},
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{meta_RIFF_WAVE_smpl, "RIFF WAVE header with sample looping info"},
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{meta_RIFF_WAVE_wsmp, "RIFF WAVE header with wsmp looping info"},
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{meta_RIFF_WAVE_labl, "RIFF WAVE header (labl looping)"},
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{meta_RIFF_WAVE_smpl, "RIFF WAVE header (smpl looping)"},
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{meta_RIFF_WAVE_wsmp, "RIFF WAVE header (wsmp looping)"},
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{meta_RIFX_WAVE, "RIFX WAVE header"},
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{meta_RIFX_WAVE_smpl, "RIFX WAVE header with sample looping info"},
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{meta_XNB, "Microsoft XNA Game Studio 4.0 header"},
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{meta_RIFX_WAVE_smpl, "RIFX WAVE header (smpl looping)"},
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{meta_XNB, "Microsoft XNA Game Studio header"},
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{meta_SCD_PCM, "Lunar: Eternal Blue .PCM header"},
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{meta_PS2_PCM, "Konami KCEJ East .PCM header"},
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{meta_PS2_PCM, "Konami .PCM header"},
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{meta_PS2_RKV, "Legacy of Kain - Blood Omen 2 RKV PS2 header"},
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{meta_PS2_VAS, "Konami .VAS header"},
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{meta_LP_AP_LEP, "Konami LP/AP/LEP header"},
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{meta_SDT, "High Voltage .sdt header"},
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{meta_NGC_TYDSP, ".tydsp Header"},
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{meta_WVS, "Swingin' Ape .WVS header"},
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{meta_DEC, "Falcom DEC RIFF header"},
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{meta_DEC, "Falcom .DEC RIFF header"},
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{meta_VS, "Melbourne House .VS header"},
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{meta_DC_STR, "Sega Stream Asset Builder header"},
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{meta_DC_STR_V2, "variant of Sega Stream Asset Builder header"},
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@ -1120,7 +1120,7 @@ static const meta_info meta_info_list[] = {
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{meta_PS2_P2BT, "Pop'n'Music 7 Header"},
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{meta_PS2_GBTS, "Pop'n'Music 9 Header"},
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{meta_NGC_DSP_IADP, "IADP Header"},
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{meta_RIFF_WAVE_MWV, "RIFF WAVE header with .mwv flavoring"},
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{meta_RIFF_WAVE_MWV, "RIFF WAVE header (ctrl looping)"},
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{meta_FFCC_STR, "Final Fantasy: Crystal Chronicles STR header"},
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{meta_SAT_BAKA, "Konami BAKA header"},
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{meta_SWAV, "Nintendo SWAV header"},
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@ -1,7 +1,7 @@
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#include "meta.h"
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#include "../coding/coding.h"
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/* SL3 - Winky Soft / Atari Melbourne House games [Test Drive Unlimited (PS2), Transformers 2003/2004 (PS2)] */
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/* SL3 - Sirens Sound Library (Winky Soft / Atari Melbourne House) games [Test Drive Unlimited (PS2), Transformers 2003/2004 (PS2)] */
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VGMSTREAM* init_vgmstream_sl3(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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