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Renamed some parsers for clarity
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2a88b6bc11
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@ -134,7 +134,7 @@ fail:
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}
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/* EA ABK - ABK header seems to be same as in the old games but the sound table is different and it contains SNR/SNS sounds instead */
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VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE *streamFile) {
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int is_dupe, total_sounds = 0, target_stream = streamFile->stream_index;
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off_t bnk_offset, header_table_offset, base_offset, unk_struct_offset, table_offset, snd_entry_offset, ast_offset;
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off_t num_entries_off, base_offset_off, entries_off, sound_table_offset_off;
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@ -314,7 +314,7 @@ fail:
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return NULL;
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}
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/* EA SBR/SBS - used in older 7th gen games, usually for storing streamed sounds */
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/* EA SBR/SBS - used in older 7th gen games for storing SFX */
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VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE *streamFile) {
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uint32_t num_sounds, type_desc;
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uint16_t num_metas, meta_type;
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@ -397,7 +397,7 @@ fail:
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return NULL;
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}
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/* EA HDR/STH/DAT - seen in early 7th-gen games, used for storing speech */
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/* EA HDR/STH/DAT - seen in older 7th gen games, used for storing speech */
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VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE *streamFile) {
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int target_stream = streamFile->stream_index;
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uint32_t i;
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@ -499,7 +499,7 @@ fail:
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}
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/* EA MPF/MUS combo - used in older 7th gen games for storing music */
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VGMSTREAM * init_vgmstream_ea_mpf_mus_new(STREAMFILE *streamFile) {
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VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE *streamFile) {
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uint32_t num_sounds;
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uint8_t version, sub_version, block_id;
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off_t table_offset, entry_offset, snr_offset, sns_offset;
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@ -679,9 +679,9 @@ VGMSTREAM * init_vgmstream_vxn(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_abk_new(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_abk_eaac(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_mpf_mus_new(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_mpf_mus_eaac(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ea_sbr(STREAMFILE * streamFile);
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VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE * streamFile);
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@ -375,9 +375,9 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
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init_vgmstream_vxn,
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init_vgmstream_ea_snr_sns,
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init_vgmstream_ea_sps,
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init_vgmstream_ea_abk_new,
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init_vgmstream_ea_abk_eaac,
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init_vgmstream_ea_hdr_sth_dat,
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init_vgmstream_ea_mpf_mus_new,
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init_vgmstream_ea_mpf_mus_eaac,
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init_vgmstream_ea_sbr,
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init_vgmstream_ngc_vid1,
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init_vgmstream_flx,
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