Added EA HDR/STH/DAT format support

This commit is contained in:
NicknineTheEagle 2018-07-21 21:58:01 +03:00
parent 4d10e91c27
commit b6080f6bdc
4 changed files with 110 additions and 1 deletions

View File

@ -155,6 +155,113 @@ fail:
return NULL;
}
/* EA HDR/STH/DAT - used for storing speech in some newer games */
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE *streamFile) {
int target_stream = streamFile->stream_index;
uint8_t userdata_size, total_sounds, block_id, flags;
uint8_t i;
off_t snr_offset, sns_offset;
size_t file_size, block_size;
STREAMFILE *datFile = NULL, *sthFile = NULL;
VGMSTREAM *vgmstream;
/* 0x00: ID */
/* 0x02: userdata size */
/* 0x03: number of files */
/* 0x04: sub-ID (used for different police voices in NFS games) */
/* 0x08: alt number of files? */
/* 0x09: zero */
/* 0x0A: ??? */
/* 0x0C: zero */
/* 0x10: table start */
sthFile = open_streamfile_by_ext(streamFile, "sth");
if (!sthFile)
goto fail;
datFile = open_streamfile_by_ext(streamFile, "dat");
if (!datFile)
goto fail;
/* STH always starts with the first offset of zero */
sns_offset = read_32bitLE(0x00, sthFile);
if (sns_offset != 0)
goto fail;
/* check if DAT starts with a correct SNS block */
block_id = read_8bit(0x00, datFile);
if (block_id != 0x00 && block_id != 0x80)
goto fail;
userdata_size = read_8bit(0x02, streamFile);
total_sounds = read_8bit(0x03, streamFile);
if (read_8bit(0x08, streamFile) > total_sounds)
goto fail;
if (target_stream == 0) target_stream = 1;
if (target_stream < 0 || total_sounds == 0 || target_stream > total_sounds)
goto fail;
/* offsets in HDR are always big endian */
//snr_offset = (off_t)read_16bitBE(0x10 + (0x02+userdata_size) * (target_stream-1), streamFile) + 0x04;
//sns_offset = read_32bit(snr_offset, sthFile);
/* we can't reliably detect byte endianness so we're going to find the sound the hacky way */
/* go through blocks until we reach the goal sound */
file_size = get_streamfile_size(datFile);
snr_offset = 0;
sns_offset = 0;
for (i = 0; i < total_sounds; i++) {
snr_offset = (off_t)read_16bitBE(0x10 + (0x02+userdata_size) * i, streamFile) + 0x04;
flags = (read_8bit(snr_offset + 0x04, sthFile) & 0xE0) >> 4;
if (i == target_stream - 1)
break;
while (true) {
if (sns_offset >= file_size)
goto fail;
block_id = read_8bit(sns_offset, datFile);
block_size = read_32bitBE(sns_offset, datFile) & 0x00FFFFFF;
if (block_size == 0)
goto fail;
if (block_id != 0x00 && block_id != 0x80)
goto fail;
sns_offset += block_size;
if (flags & 2) {
if (block_id == 0x80)
break;
}
else {
break;
}
}
}
block_id = read_8bit(sns_offset, datFile);
if (block_id != 0x00 && block_id != 0x80)
goto fail;
vgmstream = init_vgmstream_eaaudiocore_header(sthFile, datFile, snr_offset, sns_offset, meta_EA_SNR_SNS);
if (!vgmstream)
goto fail;
vgmstream->num_streams = total_sounds;
close_streamfile(sthFile);
close_streamfile(datFile);
return vgmstream;
fail:
close_streamfile(sthFile);
close_streamfile(datFile);
return NULL;
}
/* EA newest header from RwAudioCore (RenderWare?) / EAAudioCore library (still generated by sx.exe).
* Audio "assets" come in separate RAM headers (.SNR/SPH) and raw blocked streams (.SNS/SPS),
* or together in pseudoformats (.SNU, .SBR+.SBS banks, .AEMS, .MUS, etc).

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@ -125,7 +125,7 @@ static size_t eaac_io_size(STREAMFILE *streamfile, eaac_io_data* data) {
return data->total_size;
physical_offset = data->start_offset;
max_physical_offset = get_streamfile_size(streamfile) - data->start_offset;
max_physical_offset = get_streamfile_size(streamfile);
/* get size of the underlying, non-blocked data */
while (physical_offset < max_physical_offset) {

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@ -695,6 +695,7 @@ VGMSTREAM * init_vgmstream_vxn(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_snu(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_snr_sns(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_sps(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ea_hdr_sth_dat(STREAMFILE * streamFile);
VGMSTREAM * init_vgmstream_ngc_vid1(STREAMFILE * streamFile);

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@ -381,6 +381,7 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_vxn,
init_vgmstream_ea_snr_sns,
init_vgmstream_ea_sps,
init_vgmstream_ea_hdr_sth_dat,
init_vgmstream_ngc_vid1,
init_vgmstream_flx,
init_vgmstream_mogg,