Minor tweaks

This commit is contained in:
bnnm 2017-12-03 17:27:27 +01:00
parent 7e27445f85
commit cdcedc6fd1

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@ -65,13 +65,13 @@ supports Winamp plugins you may also use ```in_vgmstream.dll``` instead.
Because the XMPlay MP3 decoder incorrectly tries to play some vgmstream exts,
you need to manually fix it by going to **options > plugins > input > vgmstream**
and in the "priority filetypes" put: ```awc,ckd,fsb,genh,msf,p3d,rak,scd,xvag```
and in the "priority filetypes" put: ```ahx,asf,awc,ckd,fsb,genh,msf,p3d,rak,scd,txth,xvag```
### foo_input_vgmstream
Every file should be installed automatically by the .fb2k-component bundle.
### Audacious plugin
Needs to be manually built. Instructions can be found in the source files.
Needs to be manually built. Instructions can be found in the build document.
## Supported codec types
Quick list of codecs vgmstream supports, including many obscure ones that
@ -108,7 +108,7 @@ are used in few games.
- InterPlay ACM
- Visual Art's NWA
- CRI HCA
- Electronic Arts MicroTalk
- Electronic Arts MicroTalk a.k.a. UTK or UMT
- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
- Electronic Arts EALayer3