Remove ps2_khv.c as it's now parsed in vag.c

This commit is contained in:
bnnm 2019-01-12 02:55:24 +01:00
parent 2e68217af2
commit d56bca12f8
8 changed files with 1 additions and 78 deletions

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@ -195,7 +195,7 @@ static const char* extension_list[] = {
"kces", "kces",
"kcey", //fake extension/header id for .pcm (renamed, to be removed) "kcey", //fake extension/header id for .pcm (renamed, to be removed)
"khv", "khv", //fake extension/header id for .vas (renamed, to be removed)
"km9", "km9",
"kovs", //fake extension/header id for .kvs "kovs", //fake extension/header id for .kvs
"kns", "kns",

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@ -1062,10 +1062,6 @@
RelativePath=".\meta\ps2_kces.c" RelativePath=".\meta\ps2_kces.c"
> >
</File> </File>
<File
RelativePath=".\meta\ps2_khv.c"
>
</File>
<File <File
RelativePath=".\meta\ps2_leg.c" RelativePath=".\meta\ps2_leg.c"
> >

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@ -367,7 +367,6 @@
<ClCompile Include="meta\ps2_joe.c" /> <ClCompile Include="meta\ps2_joe.c" />
<ClCompile Include="meta\ps2_jstm.c" /> <ClCompile Include="meta\ps2_jstm.c" />
<ClCompile Include="meta\ps2_kces.c" /> <ClCompile Include="meta\ps2_kces.c" />
<ClCompile Include="meta\ps2_khv.c" />
<ClCompile Include="meta\ps2_leg.c" /> <ClCompile Include="meta\ps2_leg.c" />
<ClCompile Include="meta\ps2_lpcm.c" /> <ClCompile Include="meta\ps2_lpcm.c" />
<ClCompile Include="meta\ps2_mcg.c" /> <ClCompile Include="meta\ps2_mcg.c" />

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@ -658,9 +658,6 @@
<ClCompile Include="meta\ps2_kces.c"> <ClCompile Include="meta\ps2_kces.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="meta\ps2_khv.c">
<Filter>meta\Source Files</Filter>
</ClCompile>
<ClCompile Include="meta\ps2_leg.c"> <ClCompile Include="meta\ps2_leg.c">
<Filter>meta\Source Files</Filter> <Filter>meta\Source Files</Filter>
</ClCompile> </ClCompile>

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@ -472,8 +472,6 @@ VGMSTREAM * init_vgmstream_ps2_msa(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_voi(STREAMFILE* streamFile); VGMSTREAM * init_vgmstream_ps2_voi(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ps2_khv(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_ngc_rkv(STREAMFILE* streamFile); VGMSTREAM * init_vgmstream_ngc_rkv(STREAMFILE* streamFile);
VGMSTREAM * init_vgmstream_p3d(STREAMFILE* streamFile); VGMSTREAM * init_vgmstream_p3d(STREAMFILE* streamFile);

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@ -1,65 +0,0 @@
#include "meta.h"
#include "../util.h"
/* KHV (from Kingdom Hearts 2) */
/* VAG files with custom headers */
VGMSTREAM * init_vgmstream_ps2_khv(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
int loop_flag = 0;
int channel_count;
off_t start_offset;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("khv",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x56414770) /* "VAGp" */
goto fail;
loop_flag = (read_32bitBE(0x14,streamFile)!=0);
channel_count = 2;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x60;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x10,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = read_32bitBE(0x0C,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = read_32bitBE(0x14,streamFile);
vgmstream->loop_end_sample = read_32bitBE(0x18,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_PS2_KHV;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}

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@ -253,7 +253,6 @@ VGMSTREAM * (*init_vgmstream_functions[])(STREAMFILE *streamFile) = {
init_vgmstream_ps2_smpl, init_vgmstream_ps2_smpl,
init_vgmstream_ps2_msa, init_vgmstream_ps2_msa,
init_vgmstream_ps2_voi, init_vgmstream_ps2_voi,
init_vgmstream_ps2_khv,
init_vgmstream_ngc_rkv, init_vgmstream_ngc_rkv,
init_vgmstream_dsp_ddsp, init_vgmstream_dsp_ddsp,
init_vgmstream_p3d, init_vgmstream_p3d,

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@ -533,7 +533,6 @@ typedef enum {
meta_PS2_SMPL, /* Homura */ meta_PS2_SMPL, /* Homura */
meta_PS2_MSA, /* Psyvariar -Complete Edition- */ meta_PS2_MSA, /* Psyvariar -Complete Edition- */
meta_PS2_VOI, /* RAW Danger (Zettaizetsumei Toshi 2 - Itetsuita Kiokutachi) [PS2] */ meta_PS2_VOI, /* RAW Danger (Zettaizetsumei Toshi 2 - Itetsuita Kiokutachi) [PS2] */
meta_PS2_KHV, /* Kingdom Hearts 2 VAG streams */
meta_P3D, /* Prototype P3D */ meta_P3D, /* Prototype P3D */
meta_PS2_TK1, /* Tekken (NamCollection) */ meta_PS2_TK1, /* Tekken (NamCollection) */
meta_NGC_RKV, /* Legacy of Kain - Blood Omen 2 (GC) */ meta_NGC_RKV, /* Legacy of Kain - Blood Omen 2 (GC) */