fixed .idsp interleave values for SoulCalibur Legends (Wii)

git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@618 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
This commit is contained in:
bxaimc 2009-03-30 15:43:26 +00:00
parent d99bb4c520
commit e170b8aa0f

View File

@ -1,241 +1,253 @@
#include "meta.h"
#include "../util.h"
/* IDSP (Chronicles of Narnia Wii) */
VGMSTREAM * init_vgmstream_idsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445350) /* "IDSP" */
goto fail;
loop_flag = 0;
channel_count = read_32bitBE(0x04,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xD0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x28,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x20,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitBE(0x20,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x0C,streamFile);
vgmstream->meta_type = meta_IDSP;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x3C+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x9C+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* IDSP (Soul Calibur Legends Wii) */
VGMSTREAM * init_vgmstream_idsp2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x69647370 || /* "idsp" */
read_32bitBE(0xBC,streamFile) != 0x49445350) /* IDSP */
goto fail;
loop_flag = read_32bitBE(0x20,streamFile);
channel_count = read_32bitBE(0xC4,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x1C0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0xC8,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = (read_32bitBE(0x14,streamFile))*14/8/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitBE(0xD0,streamFile));
vgmstream->loop_end_sample = (read_32bitBE(0xD4,streamFile));
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->meta_type = meta_IDSP2;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x118+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x178+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* IDSP (Mario Strikers Charged)
- Single "IDSP" header... */
VGMSTREAM * init_vgmstream_idsp3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 1;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445350) /* IDSP */
goto fail;
// loop_flag = read_32bitBE(0x08,streamFile);
channel_count = read_32bitBE(0x24,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xD4;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x14,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x0C,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitBE(0x0C,streamFile));
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x04,streamFile);
vgmstream->meta_type = meta_IDSP3;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x28+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x88+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
#include "meta.h"
#include "../util.h"
/* IDSP (Chronicles of Narnia Wii) */
VGMSTREAM * init_vgmstream_idsp(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445350) /* "IDSP" */
goto fail;
loop_flag = 0;
channel_count = read_32bitBE(0x04,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xD0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x28,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x20,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitBE(0x20,streamFile);
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x0C,streamFile);
vgmstream->meta_type = meta_IDSP;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x3C+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x9C+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* IDSP (Soul Calibur Legends Wii) */
VGMSTREAM * init_vgmstream_idsp2(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag;
int channel_count;
int identifer_byte;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x69647370 || /* "idsp" */
read_32bitBE(0xBC,streamFile) != 0x49445350) /* IDSP */
goto fail;
loop_flag = read_32bitBE(0x20,streamFile);
channel_count = read_32bitBE(0xC4,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x1C0;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0xC8,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = (read_32bitBE(0x14,streamFile))*14/8/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitBE(0xD0,streamFile));
vgmstream->loop_end_sample = (read_32bitBE(0xD4,streamFile));
}
vgmstream->layout_type = layout_interleave;
identifer_byte = read_32bitLE(0x07,streamFile);
switch (identifer_byte) {
case 0x00000000:
vgmstream->interleave_block_size = 0x10;
break;
case 0x00000001:
vgmstream->interleave_block_size = 0x1af68;
break;
case 0x00000002:
vgmstream->interleave_block_size = 0x95cc0;
break;
}
vgmstream->meta_type = meta_IDSP2;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x118+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x178+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
/* IDSP (Mario Strikers Charged)
- Single "IDSP" header... */
VGMSTREAM * init_vgmstream_idsp3(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[260];
off_t start_offset;
int loop_flag = 1;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("idsp",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445350) /* IDSP */
goto fail;
// loop_flag = read_32bitBE(0x08,streamFile);
channel_count = read_32bitBE(0x24,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0xD4;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitBE(0x14,streamFile);
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->num_samples = read_32bitBE(0x0C,streamFile);
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = (read_32bitBE(0x0C,streamFile));
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitBE(0x04,streamFile);
vgmstream->meta_type = meta_IDSP3;
if (vgmstream->coding_type == coding_NGC_DSP) {
int i;
for (i=0;i<16;i++) {
vgmstream->ch[0].adpcm_coef[i] = read_16bitBE(0x28+i*2,streamFile);
}
if (vgmstream->channels) {
for (i=0;i<16;i++) {
vgmstream->ch[1].adpcm_coef[i] = read_16bitBE(0x88+i*2,streamFile);
}
}
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}